bckai2003 said:
Interesting points. How would you rate one over the other in terms of playing with a friend though? We just want to have a good time while leveling and eventually raid, together.
: / Hard to say. ToR's convo options are very well put together for group leveling. Ill discuss their strong points separately and let you decide.
ToR:
You "can" start in separate areas, but of the 4 classes 2 always start together, so if you for example pick an imp agent and a bounty hunter you do start on the same planet. If you dont you will have to play a few hours before teaming up but after that the story line is linear for all characters in terms of what planets when.
You get social points for questing together in that you can share dialogue conversations. You both pick an option and roll to see who gets to answer. If you lose you dont get the companion points BUT you ALWAYS get your accociated light/dark side point of the option YOU picked regardless of who wins. It is possible to holo call into a conversation if you are not near the quest giver, meaning one person can do handin's and pick up's for both people, though some convo options are not available if you holo in. But if for example one player waves away money as a reward in the dialogue all players lose it. It means that if you have 2 quest hubs one can go to one while the other to the other and it really feels like your working together rather than just being in the same room. Its a really nice mechanic tbh, one of the few things I think Bioware really hit on the head in this game.
If you go in as a pair you can basically do any quest even the 4 player ones. You get companions basically bumping up your group to 4 and companions can basically fill any roll.
If one of you rolls 1 healer and one person who can wear heavy armour either as a tank or dps you can even do some instances (operations) at low levels with just the 2 of you. I havent tried this at higher levels.
Despite this there are some story areas you MUST do alone, its not a huge problem as generally these all occur together (IE while you are doing yours you mate will be doing his 30 foot away) but this can lead to some annoying down time as they arnt always the same length. Having said this most areas are classified as "group" and even people without the quest can go in an help, they simply will not take part in any conversations and social points will not be rewarded.
By going as healer and tank you remove the problem of finding groups since there are always DPS around.
Feels very grindy, especially the bonus quests and many quest items/objects are bugged and are not looted/completed by all players, this is especially annoying since some of them have not insignificant respawn timers. Also the /follow function is broken so if one of you goes afk you might as well just stand there till you get back since youll just be standing around at the other end waiting otherwise.
The game overall, even on max graphics is average at best. PvP "should" work I "think" given some balancing but currently doesn't due to horrific bugs. Personally I dont think the UI is bad but Ive heard other people complain about it. I used a Razar Naga though so I dont really use the interface so I may not be the best judge.
This game has the advantage that its new so still isnt empty at low levels. Having said this I logged in for the first time in about 1.5 weeks a few days ago and the planet I was on only had 4 people on it. This was at lvl 39 (of 50) and was only a minor planet at in the middle of the day and picked up to 30 or so at 5 or 6 pm but considering it was 90+ just a few weeks before it might not be the best sign.
The talent system very rigid. You pick 1 or 4 classes, Knight, Consular, Trooper or Smuggler (the sith has 4 equivalent classes with different names). At level 10 you then pick 1 of 2 sub classes which unlock 3 trees. THIS IS PERMANENT and can never be changed. Usually, one tree is class specific with 2 unique to your sub class. All but 2 of the sub classes can perform 2 rolls (IE DPS and Healer, though not well at the same time). If your doing it right you should always go to the end of your chosen tree before specing out and while you can change trees later its really fuckin expensive and has no dual spec function.
ToR has a nice "Legacy" system, basically at a certain point in the story you will unlock a legacy name (of your choice) which is then applied to all characters of all levels you create on that server. Currently its only a name but we are told it will eventually get other benefits. It works on the idea that if there is one person of such prominent note from that family there would likely be more so you get a name that like them like brother or nephews. Its a really nice idea but has yet to be put to use.
Rift:
Has no real story to speak of, at least not that I really took part in and what it does have is sectioned by zone not overarching. But the zones are stunning. I really cant fault Rift its visuals. They get very cluster fuck in pvp, which basically doesnt function at all because you cant to who is doing what where and to whom, meaning people just just suddenly die and the only person who really knows who did it is the killer. The UI was a little annoying as you got one bar vertically on the right and then it just stacked bars at the bottom on top of each other. This "might" have now been fixed, I dont know.
There isnt really any instances to speak of that the game world does have "heroic" areas that you probably shouldnt go into alone but can probably take 2 man with 2 people. The rift and invasion systems were awesome when I was playing. It brought a lot of players together and at the click of a button auto groups you to allow for easy team work, it also promoted inter faction interactions because, especially in higher level areas people competed to take rifts. You also get some nice abilities that use shards to work, you can only have 3 shards at once, and the powers only work against rifts and rift monsters or to upgrade your hubs. In some cases this includes more guards and/or harder to capture in other it might free up a new quest (though some points are pointless to upgrade). The world itself is very dynamic because rifts and invasions of different elements count as hostile factions and WILL kill each other. Also minor questing hubs can be overtaken by the rift monsters meaning you have to fight to reclaim them. Patrolling guard for your faction are no push overs either and will fight hard to hold the roads from the invasions.
Now I will stress this was awesome AT THE TIME because I was there the week it opened on general sale so the world was full. If its empty, it loses a lot of that magic. Taking the Q hubs becomes annoying because often you might be the only person fighting for them and they arnt always easy to take and some of the rifts defiantly are no solo friendly requiring 5+ people to clear and invasion bosses can wipe groups of 20+ though Rift does have a scaling system where the more people in a given area from a unit the harder it gets, so it may still be doable.
The Talent system in rift is very dynamic. You pick one of 4 base classes, a calling, Warrior Rogue Mage or Cleric. Then as you level up you pick 3 talent trees from a pool of 8. You can issue points into these 3 trees AS YOU SEE FIT. As you progress down a tree you get the talent you talent into as well as progressing down the path of that tree which unlocks new abilities based on the number of points in that tree. There were when I was playing, several builds that didnt not go all the way down any one tree. This system allows so all sorts of weird and wonderful builds. Its also fairly easy to chop and change trees and you have 3 (I think) variations which you can have for minimal cost (Basically wow's dual spec but Tri).
In review...?
Wow its really hard to say. ToR is certainly built around the idea of small friend groups but tbh I think even as a pair youll just end up feeling like your grinding. Rift is more, or felt at the time, gear towards large dynamic world groups that come together for an event then dispersed, otherwise questing as a pair has no real effect on the game play other than making it easier.
If Rift is dead at low levels, Id say ToR I think. It might be worth ghosting over to the rift forums and asking what low level pop is like. No MMO is fun if its a ghost town because they are so big its clear your alone.
But, if Rift is still populus, I honelty think Id go back to Rift over Tor.
Its a really hard call though. Personally, wait for one of the new MMO's due out. You really havnt got much to lose by waiting and unlike Rift and ToR some of the new looking one actually might have some origonality in them. Tera, The Secret World, Planetside 2, GuildWars 2 and FireFall are coming relativly soon. Planetside and FireFall will even be F2P.
Up to you though. As an ex wow player, I just feel that all these new MMO's atm are just rehashings of a game that did it better. For all people slag wow, youd probably be better of there. Its really noobie friendly these days and leveling isnt so bad if you havnt done it 5 times already and there end game is proven, it works and it isnt going to die any time in the near future.
TL

R
You asked for my opinion go read the post you lazy sods
