It kicks in when you get a game that gives you a Nice or Evil option...
This has bugged me for years. Whenever I play a game that gives you the choice to be good or bad, I CAN NOT allow myself to go evil. Even back when I played Neverwinter Nights, and I was a rogue, I knew I should have answered all mercenary-ish, but still, a little voice in my head made me act all valiantly. I felt bad for any character with more than two lines. Fallout 3, Fable II, I ended up wearing a halo.
Does this happen to anyone else?
(Come to think of it, the only games that didn't cause me to be the stalwart hero was Oblivion. And that's because I enjoyed the assassin's guild and the theives' guild. Which brings up the question: Were their story quests so good I was able to immerse myself in an evil role? Or were the character's just so flat and irritating that it felt good to kill them?)
This has bugged me for years. Whenever I play a game that gives you the choice to be good or bad, I CAN NOT allow myself to go evil. Even back when I played Neverwinter Nights, and I was a rogue, I knew I should have answered all mercenary-ish, but still, a little voice in my head made me act all valiantly. I felt bad for any character with more than two lines. Fallout 3, Fable II, I ended up wearing a halo.
Does this happen to anyone else?
(Come to think of it, the only games that didn't cause me to be the stalwart hero was Oblivion. And that's because I enjoyed the assassin's guild and the theives' guild. Which brings up the question: Were their story quests so good I was able to immerse myself in an evil role? Or were the character's just so flat and irritating that it felt good to kill them?)