Poll: *SPOILERS* Poll: and Good Ideas for a Mass Effect 3 Ending.

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Flailing Escapist

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There have been quite a few Mass Effect threads recently but I wanted to know how you want Mass Effect 3 to end.

Now, as far as Bioware has announced Mass Effect 3 is scheduled to be a dramatic conclusion to the Reaper/Shepard Mass Effect games. But it would seem that Bioware also wishes to continue the series with someone/somewhere else, so this won't be the last of Mass Effect as a whole.

If you are familiar with the Arrival dlc, it would appear the Reapers are maybe months away and Bioware has also stated that the beginning of Mass Effect 3 we will see the Reapers attacking Earth directly.

But how do you want Mass Effect 3 to end? Bioware has created quite a build-up so far, and according to them there are 1,000+ factors based on your choices in the first 2 games that will effect the 3rd.

I personally want Earth to be mostly destroyed, then evactuated, the Illusive Man will attempt to kill Shepard (probably killing off 1 or 2 of Shepard's crew while he's at it) and you will have the choice to either kill him or make him join your little army. Bioware also said that Mass Effect 3 will be much larger in scales of the force you are recruiting to battle Reapers: so I want the Raccni Queen I spared in the 1st game to come to my aid. Along with Wrex and his clans and the stupid Council I saved (maybe they'll finally do something now). But I want Shepard to die in the massive battle between the Reapers and my united forces. But most of the Reapers will be wiped out and the remaining few will retreat. But they were not able to eradicate/assimilate all of the human/aliens and the remaining humans/aliens gather together and use the info they have recovered from the Reapers to better prepare for there arrival in the future. After this conclusion I want the story to continue for another 5-10 hours as we take control of one of Shepard's or William's or Kaiden's descendents as the remaining Reapers attack again after about 10,000 years; thinking the remaining humans and aliens would present small resitance. But they are sorely mistaken, as we have been preparing for them for 1,000s of years and the Reapers are destroyed once and for all.

Anyway thats just me, how do you think/want Mass Effect 3 to go down?
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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I want the Reapers to win. Unexpected and drives the point of hopelessness home concerning them. Maybe flash ahead 50,000 years to show the signs of the next cycle.
 

LordFisheh

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Hopefully any of these, depending on your choices throughout the games.

Personally, I'm hoping for Garrus to snipe every last one of them. He has reach...
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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After much squabbling and infighting the assorted species get their shit together and fend off the Reapers in a nail-bitingly close victory.

Then my Shepard retires to a nice planet and has lots of little blue children with Liara. And goes drinking with Wrex on weekends.

...

What?

Although, in all seriousness, having the Reapers win could actually be interesting. It would be kind of cool to realise that Soverign and Harbinger weren't kidding with all that "You are as grains of sand fighting against the wind" business.

After all that struggling it turns out that organic life amounts to nothing more then a stubborn crop of wheat. And all the characters could get poignant death scenes. Everyone loves poignant death scenes, right?

...

Nah, screw it. I'm still going with the get-shit-together, epic victory, blue kids scenario.
 

KingofMadCows

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My guess is that they'll win against the invasion but it just postpones the Reaper threat for several centuries or millenia. That would technically conclude Shepard's story but leave plenty of room for future games.
 

Flailing Escapist

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I'm actually kinda hoping they leave the Reapers alone after this no matter what the ending. I'd like to see a Mass Effect game/ MMO were there is no massive impending doom thatll be effecting the entire galaxy.
 

Bobbity

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I want a Dragon Age-esque situation where you can actively choose to sacrifice - not die, like in ME2, but sacrifice - yourself to defeat the Reapers. My character's funeral at the end of DA:O was a damned powerful scene, and I'd imagine that Shepard's death would be even more so.
 

Flailing Escapist

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Bobbity said:
I want a Dragon Age-esque situation where you can actively choose to sacrifice - not die, like in ME2, but sacrifice - yourself to defeat the Reapers. My character's funeral at the end of DA:O was a damned powerful scene, and I'd imagine that Shepard's death would be even more so.
It'd be a Noble ending indeed.
 

Bobbity

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Flailing Escapist said:
Bobbity said:
I want a Dragon Age-esque situation where you can actively choose to sacrifice - not die, like in ME2, but sacrifice - yourself to defeat the Reapers. My character's funeral at the end of DA:O was a damned powerful scene, and I'd imagine that Shepard's death would be even more so.
It'd be a Noble ending indeed.
Haha, damn. You're right, it has been done already. I'd still like to see it as an option though. :p
 

Cheesus333

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Shepard won't have his protagonist's shield when the end comes round this time... and he's escaped death far too much for Bioware to just let that go. Shepard will be victorious, this much I know. But it will almost certainly cost him his life.

If Bioware really wanted to piss people off, they could have you preparing for the arrival throughout the entire game, then just have everyone instantly and completely obliterated by the Reapers undefeatable powers. After all, it took about three different military organisations - including the two most most powerful ships in the galaxy - to kill one Reaper at the end of Mass Effect... and most of them died anyway. And Sovereign was distracted. And also not particularly intent on fighting back.

...And he was also kinda stupid.
 

Lungo

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Feb 9, 2008
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I pray that all organic life looses to the Reapers, and all has basic been a pointless struggle, just to delay the ending. I like the idea that this force of Reapers are just so great and all powerful, so much, that organic life cannot understand it. And taking into account, they have been doing this for a great many many times over, the Reapers are pretty good at it. And no one in the know galaxy knows exactly how many Reapers there are and how to destroy them, beside sheer dumm luck. (Soverign was destroyed when a part if him left his vessel and entered the corpse Saren, and was defeated)
For me, then Bioware has build up an enemy that we can't win against, UNLESS they pull some really stupid plot hole down over it. E.i. if they go Independences Day on it, I will look everyone up who has anything to do with it, and kick their sorry ass for ruin a really great IP and story.

So I'm all in for a epic battle starting, and everyone starting to realize that this are a battle that organic life, simple cannot win, and may try and pull a stun off like the Protheans did with cryostatic or in other way, hide and wait them out. But in the end, majority will die and be exterminated.

And for those who will say, that we defeated Soverign and can do it again, I ask them to look on what happen and how we did that. A part of him left the ship, and was destroyed, only there the ship itself was weakened enough that the entire human fleet could start to damage it. After it had steamrolled most of the citadel fleet and defences. And remember, next time it won't be one, or 10 or 50 Reapers there are coming. On one of the very last screen you see in ME2 where the Reapers are weaking up, you can count nearly 300 set of lights being turned on, so that means there are at least 300 Reapers out there. That are bad enough in itself, but I sincerely doubt all the Reapers gathered up for one group photo, so there a load more off-screen.
Just room for though.
 

NinjaDeathSlap

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Feb 20, 2011
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What I'd like to see at the end is for there to be a big choice near the end along the lines of the save/don't save the council in ME1. Imagine if, in order to deliver the final blow to the Reapers, Shepard has to either sacrifice the majority of an entire fleet, for example ordering the Turians or Alliance to their destruction in order to defeat the Reapers (there could be choices like this running throughout the entire final battle, choosing who attacks where and as a result who lives and who dies), OR you could choose a different way (idk, boarding Harbinger, overloading his Mess Effect core and disabling whatever remains of the Reaper Fleet by this point with the EMP). However, this will cost the lives of both Shepard and whichever two squad mates you take with you.

Also, a lot of people are talking atm about choices along the lines of gaining the allegiance of one species by screwing another over, like the Geth/Quarian situation. I hope there is a third option as well if you have enough Paragon/Renegade. Surely you should be able to get both sides to see the larger threat at hand than each other and get them both to join you. (I hope you can do this with the Humans and Batarians as well)
 

Lungo

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Ultratwinkie said:
Lungo said:
The reapers are not gods. They can lose. Humanity was BUILT on the impossible. In a world were the impossible never happen, humanity would have never existed.

Proven by science.

Reapers fail at strategy. They are overconfident, and liken themselves to be invincible. This will be their undoing in the theater of war. Tactics? Strategy? The reapers use brute force. They are bold in their attack, but have consistently failed. They lost momentum in their attempts every single time, which is essential in an attack. In fact, they attacked earth revealing themselves to every other race with a warship. They seem to have no organization, no actual plan of attack, and waste their advantage of surprise. The only reason they win so much was due to the fact they caught every race off guard in one central location. The citadel. They might liken themselves to gods, but get em off their advantage they die like everyone else.

also take into consideration they attacked a weak opponent that can't fight back if you save the council. If earth can hold its own for that long, and the reapers waste their advantage for what amounts to a NON threat then they have some serious logic issues. They could have attacked the strong Turians, the Asari, or even the Quarrians. Instead they waste their one chance attacking what is essentially a threat on the same level as a kitten. You also forget Liara is the shadow broker, a spy. She knows everything there is to know. The reapers just rushed in with what seems like no recon what so ever. Basically, the reapers fail at every facet of strategy that ever came from Sun Tzu's art of war. The reapers practically have no chance in hell. Its a miracle they even purged one galactic generation with the level of faults their strategies entail.
Wow! Have you actual played the game? and then have any clue about what you are talking about?
Lets break down what you are saying:

1: The reapers are not gods. They can lose.
A: Yes, I agree you on that one. And as proven in ME1, they can. I never said they couldn't, I just pointed out that it took the entire human fleet combined effort to bring down one Reaper, which was weakened, by the battle with Shepherd.

2: Humanity was BUILT on the impossible. In a world were the impossible never happen, humanity would have never existed.
A: Nice quote, who's it from and from what context? Since it makes no sense here, what so ever.

3: Reapers fail at strategy. They are overconfident, and liken themselves to be invincible. This will be their undoing in the theater of war. Tactics? Strategy? The reapers use brute force.
A: No, they have a pretty damn nice strategy set up, which has (according to them) has worked for quite a few times. Know by us, to have worked at least once before.
Of course they are overconfident, wouldn't you be too, if you have wiped out everyone and anything before you several times before, and again and again they put up the same show of resistance? It is a weakness yes, but as proven, they have several backup plans, in chase the main one fails. Proven via ME1; main plan, jump into citadel and lock everything down etc. Backup plan 1, Arrival DLC; Cruise in from their hiding place in black space to the, most conveniently placed relay, placed far far away from the entire network on the edge of know space, and use that one to jump in and proceed with plan A. Backup plan 2; cruise in to the next system which haves a relay and continue with plan A.
The one thing Reapers got that organic life do not have, are time. The Reapers can take all the time they need to do what ever plan they need to. They build the Mass Relays and The Citadel. All organic life technology are based on those things. As stated by Soverign, they where left there to insure that organic life evolved in that direction they wanted then to evolve. All there has been done so far, are that the "end time" has been delayed, but for what good. Organic life still don't have a way to beat the Reapers (to our knowledge) and most, if not all races, don't do much about it.
You say they use brute force. Well, to some degree they do. But every strategy in the ME universe, are build around having access to faster that speed of light travel between the systems via the mass relays. The Reapers just need to get to one relay, anywhere, then they can shut down all travel for the organic life. And then again, take time to kill off everyone in isolated pockets. (why they just need to get to one relay: one relay, jump to citadel. Citadel vs. entire Reaper fleet? Citadel lost= Reaper control over all Mass Relays)

The single best tactic has always been to engage your opponent in superior force, in which ration, that he has no way to be able to withstand.
To insure that you can achieve that goal, you need to be able to monitor (or in this case, control) enemy force movement, so you can choose when and where to engage and destroy your enemy, in battle where you stand the strongest.
To support this, if you can prevent your opponent from his support network. Receiving reinforcement, rearming and refitting ships, repairing and freedom of movement of his forces.

In one simple way to achieve all this, and therefore be pretty sure and a victory, the Reapers just need to get to any one Mass Relay and get to the Citadel.

4: They are bold in their attack, but have consistently failed. They lost momentum in their attempts every single time, which is essential in an attack. In fact, they attacked earth revealing themselves to every other race with a warship.
A: They are bold, yes. But so far they have only lost one battle. I agree on they have lost some momentum, but for their forces and strategy, that are not that all importen, as I already have talked about.
The next thing you come with, a fact, that they "attacked earth revealing themselves to every other race with a warship." are somewhat false. They have not (yet) attacked earth. They attacked a colony, which was pretty lucky to see and record that ship, but here again, the series of actions which then followed, to ensure the knowledge we have now, about that ship, seen at Eden Prime, was pretty special. And the fact, was actual, that the majority (after our knowledge) of organic life never got any of that information we (as players) has about Soverign and the Reapers. So how much of revealing was it, when the majority are down rating it a Geth ship? As you can find out of in ME2, most alliance races don't what to believe that story, you as player comes with, and are finding more sense and logic in Saren working with Geth for his own goals, and Soverign was a Geth ship.
Therefore do the Reapers still hold the surprise aspect on theirs hands.

5: They seem to have no organization, no actual plan of attack, and waste their advantage of surprise.
A: For what, extremely little we actual knows about the Reapers, it would be wrong to think they have no organization. All evidence point towards that they have a structure of some kind. They left Soverign as a vanguard and a race, such as ANY living life form (or also for programs) there are an organization of some sort. There are a leader, which makes some rules. Rest follow those rules. Which you, or anyone else, like, I can go into this later, but should not be needed).
And about the surprise, I has already covered that.

6: The only reason they win so much was due to the fact they caught every race off guard in one central location. The citadel. They might liken themselves to gods, but get em off their advantage they die like everyone else.
A: I have already pretty much been though it all. Please say if you need more to be clarified.

7: also take into consideration they attacked a weak opponent that can't fight back if you save the council.
A: I can't quite follow you here. Are you saying that it was unsportsmanlike (unfair) of the Reapers to attack the centre of power and decision making, which was weakly protected?
Well then, welcome to WAR, exploit your opponents weakness for your gain. The Citadel counsel are one huge ass weakness, just sitting there, waiting to be taken out.

8: If earth can hold its own for that long, and the reapers waste their advantage for what amounts to a NON threat then they have some serious logic issues. They could have attacked the strong Turians, the Asari, or even the Quarrians. Instead they waste their one chance attacking what is essentially a threat on the same level as a kitten.
A: Here we start speculations again. What you talking about here, are what we know from the trailer/teaser, which aren't much and taken out of context. We know that at some point, the Reapers will attack earth. We do not know if Earth are the first to be attacked, and/or how many other planets/places are under attack at that moment. Again this are taken out of context from a teaser, and cannot, at this time be used to much. Therefore, again what you are trying to come up with, are not valid.
I will agree with you on, THAT IF the Reapers choose to go first and solo after Earth, then they seriously stupid and deserve to loose out right. Because that makes no tactical sense, what so ever.

9: You also forget Liara is the shadow broker, a spy. She knows everything there is to know. The reapers just rushed in with what seems like no recon what so ever.
A: No, I know she's the Shadow Broker, but where do she get her information from? You people/agents around the galaxy. Organic life... She only knows what happens within the know space, not what happens in dark space. You have completely fail to understand how a information broker, like her, work. She do not know everything in the galaxy per default. She has agents of her own, spread out all over the galaxy, and they collect information to her, which she sells for a price to those who have a interest that information. The former Shadow Broke dealt some with the Collectors, but after all we know about, we pretty much killed them off in ME2, and that was the only know connection between the Shadow Broke and the Reapers.
... And I doubt the Reapers would share tactical information with a person who will sell it for the highest bidder.

10: Basically, the reapers fail at every facet of strategy that ever came from Sun Tzu's art of war. The reapers practically have no chance in hell. Its a miracle they even purged one galactic generation with the level of faults their strategies entail.
A: If anyone read all the above I has been though, then you can answer this one for yourself.


I thanks for all for reading, since it turned into a wall of text.
I just hate when people try to spread out false information.