My recent immersion in this site's community has demonstrated that there is a lot of debate over problematic representations of social groups in gaming that is just recently starting to be talked about in depth. From my research it seems like a lot of these issues would be easily remedied during development if someone on the team spoke up about it or even had the time to analyze such problematic issues. My thought is that development teams should consider keeping people who have degrees in or are well informed on social theory and gender and race theory on the payroll during development. These individuals could act as advisers whose job it is too analyze the product as a whole and bring potentially problematic politics of the games to light of the developers so that they team can better address them and hopefully make a product that more accurately represents reality. Companies may already do this but I'm not well informed enough about the academic make-up of development teams to be aware of this. So I was just kinda wondering what the rest of you guys think about development teams employing these sorts of social theorists and cultural critics to better facilitate less problematic representations of social groups.
To be clear these individuals would not serve as agents of 'politically correct' censorship but would rather work to help developers deal with this issues of representation in meaningful, and respectful ways that would hopefully improve the art as a whole.
To be clear these individuals would not serve as agents of 'politically correct' censorship but would rather work to help developers deal with this issues of representation in meaningful, and respectful ways that would hopefully improve the art as a whole.