Poll: So dead space 3 is still scary.

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TheCommanders

ohmygodimonfire
Nov 30, 2011
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Nothing like beating a dead horse, so I'll add something completely original to this thread:

DEAD SPACE ISN'T SCARY.

And no, I'm one of those people who goes: lol, I never get scared by games, being scared is for girls. Being scared can be quite fun. There have been a few games in which I've actually experienced terror, hell, I even had an exceptionally good GM run a pretty damn terrifying Call of Cthulhu roleplaying game session. It's great when it works, but the people who make Dead Space clearly have no idea how horror works. First rule of horror - and one Dead Space has never understood - is nothing you can ever see is as terrifying as what you can imagine.

All Dead Space has every been able to do is startle, but if all I wanted was to be startled, I'd just play dodgeball with my eyes closed.
 

Dandark

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Sep 2, 2011
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I enjoyed the first game, I had never played a horror game so it managed to be decently scary for me. I mainly enjoyed the atmosphere though, the atmosphere was one of it's best parts imo. It wasn't the necromorphs that were scary, it was the thought in the back of my head that I may have just heard something behind me, will more of them spawn out of this vent when I turn to leave? Dead space 3 still looks "meh". I would actually like to buy it though so I can finish the story plus I would probably still enjoy it. However I will not be able to get it because it's from EA, I would like too encourage the series however im sorry but it's not worth it to buy an EA game.
 

Amaror

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Apr 15, 2011
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Aarowbeatsdragon said:
http://www.gamesradar.com/dead-space-3-why-the-dumbed-down-action-game-additions-youre-scared-make-it-better-survival-horror-game/ Just read that over on gamesradar. A very good article and if im honest, im officially really looking forward to this, i always have been but ive been disapointed. Everything in the article is good news, i always knew about the co-op thing being well handled what with if youre playing on your own theres no ai partner, its interesting how that will make the story slightly different, and i also thought that the blizzard sections if handled well could be very scary, specially seeing as it uses the frostbyte engine. So has this changed anyones mind about Dead space 3?
Ok well i read another article about the game in a german game magazine. They were able to play a level of it. This magazine's opinion of the game was overall positive, but it did mention a lot of things, that are quite disturbing:
Every single gun they got was just a gun, that fired more or less normal bullets. They did feel like a regular soldier, not like isaac. They didn't even got the plasma cutter.
They seemed to have lost the tactical dismembermend of enemies, since straight up bullets do the trick, too.
And they put WAY much effort into making it more cinematic. In the end of the level, isaac gets eaten by a giant worm.
The conclussion was that Dead Space will be a really good game, it just won't be a horror game anymore.
 

Smooth Operator

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Oct 5, 2010
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Well I don't play the game myself because I am one of those that gets irrationally scared.

But the article in question reads like a standard company apologist story, that was written without and ounce of integrity, it might as well say "Sales Pitch".
Hey if you like Dead Space for the shooting stuff then there is obviously more of that coming, and if you were in it for the scares then you have been warned several times now that it will not deliver.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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What do you mean "still"?

That would suggest that it was ever scary in the first place.

I find the complaints about "dumbing down Dead Space for broader audience" to be pretty silly, but for a completely different reason.

There was never anything particularly niche about it to begin with. It's a third-person shooter about blasting the limbs off space zombies. The only claim it has to non-mainstream-ness is not having a cover system and a few jump scares.

It can't be dumbed down for broader appeal because that's how it already was from the start. Not that there's anything wrong with that.
 

krazykidd

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mrdude2010 said:
"the combat roll is clunky and hard to use" along with some other comments about how clunky movement controls are. That's not going to make me feel any better..
I disagree . What if it was made clunky on purpose , to make it a more situational thing so players can't just roll through the game ? I mean imagine a real person trying to shoot at something then decide to roll . Maybe it's for the sake of realism and not making the roll Overpowered .

OT: i will buy DS3 ... But not until the price drops , like i did sith the first 2 games .
 

ScrabbitRabbit

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GloatingSwine said:
Dead Space 1 was only scary for the first ten minutes, and then it gave me a gun.
I think a game can be scary even if it does arm you and let you fight back, so long as fighting back is difficult and an absolute last resort... but this is not the case in Dead Space. Isaac is badass enough that it's possible to punch a necromorph to the ground and stomp it's limbs off... how can you feel threatened by those things when you can STOMP THEIR LIMBS OFF?!
 

Madkipz

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Apr 25, 2009
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So its basically mass effect without any cool abilities and silly over the top monsters. UUUH, do not want.
 

Elemental

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Apr 4, 2009
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They were never scary, sure they had jumpscares but that's not really scary, it's just cheap.
However, I do love this series becasue I'm having fun with it but 3 doesn't really looks like a DS game.

I dont' know... I'm pretty sure I'll check it out but I'm not getting my hopes up, like really I'm not even looking forward to this.
 

ultrabiome

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Sep 14, 2011
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ScrabbitRabbit said:
GloatingSwine said:
Dead Space 1 was only scary for the first ten minutes, and then it gave me a gun.
I think a game can be scary even if it does arm you and let you fight back, so long as fighting back is difficult and an absolute last resort... but this is not the case in Dead Space. Isaac is badass enough that it's possible to punch a necromorph to the ground and stomp it's limbs off... how can you feel threatened by those things when you can STOMP THEIR LIMBS OFF?!
i recently started DS for the first time and started on hard mode. yes, you may be able to stomp their limbs off, but at least on hard, you'll probably lose more health than ammo you'd save. also try playing with only the plasma cutter (also how i've been playing). DS reminded me a lot of Doom 3, with 'jump' scares and the environment from hell. truly scary, no. immersive horror, yes. (i also thought DS did space very well, from a visual and sound perspective).
 

ScrabbitRabbit

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ultrabiome said:
also try playing with only the plasma cutter (also how i've been playing).
I only used the plasma cutter, too, but that was mainly because I didn't really feel the *need* to use anything else. I think I used the stasis module on an enemy once or twice when the speedy buggers showed up (dunno if you've encountered them yet) but that was about it.

Now, admittedly, I haven't played it on hard but I can't imagine it making it any more frightening. The game's very structure isn't conductive to fear as it essentially forces you to confront and defeat the vast majority of enemies you encounter. The best way to overcome your fears is to confront them. Even if necromorphs were real they'd be much less frightening after you'd killed your 100th, wouldn't they?

Even the regenerating dude was too little, too late. =[

ultrabiome said:
(i also thought DS did space very well, from a visual and sound perspective)
I felt the visuals were a mixed bag. The monster designs were fantastic, the first few times you encounter a necromorph they're truly horrifying; there's a definite wrongness about their shape and animation and it's fantastic. The effect is somewhat diminished after you've played about an hour but they're still fantastic. The setting, however, I didn't think was so great. The Ishimura felt like a theme park attraction, it didn't look at all like people had ever called that place home, even on a temporary basis. The corpses and blood felt like they belonged there and that simply should not be the case.

There is absolutely nothing bad to be said about the sound design, though, the game is flawless in that respect.
 

mrdude2010

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krazykidd said:
mrdude2010 said:
"the combat roll is clunky and hard to use" along with some other comments about how clunky movement controls are. That's not going to make me feel any better..
I disagree . What if it was made clunky on purpose , to make it a more situational thing so players can't just roll through the game ? I mean imagine a real person trying to shoot at something then decide to roll . Maybe it's for the sake of realism and not making the roll Overpowered .

OT: i will buy DS3 ... But not until the price drops , like i did sith the first 2 games .
That's a slippery slope when it comes to horror games. "oh, the gameplay is annoying and clunky because it's supposed to be that way so it's more scary, suuurreee.
 

PonceyMcTosserFaic

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Im still getting it. love Dead Space. What other game lets me dismember things by stomping on their bodies? It's bloody as hell and I love it!
 

krazykidd

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Mar 22, 2008
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mrdude2010 said:
krazykidd said:
mrdude2010 said:
"the combat roll is clunky and hard to use" along with some other comments about how clunky movement controls are. That's not going to make me feel any better..
I disagree . What if it was made clunky on purpose , to make it a more situational thing so players can't just roll through the game ? I mean imagine a real person trying to shoot at something then decide to roll . Maybe it's for the sake of realism and not making the roll Overpowered .

OT: i will buy DS3 ... But not until the price drops , like i did sith the first 2 games .
That's a slippery slope when it comes to horror games. "oh, the gameplay is annoying and clunky because it's supposed to be that way so it's more scary, suuurreee.
Yeah you are right . It is a VERY slippery slope . But take silent hill 2 and silent hill homecoming for example . The control clunkiness makes SH2 scarier when facing monsters ( there is PLENTY of other reasons why it's scary ) because well you might not be able to get away or fight effectively, thus people dread them ( especially if you are backed in a corner ) . In homecoming however , you are a soldier , capable of rolling , dodging and plenty of other things , encountering monsters isn't nearly as dreaded , because the controls are smooth and have a wide array of things you can do .

Not to say a game needs to be clunky to be scary , that's silly , but as much as a game's clunkyness can be frustrating , it also adds a bit of stress to the situation .

But all in all you are right , it's very hit or miss , especially when done on purpose ...