All this talk (I use the term loosely) about making Dark Souls easier, or at least more approachable reminded me of a very specific game: Pathologic, made by Ice-Pick Lodge.
The game is about a town suddenly falling to a plague. At the start you get to choose from three characters. Your goal is to figure out how to cure the disease and you have twelve days to do it.
The game is difficult. And I am not talking about it requiring twitch skill, because it doesn't really need any. It drains you mentally. Every day you have to manage your hunger, thirst, sleepiness and of course - disease. All the characters you speak to have their own agendas and constantly lie to you, the streets are filled with drunks, kids with no parents or homes, houses are quarantined because the disease is inside. The atmosphere is beyond depressing and all that is elevated by the fact that you can barely go from day to day alive. And a midst all that, you're also trying to somehow find a cure for the disease.
I could continue banging on about it, but there's an article on Rock Paper Shotgun, written by Quintin Smith that does the job way better than me. He also talks the importance of difficulty to the game:
http://www.rockpapershotgun.com/tag/butchering-pathologic/
So, do you think the difficulty is important in this game? If it was easier or more approachable, would the game be worth less?
The game is about a town suddenly falling to a plague. At the start you get to choose from three characters. Your goal is to figure out how to cure the disease and you have twelve days to do it.
The game is difficult. And I am not talking about it requiring twitch skill, because it doesn't really need any. It drains you mentally. Every day you have to manage your hunger, thirst, sleepiness and of course - disease. All the characters you speak to have their own agendas and constantly lie to you, the streets are filled with drunks, kids with no parents or homes, houses are quarantined because the disease is inside. The atmosphere is beyond depressing and all that is elevated by the fact that you can barely go from day to day alive. And a midst all that, you're also trying to somehow find a cure for the disease.
I could continue banging on about it, but there's an article on Rock Paper Shotgun, written by Quintin Smith that does the job way better than me. He also talks the importance of difficulty to the game:
http://www.rockpapershotgun.com/tag/butchering-pathologic/
So, do you think the difficulty is important in this game? If it was easier or more approachable, would the game be worth less?