NOTE: A search was done. I sifted through a few pages of results for a thread like this but came up with nothing. If there was a thread like this a few days, weeks or months ago I apologise.
It's become apparent that police systems in games are terrible. The problems differ between each game and while none of them are game breaking, they do make you step back for a moment as you wonder why you were arrested for tapping that police car when the didn't care about you shooting a guy 5 metres away. It's a difficult area for developers to get right, the perfect balance between realism and fun, but when it's done wrong it can break some of the immersion.
Just as a few examples of bad policing systems we have
[li]Oblivion's issue with stealing something and suddenly you have 15 town guards after you, not to mention a bunch of floating items.[/li]
[li]GTA 4's strange circle that you have to get out of to evade the police, while it didn't work in the world of GTA it worked beautifully in RDR where long range communication is limited and you have to rely on the few people in each town that will chase a guy down.[/li]
[li]Mafia 2's rather odd 'no speeding or tapping other cars but feel free to run every red light' rule.[/li]
What games do you know have good and bad police systems and how can we improve on the bad ones? Do you even think that police systems need improved on or are you content with the way they are now?
It's become apparent that police systems in games are terrible. The problems differ between each game and while none of them are game breaking, they do make you step back for a moment as you wonder why you were arrested for tapping that police car when the didn't care about you shooting a guy 5 metres away. It's a difficult area for developers to get right, the perfect balance between realism and fun, but when it's done wrong it can break some of the immersion.
Just as a few examples of bad policing systems we have
[li]Oblivion's issue with stealing something and suddenly you have 15 town guards after you, not to mention a bunch of floating items.[/li]
[li]GTA 4's strange circle that you have to get out of to evade the police, while it didn't work in the world of GTA it worked beautifully in RDR where long range communication is limited and you have to rely on the few people in each town that will chase a guy down.[/li]
[li]Mafia 2's rather odd 'no speeding or tapping other cars but feel free to run every red light' rule.[/li]
What games do you know have good and bad police systems and how can we improve on the bad ones? Do you even think that police systems need improved on or are you content with the way they are now?