First of all, Hello Escapist forum-goers (Escapees?). This is my first actual post (although I've been lurking here for awhile now).
Anyway, a couple of friends and I were having an argument about storytelling in MMOs. Specifically, whether people preferred to have a preset and detailed story, or loose story determined by players themselves. I'll give an example for those who don't understand what I'm talking about.
The first approach is the one used in Star Wars: The Old Republic (and most other MMOs). The story is told primarily through cutscenes, and the player doesn't have a large input over what will occur. For example, a Sith Inquisitor couldn't just decide to join the Republic's side in the war effort.
The second approach is more similar to games like Eve Online and Minecraft (I realize Minecraft isn't a true MMO). Players are given a setting, and allowed to tell a story almost purely through gameplay. For example, a Minecraft player could decide to live as a lumberjack in a massive tree-house, but that story will only exist in the player's own imagination.
Personally, I think more people will vote for player-driven storytelling (that's certainly what I favor). So, what do you guys prefer? I'm curious to see which side will win.
Anyway, a couple of friends and I were having an argument about storytelling in MMOs. Specifically, whether people preferred to have a preset and detailed story, or loose story determined by players themselves. I'll give an example for those who don't understand what I'm talking about.
The first approach is the one used in Star Wars: The Old Republic (and most other MMOs). The story is told primarily through cutscenes, and the player doesn't have a large input over what will occur. For example, a Sith Inquisitor couldn't just decide to join the Republic's side in the war effort.
The second approach is more similar to games like Eve Online and Minecraft (I realize Minecraft isn't a true MMO). Players are given a setting, and allowed to tell a story almost purely through gameplay. For example, a Minecraft player could decide to live as a lumberjack in a massive tree-house, but that story will only exist in the player's own imagination.
Personally, I think more people will vote for player-driven storytelling (that's certainly what I favor). So, what do you guys prefer? I'm curious to see which side will win.