So, with the successful launch of 7th Sea, I'm now in process to work on the next game when my schedule lightens. So now, I'm taking a poll on What game I should prepare for next. Preparation includes drafting the plot, making villains, etc.
Note: NONE OF THESE GAMES ARE ACTUALLY STARTING RIGHT NOW
Here are the games I have in mind:
[HEADING=2]Hexie Mountains, California[/HEADING]
[HEADING=3]July 8th, 20:03 PST[/HEADING]
The helicopter flew over the desert, spewing up dust into the air like a tornado. The sun was setting over the desert, casting the drifts of sand in a brilliant orange-red glow, broken only by the shadows of the crags and the cacti. Save the helicopter and everything in it, there wasn't a sign of human presence as far as the human eye could see. All-in-all, it would have been beautiful were it not for the armed guards with guns pointed at the back of your head and the manacles around your wrists and ankles.
As the vehicle flew in relative silence, broken only by the engine keeping the massive metal frame afloat, the sun continued to set. Just as your vision was about to give way to the darkness, the metallic gleam and glowing lights of the Hexie Mountain Superhuman Penitentiary came into view. As the transport flew closer, several turrets trained on the copter, ready to "remove any potential threats". Needless to say, there weren't any.
The helicopter landed quickly and the guards pushed you out of the vehicle - a bit to forcefully for your liking, but otherwise harmless. Dozens more guards, equipped with the best armor and weapons money couldn't buy made there way around, keeping an eye on the newest residents. Before you could take in too many details, the guards pushed you forward into the complex. They directed you toward an elevator with the words "Hotel California" crudely carved into the door. The door opened as you approached, allowing you entry.
No guards followed you.
As the door began to close, you looked around to stare back into the desert - one last glance into the setting sun. The doors closed and the small metal box began its descent. A screen flickered to life above the door, angled such that anyone in the elevator could see it. Below the screen, a similar carving that read "Douchebag" with an arrow next to it pointing at the screen. The next thing you knew, the smiling face of a middle aged man appeared on the screen; his left eyes covered by an eye patch that could do nothing to cover the long scar running from the top of his ear across the eye and the nose before ending just above the right side of his upper lip.
"Good evenin" the voice said, a bit too sweet for comfort, in an accent that wouldn't be out of place in Louisiana. "Is not often we get so many new guests here at my humble abode at once. So, let me be the first ta welcome you ta Hexie Mountain; yaw new home. I'm yaw warden - James Anders, though I do prefer to think of myself as somethin like your landlord. And I'm a good one at that - if you'll be forgiven my boastin. I let ya'll stay rent free. I provide ya'll with warm beds and meals, cold drinks, and a great deal more freedom than some other facilities might allow. But now, ya see, I do have some "house rules" - so to speak - that I do expect ya'll to follow. I don't know what ya did ta be sent to me here, and I don't much care, but if ya try any a that in my home... well, it might strain our relations more than ya might like. If ya see fit to try and harm some o my other guests, I tend to take it as a personal affront to my hospitality. You understand a'course. If ya break any a property while ya'll are here; well I don't take too kindly ta that either. Lastly - and this one I do stand upon, humble and merciful as I am - if ya'll be gettin any ideas a leavin my pleasant estate before its ya time... well, lets just say I'll be makin it your time if you'll be catching my drift." he said, his southern drawl oddly engaging. He took a moment to catch his breath, then finished with a wide smile.
"Ah, but enough a this here unpleasant speech; I know ya must be tired after your long trip. Remember ta follow my little house rules but otherwise enjoy your stay. Again. Welcome to the Hotel Hexie California. where ya'll can check out, but you ain't ever gonna leave." He finished as the screen turned off and the door behind you opened into the depths of the prison.
_______________________________________________________________________________________________________________________________________________________
[HEADING=2]Hero Sandwiches, Washington D.C.[/HEADING]
[HEADING=3]July 3rd, 22:16 EST[/HEADING]
"We've recently received evidence that some super-human criminals have escaped the Hexie Mountain Superhuman Penitentiary in the Mojave desert in California. Six super powered beings recently broke into the California State Bank and stole three million dollars in unmarked bills. These beings had fairly innocuous powers, but none of them were recognizable. However, as we began looking into the case, we found six beings with perfect matches to those powers." A man dressed in a black business suit and a pair of dark sunglasses said to you, sitting at the counter about and hour after the store had closed. Tossing six files onto the counter, he continued.
"Wizkid, Panthera, Guerrilla Gorilla, Lucky Card, Iceassin, and Dr. Atmos Phere - all relatively minor villains caught early in their criminal careers. Each and every one of them is locked away Hexie Mountain. When we went to investigate, we found that the prison could account for their every action during the time of the crimes and found no signs of escape. But, the evidence at the scene of the crime points otherwise. Either we're dealing with some incredible copycats who have a little too much time to research minor villains - or they escaped and figured out how to cover there tracks." the agent said, tipping his sunglasses to look at you directly. "My gut tells me its the latter." he said, unrelenting.
"We can't be certain that the villains escaped on there own and out investigation has already brought about enough red tape to block us out directly, but there's another way. If we can get some friendly supers on the inside - that's you - then you can perform an investigation covertly. If villains are escaping, you can stop them and put an end to this once and for all. If not; well that's what we're for. I've managed to maintain a warrant for the live camera feed from the prison and will have a dozen agents watching you the whole time. When you finish your investigation - or things start to go downhill - we can have you out of the prison in ten minutes." he continued, professionally and worried.
"We don't know if the prison staff is compromised - and if so high up the chain it goes - so no one inside will know you're anything but dangerous super-criminals. Obviously, if the prisoners figure out who you really are... well I'd rather not find out what years a mile and a half underground have done for their imagination. It's dangerous, but you're the only people we can turn to. Ultraman, Captain Amazing, Lady Light... they're all too famous for such a covert ops. You are the only heroes we can find who are low-profile enough to pull this off. We'll disguise you, create fake crimes, fake identities - all the paper work - and maybe even sneak a few tools in for you gadgeteers, but you need to be our eyes and ears in the prison." he said, a bead of sweat above his brow.
"So what do you say?" the agent said; awaiting an answer.
_______________________________________________________________________________________________________________________________________________________
Welcome to the Hexie Mountain Superhuman Penitentiary - the prison for the worst of the worst super-humanity has to offer. In this game, you will play as heroes trying to solve one of the oldest questions in comic book history:how does Clark Kent hide his identity with a freaking pair of glasses how the villains always seem to escape from prison. The party will be trying to survive in the most dangerous prison in the world - where some of the criminals can kill you with a thought and none of them would like you if they knew who you were.
You know the rules for something like this - no trench-coating, no god-modding, etc. Keep things in reason and I don't have a problem.
I'm leaving much of the world design undefined so as to allow the maximum variety of characters. Are you from an alien race a thousand light-years distant? Are you a mutant barely able to control your powers? Are you a science experiment gone wrong, a master of magic, or a technical genius? I leave all of this up to you. One note though: Please don't define the world in a way that would prevent other character concepts. That means, you can't be a representative from the only alien species in known space. You can't be the one mage in the world. You can't be the sole defender of NYC. You get the drift.
One special thing I am including however is "Power Type". Powers are divided into types, based on how easy they are to restrict and control. The higher the type, the more powerful you are but the more scrutiny you're under by the guards watching. The character is always rated at the type of their highest power.
Note: NONE OF THESE GAMES ARE ACTUALLY STARTING RIGHT NOW
Here are the games I have in mind:
[HEADING=1]Containment[/HEADING]

[HEADING=2]Hexie Mountains, California[/HEADING]
[HEADING=3]July 8th, 20:03 PST[/HEADING]
The helicopter flew over the desert, spewing up dust into the air like a tornado. The sun was setting over the desert, casting the drifts of sand in a brilliant orange-red glow, broken only by the shadows of the crags and the cacti. Save the helicopter and everything in it, there wasn't a sign of human presence as far as the human eye could see. All-in-all, it would have been beautiful were it not for the armed guards with guns pointed at the back of your head and the manacles around your wrists and ankles.
As the vehicle flew in relative silence, broken only by the engine keeping the massive metal frame afloat, the sun continued to set. Just as your vision was about to give way to the darkness, the metallic gleam and glowing lights of the Hexie Mountain Superhuman Penitentiary came into view. As the transport flew closer, several turrets trained on the copter, ready to "remove any potential threats". Needless to say, there weren't any.
The helicopter landed quickly and the guards pushed you out of the vehicle - a bit to forcefully for your liking, but otherwise harmless. Dozens more guards, equipped with the best armor and weapons money couldn't buy made there way around, keeping an eye on the newest residents. Before you could take in too many details, the guards pushed you forward into the complex. They directed you toward an elevator with the words "Hotel California" crudely carved into the door. The door opened as you approached, allowing you entry.
No guards followed you.
As the door began to close, you looked around to stare back into the desert - one last glance into the setting sun. The doors closed and the small metal box began its descent. A screen flickered to life above the door, angled such that anyone in the elevator could see it. Below the screen, a similar carving that read "Douchebag" with an arrow next to it pointing at the screen. The next thing you knew, the smiling face of a middle aged man appeared on the screen; his left eyes covered by an eye patch that could do nothing to cover the long scar running from the top of his ear across the eye and the nose before ending just above the right side of his upper lip.
"Good evenin" the voice said, a bit too sweet for comfort, in an accent that wouldn't be out of place in Louisiana. "Is not often we get so many new guests here at my humble abode at once. So, let me be the first ta welcome you ta Hexie Mountain; yaw new home. I'm yaw warden - James Anders, though I do prefer to think of myself as somethin like your landlord. And I'm a good one at that - if you'll be forgiven my boastin. I let ya'll stay rent free. I provide ya'll with warm beds and meals, cold drinks, and a great deal more freedom than some other facilities might allow. But now, ya see, I do have some "house rules" - so to speak - that I do expect ya'll to follow. I don't know what ya did ta be sent to me here, and I don't much care, but if ya try any a that in my home... well, it might strain our relations more than ya might like. If ya see fit to try and harm some o my other guests, I tend to take it as a personal affront to my hospitality. You understand a'course. If ya break any a property while ya'll are here; well I don't take too kindly ta that either. Lastly - and this one I do stand upon, humble and merciful as I am - if ya'll be gettin any ideas a leavin my pleasant estate before its ya time... well, lets just say I'll be makin it your time if you'll be catching my drift." he said, his southern drawl oddly engaging. He took a moment to catch his breath, then finished with a wide smile.
"Ah, but enough a this here unpleasant speech; I know ya must be tired after your long trip. Remember ta follow my little house rules but otherwise enjoy your stay. Again. Welcome to the Hotel Hexie California. where ya'll can check out, but you ain't ever gonna leave." He finished as the screen turned off and the door behind you opened into the depths of the prison.
_______________________________________________________________________________________________________________________________________________________
[HEADING=2]Hero Sandwiches, Washington D.C.[/HEADING]
[HEADING=3]July 3rd, 22:16 EST[/HEADING]
"We've recently received evidence that some super-human criminals have escaped the Hexie Mountain Superhuman Penitentiary in the Mojave desert in California. Six super powered beings recently broke into the California State Bank and stole three million dollars in unmarked bills. These beings had fairly innocuous powers, but none of them were recognizable. However, as we began looking into the case, we found six beings with perfect matches to those powers." A man dressed in a black business suit and a pair of dark sunglasses said to you, sitting at the counter about and hour after the store had closed. Tossing six files onto the counter, he continued.
"Wizkid, Panthera, Guerrilla Gorilla, Lucky Card, Iceassin, and Dr. Atmos Phere - all relatively minor villains caught early in their criminal careers. Each and every one of them is locked away Hexie Mountain. When we went to investigate, we found that the prison could account for their every action during the time of the crimes and found no signs of escape. But, the evidence at the scene of the crime points otherwise. Either we're dealing with some incredible copycats who have a little too much time to research minor villains - or they escaped and figured out how to cover there tracks." the agent said, tipping his sunglasses to look at you directly. "My gut tells me its the latter." he said, unrelenting.
"We can't be certain that the villains escaped on there own and out investigation has already brought about enough red tape to block us out directly, but there's another way. If we can get some friendly supers on the inside - that's you - then you can perform an investigation covertly. If villains are escaping, you can stop them and put an end to this once and for all. If not; well that's what we're for. I've managed to maintain a warrant for the live camera feed from the prison and will have a dozen agents watching you the whole time. When you finish your investigation - or things start to go downhill - we can have you out of the prison in ten minutes." he continued, professionally and worried.
"We don't know if the prison staff is compromised - and if so high up the chain it goes - so no one inside will know you're anything but dangerous super-criminals. Obviously, if the prisoners figure out who you really are... well I'd rather not find out what years a mile and a half underground have done for their imagination. It's dangerous, but you're the only people we can turn to. Ultraman, Captain Amazing, Lady Light... they're all too famous for such a covert ops. You are the only heroes we can find who are low-profile enough to pull this off. We'll disguise you, create fake crimes, fake identities - all the paper work - and maybe even sneak a few tools in for you gadgeteers, but you need to be our eyes and ears in the prison." he said, a bead of sweat above his brow.
"So what do you say?" the agent said; awaiting an answer.
_______________________________________________________________________________________________________________________________________________________
Welcome to the Hexie Mountain Superhuman Penitentiary - the prison for the worst of the worst super-humanity has to offer. In this game, you will play as heroes trying to solve one of the oldest questions in comic book history:
You know the rules for something like this - no trench-coating, no god-modding, etc. Keep things in reason and I don't have a problem.
I'm leaving much of the world design undefined so as to allow the maximum variety of characters. Are you from an alien race a thousand light-years distant? Are you a mutant barely able to control your powers? Are you a science experiment gone wrong, a master of magic, or a technical genius? I leave all of this up to you. One note though: Please don't define the world in a way that would prevent other character concepts. That means, you can't be a representative from the only alien species in known space. You can't be the one mage in the world. You can't be the sole defender of NYC. You get the drift.
One special thing I am including however is "Power Type". Powers are divided into types, based on how easy they are to restrict and control. The higher the type, the more powerful you are but the more scrutiny you're under by the guards watching. The character is always rated at the type of their highest power.
Type I: powers that rely on an external energy source or items. These include sophisticated technology (battlesuits and utility belts), unique skills requiring specialized tools (swordsmanship, archery, etc), or magical powers relying on talismans and ingredients.
Type II: These include powers that cannot be taken away within the bounds of human ability. Super geniuses, super-vision, combat training, survival skills, etc all fall into this range.
Type III: This level includes most powers that are beyond the abilities of moral man. Electric powers, Super-strength, X-ray vision, shape-shifting, flight, and other such powers fall into this level
Type IV: This level is reserved for powers that deal with the fundamental forces of the universe. Teleporters, reality and energy controllers, and other powers that break the fundamental laws of physics fall into this category. In addition to these, powers that are hard to quantify (such as most inherent magics or psionic powers) fall into this level. In also includes super-humans capable of using their powers for unexpected effects (such as super-speed users who can vibrate through walls) fall into this range.
Type V: This level is reserved for those powers so far beyond human understanding that they can neither be quantified or easily controlled. Cthulhu would fall into this range. players cannot be Type V
Type II: These include powers that cannot be taken away within the bounds of human ability. Super geniuses, super-vision, combat training, survival skills, etc all fall into this range.
Type III: This level includes most powers that are beyond the abilities of moral man. Electric powers, Super-strength, X-ray vision, shape-shifting, flight, and other such powers fall into this level
Type IV: This level is reserved for powers that deal with the fundamental forces of the universe. Teleporters, reality and energy controllers, and other powers that break the fundamental laws of physics fall into this category. In addition to these, powers that are hard to quantify (such as most inherent magics or psionic powers) fall into this level. In also includes super-humans capable of using their powers for unexpected effects (such as super-speed users who can vibrate through walls) fall into this range.
Type V: This level is reserved for those powers so far beyond human understanding that they can neither be quantified or easily controlled. Cthulhu would fall into this range. players cannot be Type V
Kinda long so see the following post(s)
Any ideas you really want to see as a game? Leave a vote for other and elaborate below