Economy is a bad excuse for big game companies. They generally still get tens of millions in profit from each game. Such companies make hundreds of millions or even billions in profit a year overall. In other words they get plenty of money. If they are terrible at managing it, that's their fault not the economy's fault.Darken12 said:Reusing old ideas that are guaranteed to sell is a classic sign of a recession. Risks are discouraged and investments are almost exclusively on the "safe" side. Blame the economy, I guess.
The problem is that big companies tend to be under greater profit expectations. AAA development is very expensive, and needs a lot of investment (particularly when it comes with new hardware development, as not all of the videogame industry revolves around software). Great investments demand great returns, and the tighter the economy is, the less investment there is and the greater the demanded returns are (because a recession makes all investments riskier, and increased risk demands increased returns).sanquin said:Economy is a bad excuse for big game companies. They generally still get tens of millions in profit from each game. Such companies make hundreds of millions or even billions in profit a year overall. In other words they get plenty of money. If they are terrible at managing it, that's their fault not the economy's fault.Darken12 said:Reusing old ideas that are guaranteed to sell is a classic sign of a recession. Risks are discouraged and investments are almost exclusively on the "safe" side. Blame the economy, I guess.
This is what i was going to say.Darken12 said:Reusing old ideas that are guaranteed to sell is a classic sign of a recession. Risks are discouraged and investments are almost exclusively on the "safe" side. Blame the economy, I guess.
You do realize that "profit" means all the money they earn -after- they earned back all of their expenses right? So say a game costs 20,000,000 to make, and they get a total of 45,000,000 from sales. That means they would still have 25 mil in profit. And what is that money used for? It's 'extra' money...I doubt all of it goes into a new game as budgets haven't risen that high yet.Darken12 said:The problem is that big companies tend to be under greater profit expectations. AAA development is very expensive, and needs a lot of investment (particularly when it comes with new hardware development, as not all of the videogame industry revolves around software). Great investments demand great returns, and the tighter the economy is, the less investment there is and the greater the demanded returns are (because a recession makes all investments riskier, and increased risk demands increased returns).
I'm not condoning them, by the way. I'm merely explaining why they do what they do. The more money a company makes, the more pressure to make even more money it's under, as everyone latches onto it like ticks and seeks to jump in on "the next big thing" that will secure them steady profits.
It doesn't excuse a lack of creativity, an avoidance of risks or unethical business practices, but pressure drives people to make unpleasant decisions.
Originality is overrated. If it's original and a bad idea, no one cares. They'll perpetually complain it should have been like everything else. If it's original and a good idea, everybody else will do it until it becomes monotonous and then people will complain no one does anything original anymore. Reboots are risky but they're acceptably risky. In my opinion, different is better than original. Furthermore, a popular name doesn't ensure sales. If Batman Begins, Casino Royale, Tomb Raider, etc. were done terribly for example, they would end up more akin to Superman Returns. Maybe not bad but certainly not good enough to continue.krazykidd said:This is what i was going to say.Darken12 said:Reusing old ideas that are guaranteed to sell is a classic sign of a recession. Risks are discouraged and investments are almost exclusively on the "safe" side. Blame the economy, I guess.
While i have nothing against reboots . And i can see why sometimes they are cool . I just find that they reek of unoriginality and using the name of a series to ensure sales . There is no reason why a reboot couldn't be a new IP, other than the fact that new IPs bring risk , and slapping an old and popular name on the cover ensures that the game sells .
You're simplifying things a bit, (gross profit vs. net profit - software is almost always a high gross, low net profit industry) but your point is in essence correct; however, I think the initial point was that the wider the profit margin, the more likely the publisher is going to be willing to re-invest into the franchise.sanquin said:You do realize that "profit" means all the money they earn -after- they earned back all of their expenses right? So say a game costs 20,000,000 to make, and they get a total of 45,000,000 from sales. That means they would still have 25 mil in profit. And what is that money used for? It's 'extra' money...I doubt all of it goes into a new game as budgets haven't risen that high yet.
Amen to that. Also, I would like that be applied to all the movies they keep ruining. Take Total Recall v2.0 or any of that other crap. Then again, bear in mind that the whole nomenclature business is strictly non-scientific and does not seem to follow any rules. I found myself actually looking forward to the reboot origin version of The Thing, only having to realize that they remade it in a much, much less appealing, rather bland and braindead form. It's a crap movie on its own, and it pisses gleefully on the original. Can't have that. They must all burn in the $5 bin hell.MajorTomServo said:I really don't care about reboots. I just hate that they all use the title of the original game. They should just add a generic subtitle, like "Zero" or "Origins."