Poll: Old subject? Invert Y axis Camera

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paulbnet

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Jan 30, 2012
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Got Bully for PC on Steam and I can't invert the Y Axis. I am always "that guy" when playing with friends, I have to pause the game to switch the controls. The only other person who does this that I know is my brother. He is 30 and I am 35. So is it age? People say it's about flight sim controls, but to me that is bollocks.

My and my brothers reasoning is If you put your hand on someones head and pull backwards which way do they look?

I must also add on a tangent that I am getting really fucked off with shitty unplayable PC ports.
 

Maximum Bert

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I pretty much always invert the X axis for camera controls but the Y axis I can deal with either way easily enough but I suppose I usually prefer inverted for that as well. Never invert FPS controls though.

I can adapt pretty well with camera controls for most games but Ill admit it can get annoying in intense sequences where you need to accurately and quickly pan the camera and it goes the wrong way because you cant get it set up as you would like.

Not really on subject but I had to give up on Fur Fighters because the controls are backwards to what I am used to i.e right stick moves and left stick aims the game was not good enough to get me to persevere and rewire my brain again to get it to recognise that its the other way round this time (in the games defense it was released before a setup in which moving on the left stick and aiming with the right became standard).
 

Genocidicles

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Yeah I always go inverted too, I'm not sure why.

I always rationalize it by saying it's more realistic. I mean you move your head forward to look down and backwards to look up in real life.
 

kurokotetsu

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paulbnet said:
My and my brothers reasoning is If you put your hand on someones head and pull backwards which way do they look?
Wouldn't you have to invert the X axis too then? Because if you pull left they see right.

I don't do ti, simply because I grew acostumed to doing ti. SOme games that invert it, maybe I got used to it, but really is just a thing fo muscle memory playing the game.
 

Dirty Hipsters

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People who play inverted are literally the devil. We should treat them the same way that nuns used to treat people who were left handed and just beat them until they learn to play non-inverted like normal people.

Seriously though, inverted has never made sense to me. You say that if you put your hand on someone's head and pull down then they'll look up, and that's true, but the same is true of looking side to side (if you put your hand on someone's head and pull left they'll look right), but I've never met someone who plays inverted on the X axis, only the Y axis so that reasoning immediately falls apart.
 

DugMachine

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The only time I've ever used inverted Y axis is for War Thunder because it just feels right in a flight sim... other than that I just can't do it.
 

DoPo

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Dirty Hipsters said:
Seriously though, inverted has never made sense to me. You say that if you put your hand on someone's head and pull down then they'll look up, and that's true, but the same is true of looking side to side (if you put your hand on someone's head and pull left they'll look right), but I've never met someone who plays inverted on the X axis, only the Y axis so that reasoning immediately falls apart.
That, and the fact I don't imagine myself touching a character, but...well, controlling them. And when I use to say "down", I expect them to lower their gaze.
 

Prime_Hunter_H01

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I used to play inverted purely because of Ace Combat and other sims, and that just felt natural for the longest time. But since I did not play shooter much compared to other games, once i started dabbling in PC gaming I got used to normal controls because of the mouse. So when i went back to some old games on console I would have to go and swap the setting. Though It still feel natural to used inversion when I actually am flying a plane in a game so I was not completely untrained.
 

Flammablezeus

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kurokotetsu said:
paulbnet said:
My and my brothers reasoning is If you put your hand on someones head and pull backwards which way do they look?
Wouldn't you have to invert the X axis too then? Because if you pull left they see right.

I don't do ti, simply because I grew acostumed to doing ti. SOme games that invert it, maybe I got used to it, but really is just a thing fo muscle memory playing the game.
It depends how you see the controller I think. I see it as back, forwards, left and right. Left and right are self explanatory, but back is up and forward is down. It just makes sense to me.

Some people must just see up and down instead of forward and back (even though I never see people hold the controller facing themselves, only facing upwards.)

In the end, it probably really is just whatever you got used to with early games that take place in 3D worlds and had controllable cameras.
 

spartan231490

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I only play inverted, and it has nothing to do with flight sims, as I've never played them. Inverted is more intuitive because it's how you move your head. You pull your head back to look up, and vice versa. There's a reason that is used for fighter aircraft, because it's more intuitive. People prefer the other way only because they've played that way and built up synapses for it. Take a noob, and they'll do better with inverted on a joystick. When using a d-pad it's different.
 

RedDeadFred

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I honestly don't understand how some people find inverted controls better. I mean, there must be a reason, people wouldn't just train themselves to do something more difficult for no reason. Some people's brains must just function differently, making it easier to play inverted. Definitely not for me though.
 

Beliyal

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I invert both the Y and the X axis (only when playing a third-person game on a controller, though I don't play with a controller a lot). I just did that in Shadow of the Colossus. I endured the default axis for the first two colossi, but barely. It was an absolute disaster and I thought I'll get used to it. I immediately inverted both and haven't had a single problem since.
 

MysticSlayer

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I invert the Y-axis for first person games and both axes for third-person games.

In first-person games, my mind can't separate it from being like our head. We tilt back to look up and forward to look down.

Likewise, in third-person games, I can't remove it from actually controlling a physical camera (you can probably thank Super Mario 64 for that [http://i.imgur.com/EMNbkrD.jpg]). With a camera, you tilt back to look up and forward to look down, and you would rotate counterclockwise (i.e. "right") to look left and clockwise (i.e. "left") to look right. This is assuming you're moving with the camera, which camera controls simulate, and that you are starting from behind the object, which is the case in most third-person games.

At least that's how I think my mind works. It's the easiest explanation I have for why I prefer inverted considering I never played flight games. Also, this only goes for console games. I don't invert anything when playing PC.
 

Kae

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I only invert it for flight, in everything else it confuses the hell out of me, I'm not sure why it feels more natural for flight though.

Also Bully is a terrible port I couldn't make sense of the controls, I didn't like the premise though I only got it because it came with all the GTA and Max Payne games when I got it, so I'll admit that I didn't put much effort into it.
 

Vigormortis

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kurokotetsu said:
Wouldn't you have to invert the X axis too then? Because if you pull left they see right.
No, not at all.

Think about it:
When you look up, you tilt your head backwards. When you look down, you tilt it forwards. However, when you look left, you turn and tilt it left, not turn it left and tilt it right. Same goes for looking right.

So really, inverting the Y axis and not inverting the X axis fits more to the natural movements of the head.
 

Roxor

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Depends on what you mean by "inverted". If you mean "mouse up tilts down", then no.
 

Phoenixmgs_v1legacy

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RedDeadFred said:
I honestly don't understand how some people find inverted controls better. I mean, there must be a reason, people wouldn't just train themselves to do something more difficult for no reason. Some people's brains must just function differently, making it easier to play inverted. Definitely not for me though.
It's not that either is better, it's all about muscle memory really. I think all this talk about how moving your head forward to look down (backward to look up) is more realistic is hogwash. I'm pretty sure the reason I invert the y-axis is because whatever the 1st 3D game I played was defaulted to an inverted y-axis, thus I've always inverted y.