Poll: The Fall of Survival Horror

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DeathSwitch109

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tl;dr version at the bottom.

Survival Horror is one of my favorite video game genres. The feeling of being alone and helpless while at the same time fighting for your life is something very few games have been able to capture. Recently however many developers have lost sight of that because they slowly began to realize it is a niche genre; it doesn't sell millions of copies and it appeals to a specific audience because let's face it, not everyone wants to be scared in a video game. With Resident Evil 6 on the horizon Capcom looks to follow their previous success with Resident Evil 5 and to some extent Resident Evil 4.

Resident Evil 5 sold very well in 2009 but it was met with mixed reviews. Some people loved being able to play cooperatively with a friend while killing hoards of grotesque enemies and others felt like Capcom had completely abandoned what had uplifted the franchise in the first place. It was a fun game, sure but it wasn't Resident Evil. Dark and narrow corridors were replaced with open spaces and a lot of monsters. What's worse is that feeling of being alone was replaced with a friend who could pull you out of the fire at any given time. I wasn't afraid in Resident Evil 5, not in the slightest, and as a whole the game suffered. You could argue that Resident Evil 4 wasn't that scary because you had Ashley with you for most of the game. It's a valid point but the thing is Ashley couldn't shoot a gun. I hate escort missions as much as the next person but it did add an element of fear. If she died it was game over so you constantly had to be aware of your surroundings and her safety.

But who's to blame in all of this? Surely the critically acclaimed and best seller Resident Evil 4 had nothing to do with it. Well yes and no. The genre needed to go in a new direction but it also needed to go in the right direction. On paper Resident Evil 4 is a great 3rd person shooter with a mix of action and horror but it wasn't a great survival horror game. You were given an arsenal of weapons and ammo to dispose your enemies with and you could see what was right in front of you. Suspenseful? Yes. Scary at times? Yes. But being suspenseful and somewhat scary doesn't make a scary game. Having to watch over the President's daughter while facing the worst the game had to offer was scary but it wasn't enough. The problem here was that the game had an identity crisis but an identity crisis that laid down the foundation for future horror games to come.

Konami has also lost their touch with their ever-popular Silent Hill franchise. What was once one of the most frightening franchises in video game history is now a mere shadow of it's former self. You see survival horror was never meant to be mainstream (as much as everyone wants it to be) it's one of those genres that is met with a cult following. With Konami trying to mainstream their franchise and sell millions of copies they lost sight of what actually made these games good. Let's look back at Silent Hill 2, the game had clunky controls, a horrible menu screen, and suffered many graphical limitations; Hell the story itself was a mess. In short it was ugly but ugly was it's charm (just like the first Resident Evil). Where it lacked in tight controls and beautiful graphics it flourished in other places such as atmosphere, setting, and characters; the game was downright creepy. The fog was a much needed element in the game because it kept you from seeing what was up ahead (adding an element of fear) but it also masked it's graphical limitations (aka draw distances). Fast forward to 2012 and you have a dying franchise with games like Homecoming and Downpour. Not only were these games bad, they were hardly scary. Konami saw the recent success of Resident Evil and practically said they need to be more like them; which meant more focus on combat and game play and less on horror and atmosphere.


What was the biggest slap in the face with fans of the franchise was the re-release of Silent Hill 2 and 3 in HD. "But wait, re-releasing classics for current consoles is a great idea! You can't screw this up the blueprints are already laid out right in front of you." Wrong. While it was an excellent idea because let's face it those games needed a slight update, the execution was a disaster. You know when a game has problems when it needs to be patched just so it can be playable when you first buy it. But wait there's more! How about we change the voice actors from the originals too! Or even better, let's reduce the fog which kept the game's atmosphere in tact that also hid the really ugly spots! And where's the film grain? Do you see where I'm going with this? It's like Konami told their developers to re-release a game and the developers had no idea how to properly do it. Did they even play these games? The evidence shows it was highly doubtful.

Here's a tip for developers: When you re-release a game or remake it keep in mind of the direction the original was going for, change some things if needed but don't stray too far from what works. A perfect example is Resident Evil (REmake) for the GameCube. Not only was the original story line pretty much intact, it also underlined certain details that helped explain the later installments such as Albert Wesker's involvement and the creation of the Nemesis virus with Lisa Trevor. The game was also beautiful (but still scary) and it helped make up for some of it's downfalls. You were given a limited arsenal of self-defense weapons that you could use at your discretion for enemies that would get the jump on you in those tight corridors. The tank controls were still there but those controls were solely implemented to work with the fixed camera angles. Speaking of fixed camera angles, they were a nuisance but they also were a good idea for it's time. They helped with the pre-rendered backrounds by allowing them to remain detailed while at the same time keeping it far enough so that the player wouldn't easily see it's imperfections.


Some may even call it a movie-like experience where the audience couldn't easily see what was around the corner. And not being able to see what was ahead made it scary. And just when you veterans thought that you knew what to expect Capcom throws you a curve ball aka Crimson Heads or V-Acts. Remember that zombie you killed earlier? Did you blow off it's head or limbs? Did you burn it? I'm assuming you didn't your first time because of all the bullets you unloaded into it's rotten body, well good news that same zombie is back with a vengeance ready to tear your face off with it's new found claws and speed. Those guys were scary because not only were they dangerous but the only way you could be rid of them was through decapitation or incineration. Players had to manage their fuel wisely as they were in short supply and head shots were pretty unreliable unless you had a shotgun or magnum. A lot of people would say these mechanics were dated and overused but developers did have a good idea on how to scare the player.

And then there's Dead Space. This franchise has a lot going for it: it's dark, scary, visceral, and it plays games with the protagonist's sanity. You don't know what's real and what the protagonist conjured in his own head. On top of all of that these games play very well even by today's 3rd person shooter standards. But after hearing that EA plans on having multiplayer (which was in Dead Space 2) they are also going to have cooperative multiplayer. I'll say it again: cooperative multiplayer. Why do I need to play a scary game with a friend? I'm pretty sure I emphasized that being alone and helpless in a survival horror game is what helped with the element of fear. Once again these publishers fail to realize that when you establish a franchise that is supposed to be scary it needs to stay scary. We have enough 3rd person shooters out there we don't need any more games trying to emulate their successes. I didn't play Dead Space because I wanted to play another run of the mill 3rd person shooter. I played Dead Space because I wanted to feel fear in a science fiction/horror setting. When developers implement these kind of mechanics they also tend to lose focus, by which is the emphasis on a solid single player experience.

Maybe I'm being a bit unfair in which my high expectations for these games haven't been fulfilled. Resident Evil 6 and Dead Space 3 haven't even been released yet; but I'm already skeptical with the direction they've been going towards. Sure we have the classics of years past and the more recent Amnesia the Dark Descent but we need more than that. Developers need to step up and bring back the best that survival horror (and horror games in general) has to offer back into our homes. Niche genre or not, the gaming public has seen it's fare share of first and third person shooters.

tl;dr: With the emphasis on action and suspense, the survival horror genre is slowly decaying. Games aren't as scary as they used to be. The inclusion of co-op isn't helping.

Your thoughts and opinions? For more check out the link under my profile.
 

Zhukov

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Dec 29, 2009
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I'm not particularly grumpy about the sorry state of horror gaming, but I would certainly like to see more.

Besides, Amnesia was easily the best horror game I've ever played and it came out in 2010, with another one on the way this October.

Lastly, I'm always slightly bemused by people who consider the old Resident Evil titles to be good horror. To me they were always butt-ugly zombie shooters with lousy level design, atrocious controls and the occasional jump scare. I didn't find them any more scary or creepy than RE4.
 

Corven

Forever Gonzo
Sep 10, 2008
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Mainstream survival horror? probably, AAA game development is too expensive these days for publishers to risk investing on a niche genre without trying to add different elements for a " broader audience ".

Personally I think it is the indie groups that we should be looking at, I mean just recently Lone Survivor was released, the Amnesia sequel is coming out in october , and whil the name eludes me at the moment, there is that game where you play a 2 year old in a haunted house that was recently announced.

So I'd say survival horror will do fine you'll just have to look.
 

Zhukov

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Dec 29, 2009
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darkstone said:
...and whil the name eludes me at the moment, there is that game where you play a 2 year old in a haunted house that was recently announced.
I forgot about that. The trailer was a little insubstantial but what was there looked good and the concept is awesome.

I think the title was Alone Among the Sleepers. Something like that.
 

DeathSwitch109

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Sure there are plenty of non-AAA titles out there but most of them are older or aren't as well known.

If any of you could list some good horror games out there, I can think of one...Fatal Frame.
 

lithiumvocals

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Ya'know, me being a big fan of Silent Hill, SH: Downpour was particularly disappointing for one reason. It has so much goddamn potential and has some really interesting ideas but little to none of them are executed well. I was seriously digging on the prison motifs, the idea of "Full Circle", the concept of the Bogeyman, and Murphy and Howard Blackwood as characters. Hell, even some of the enemy concepts are cool, like the screamers representing prison sirens and the Doll/Shadows representing distractions from the real problem. But the enemy designs are really terrible, the "good" ending doesn't really make any sense, the game profoundly lacks some good atmosphere, and none of the good concepts from above are explored fully or even well. All the while, tech problems like texture loading (oh, Unreal 3) and poor enemy AI undermine even the good things that were accomplished. There are still some pretty moments, but in the end, it's just a pile of unfulfilled potential and unloaded textures.

Oh well, at least the first 4 games are still fantastic/competent and that Two Best Friends make Downpour entertaining.
 

lapan

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The problem with horror games for me is, somewhere in my mind i always know "it's just a game". It makes it hard to get legitimately scared if you can't take it seriously on a subconscious level.

I mostly agree with your OP though.
 

lapan

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Anthraxus said:
lapan said:
The problem with horror games for me is, somewhere in my mind i always know "it's just a game". .
The same could be said about movies. It's a defense mechanism your using because your afraid of getting scared/spooked.

To enjoy it, you just have to let your mind go and absorb yourself into the world.
If only it was that easy...

I think i was oversatureded with horror movies and games during my youth. i rarely ever get scared anymore.
 
Apr 5, 2008
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Not reading OP but got the gist of it. If anyone is expecting RE6 or DS3 to be survival horror, you're in for a rude awakening. RE6 will be a more refined version of RE5, a creepy shooter with monsters, bosses and quick time events. DS3 will be DS2 with an online pass, Day 1 DLC, co-op, securom, probably some bollocks "map packs" and multiplayer ranking shit (basically it's been "EAd" and "CoDd").

The reason you will never get AAA development of survival horror is that it's not CoD. I'm being quite serious here. Call of Duty has genuinely and irrevocably altered the games industry by its success. Because it makes money, all other developers copy it, take elements from it, emulate it. ME3 is a sci-fi CoD. BF3 is CoD with a different name. Because all publishers believe that the only money to be made is in military shooters, designed for console, that's what we get.

The only place to find survival horror now, or anything that isn't a brown military shooter, is indie. I am being melodramatic I realise, but this point (about non-proven or niche titles) stands. Publishers only work in "franchises" and "IPs" now, developers don't get to "just develop" great games so often anymore. "Dishonored" looks set to buck the trend in October tho :)
 

Padwolf

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Yeah I do miss good survival horror. I'm a big fan of the silent hill series, and the last few games have failed to really scare me like the first 4 did. Nowadays it seems the only place you can find good survival horror games is indie games. Mainstream ones think we all have to have guns, it's just stupid. Or they think we have to have multiplayer.
 

Scarim Coral

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I guess they are too lazy or can't be bother recreating the suspense of feeling scared/ frighten. Ok sure a few game companies can still pull out scary games (like the upcoming A Machine for Pigs and Among the Sleep) but I guess those big companies are only interest at expanding the franchise to make more money from it.
 

Manji187

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How I miss my GameCube...Resident Evil Remake was and still is awesome. Tank controls/ fixed camera angles and all.

I wonder whether it would have been as scary if RE4/ 5 controls (and aiming) and camera were implemented. Prolly not. Every zombie would get a headshot and you could see everything coming from a mile away.
 

Rednog

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The problem with horror is that it just doesn't have that wide spread appeal. And this is partly due to such a desensitization that comes along with modernization of the world. We aren't little kids anymore, the world (at least those with common sense) know that there's no such thing as the boogey man, there are no mystical monsters out there. The reason why Amnesia did well is because it was able to immerse you in the atmosphere and make you temporarily forget. But that's like capturing lightning in a bottle. With things like zombies and the traditional monsters we've seen tamed/even cartoony portrayals, so even if I see a video game zombie chomping down on someone there is nothing that strikes me with fear when in the back of my mind I've ground-up several thousand in games like Left 4 Dead, or pushed a zombie around in a wheelchair in Dead Rising.
 

Atrocious Joystick

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KingsGambit said:
Not reading OP but got the gist of it. If anyone is expecting RE6 or DS3 to be survival horror, you're in for a rude awakening. RE6 will be a more refined version of RE5, a creepy shooter with monsters, bosses and quick time events. DS3 will be DS2 with an online pass, Day 1 DLC, co-op, securom, probably some bollocks "map packs" and multiplayer ranking shit (basically it's been "EAd" and "CoDd").

The reason you will never get AAA development of survival horror is that it's not CoD. I'm being quite serious here. Call of Duty has genuinely and irrevocably altered the games industry by its success. Because it makes money, all other developers copy it, take elements from it, emulate it. ME3 is a sci-fi CoD. BF3 is CoD with a different name. Because all publishers believe that the only money to be made is in military shooters, designed for console, that's what we get.

The only place to find survival horror now, or anything that isn't a brown military shooter, is indie. I am being melodramatic I realise, but this point (about non-proven or niche titles) stands. Publishers only work in "franchises" and "IPs" now, developers don't get to "just develop" great games so often anymore. "Dishonored" looks set to buck the trend in October tho :)
First of, how the hell can a franchise that was EA's to start with be EA´d? (Dead Space that is). It was always ea´d.
Also, have you even played Call of Duty? Besides that you can shoot things and take cover to aviod other people shooting you, there is basically zero similarities between CoD and Mass Effect. The same goes for Dead Space 2, you could just as easily claim it has been Max Payne´d because they are both third person shooters.
There are like two big and well received military shooter franchises. Just because a sequel is faster paced and have smoother controls than the previous installment doesn't mean its Call of Duty.
 

lacktheknack

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Jan 19, 2009
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It's a niche genre, almost by definition.

As long as games remain immensely expensive as they are, AAA devs cannot afford to take risks, so they stick with what sells well. Hint: Truly terrifying stuff does not sell well. The exception to this is Amnesia, which garnered such a good reputation that I would bet less than a third of purchasers have actually gotten half way through.

If you want scary, you'll have to go with the endlessly creative indies. Amnesia, that SCP game, Limbo, Scratches, etc.

Seriously, Scratches got away with a ton of fake-out technique that simply does not fly in mainstream AAA gaming. Doors opening three inches at a time, no enemies to speak of, very little actually scary things happening, THE WHOLE GAME relies on an eerie haunted house feeling with about three huge not-cheap jump scares to keep you on edge.

Three jump scares in a whole horror game that succeeded in terrifying me.

Think about it.