Forgive the poor alliteration; I'm tired.
I had high hopes for RDR, hopes kept aloft by raving review after raving review (just like GTA4). And yet I'm afraid to say that the GTA formula has made for a rather bland game. For example, late in the game there's a mission to provide assistance to an important character you haven't seen in a while. You drive a wagon across the map, listen to some decent dialogue, and then drive your wagon back. Exciting? Not so much. Sadly, this is basically what most of the missions are: drive, er, ride from A to B, perhaps do some auto-aiming, er, shooting along the way, and then head back. Repeat.
Or, for example, a side mission (SPOILER ALERT) where you help a guy building a glider. Helping him requires some tedious item collection (what fun!). The pay off--well, it's not getting to try the glider yourself. You watch him nose dive off the cliff.
Fundamental problems:
1) Lack of freedom of choice compared to other contemporary open-world games (e.g., Fallout).
2) Boring, repetitive missions. Gun play too easy and therefore not particularly exciting or fun. Rescuing someone from a mine might be a really cool mission in another game; here, it's dull.
3) Basic story could make for a good western, but because of the GTA formula, it unfolds too slowly and with too little suspense (e.g., if there are two active missions available, you can be sure you'll not be getting the bad guy this time).
Masterpiece? No.
What do you think?
I had high hopes for RDR, hopes kept aloft by raving review after raving review (just like GTA4). And yet I'm afraid to say that the GTA formula has made for a rather bland game. For example, late in the game there's a mission to provide assistance to an important character you haven't seen in a while. You drive a wagon across the map, listen to some decent dialogue, and then drive your wagon back. Exciting? Not so much. Sadly, this is basically what most of the missions are: drive, er, ride from A to B, perhaps do some auto-aiming, er, shooting along the way, and then head back. Repeat.
Or, for example, a side mission (SPOILER ALERT) where you help a guy building a glider. Helping him requires some tedious item collection (what fun!). The pay off--well, it's not getting to try the glider yourself. You watch him nose dive off the cliff.
Fundamental problems:
1) Lack of freedom of choice compared to other contemporary open-world games (e.g., Fallout).
2) Boring, repetitive missions. Gun play too easy and therefore not particularly exciting or fun. Rescuing someone from a mine might be a really cool mission in another game; here, it's dull.
3) Basic story could make for a good western, but because of the GTA formula, it unfolds too slowly and with too little suspense (e.g., if there are two active missions available, you can be sure you'll not be getting the bad guy this time).
Masterpiece? No.
What do you think?