So I just watched the latest Mailbox episode from TotalBiscuit (link here [http://www.youtube.com/watch?v=ABc0mQTZHQk&feature=g-u-u]), and the first question he addressed was about the replay value of games vs. age and graphical quality of games. It sparked a thought in my mind. Although he makes a good point that time and resources are more focused on graphics and spectacle than truly compelling gameplay, I think there may be another influence to it. I thought to myself that it might have a lot to do with how a game is presented, not just in terms of how good the graphics are but what kind of events occur in the game and the part you play in them as a player.
It's common now for games to present things in a very "cinematic" style. A lot of scripted cut scenes and set pieces. These can be fun when implemented correctly, but I think they can also damage replay value. A huge moment in a game can be very impressive, but you don't really feel like you have anything to do with what's actually going on. You're aware that it's there for you to just watch as a passive observer. Once you have experienced it you don't really feel the need to experience it again, since you know exactly how things are going to pan out and that there's nothing you can do to alter it. This doesn't necessarily have anything to do with graphical power or the quality of game mechanics, it's just a trend towards how the game and it's story are presented to the player. Older games tended to spend more time on the gameplay, so didn't suffer this as much.
But this has literally popped in to my head as I write this, so I wanted to bounce the idea around with you guys and see what you think. I've added in a poll to see if older games really do have more replay appeal to see if it backs up my ideas too.
It's common now for games to present things in a very "cinematic" style. A lot of scripted cut scenes and set pieces. These can be fun when implemented correctly, but I think they can also damage replay value. A huge moment in a game can be very impressive, but you don't really feel like you have anything to do with what's actually going on. You're aware that it's there for you to just watch as a passive observer. Once you have experienced it you don't really feel the need to experience it again, since you know exactly how things are going to pan out and that there's nothing you can do to alter it. This doesn't necessarily have anything to do with graphical power or the quality of game mechanics, it's just a trend towards how the game and it's story are presented to the player. Older games tended to spend more time on the gameplay, so didn't suffer this as much.
But this has literally popped in to my head as I write this, so I wanted to bounce the idea around with you guys and see what you think. I've added in a poll to see if older games really do have more replay appeal to see if it backs up my ideas too.