So, Browsing through the Steam shop as I am wont to do (who knows what game they'll mark down 90% next and I didn't know I NEEDED until now!?) I noticed "The Cat and the Coup".
It's a nice little Indie thing the people from http://www.arabist.net/blog/2011/3/8/the-cat-and-the-coup.html can summarize with more historical accuracy than myself I'm sure.
The interesting thing to me was I thought "Hey, play as a cat being a cat - i.e. scratching, knocking things over, and generally behaving like a cat that I don't like (hint: most) that's certainly different. Why not, free to download and so small I can think of things I made in Paint that take up more disk-space on my hard drive so *click*."
Now this game is tiny, both in size and playtime. It'll likely take you as long to toy through the puzzle games as it took you to download it. Most of the time playing it however I spent equally confused and interested. "Wow" I thought, "This sure is about as seeped in metaphor as a picture of Sigmund Freud cutting the ribbon on a Cigar / Sausage factory Grand Opening!" And even though I turned up my nose at the 'artsy' indie vibe I played through wondering what the heck was going on.
After completing it, which you also have likely done if you played the game by now rather than read my ramblings, the "AHA!" word balloon over my head appeared and I gained a sudden respect for this man who made an interestingly artistic game with what seems to be solely a story to tell and a friend who heard of Flash.
I became a fan and immediatly began preaching its glory to all those who would listen. After that two minute rant I realized there is an entire community of gamers and people who diligently discuss the merits of gaming as both entertainment and creative expression - both of which this title certainly is - right here on escapist.
That being said, check it out and tell me what you think one and all! I'm curious to the community's response to this thing, and by extension the production team that is behind it.
It's a nice little Indie thing the people from http://www.arabist.net/blog/2011/3/8/the-cat-and-the-coup.html can summarize with more historical accuracy than myself I'm sure.
The interesting thing to me was I thought "Hey, play as a cat being a cat - i.e. scratching, knocking things over, and generally behaving like a cat that I don't like (hint: most) that's certainly different. Why not, free to download and so small I can think of things I made in Paint that take up more disk-space on my hard drive so *click*."
Now this game is tiny, both in size and playtime. It'll likely take you as long to toy through the puzzle games as it took you to download it. Most of the time playing it however I spent equally confused and interested. "Wow" I thought, "This sure is about as seeped in metaphor as a picture of Sigmund Freud cutting the ribbon on a Cigar / Sausage factory Grand Opening!" And even though I turned up my nose at the 'artsy' indie vibe I played through wondering what the heck was going on.
After completing it, which you also have likely done if you played the game by now rather than read my ramblings, the "AHA!" word balloon over my head appeared and I gained a sudden respect for this man who made an interestingly artistic game with what seems to be solely a story to tell and a friend who heard of Flash.
I became a fan and immediatly began preaching its glory to all those who would listen. After that two minute rant I realized there is an entire community of gamers and people who diligently discuss the merits of gaming as both entertainment and creative expression - both of which this title certainly is - right here on escapist.
That being said, check it out and tell me what you think one and all! I'm curious to the community's response to this thing, and by extension the production team that is behind it.