Ok so after reading the thread regarding the 5 genres that need a little bit of CPR, there was one that I think was missed. The Transport Sim.
The game I would like to see would borrow a fair amount from genre staples, like Transport Tycoon Deluxe and Railroads. The setting would be Earth, around the 1950s.
The player's goal would be the same as always, take the wood to the sawmill to get logs, take the logs to the furniture store and so on and so forth. The way that it would be differentiated would by the sheer scale of the game. First of all it wouldn't be the standard 10ish industries that players could work in, that could only follow distinct chains. There would be established companies within industries that can issue contracts to the player, possibly giving them a guaranteed income flow for years to come, as well as locking down the transport of goods in that industry.
Players would be asked questions like, 'Do I use this rubber to make car tires to take advantage of the growing demand for cars, or do I continue using it to supply the nearby town with sporting goods, which is increasing their likelihood of using my transport services.' It would feature all modes of transport, from container ship through to helicopter through to cargo train. The real world setting would give the player varied starting locations, does the player try to get a head start in India or China? Or do they start in the established Western economies? Or do they try and take advantage of the resource rich Russia or Australia?
It would be both single, and timed multiplayer. In multiplayer I feel that the bidding on contracts would really give a feel of interaction, beyond simply trying to snag the best resources first.
I would love to know if there are other Transport Sim fans out there, and what they think of the idea.
The Wiseman
The game I would like to see would borrow a fair amount from genre staples, like Transport Tycoon Deluxe and Railroads. The setting would be Earth, around the 1950s.
The player's goal would be the same as always, take the wood to the sawmill to get logs, take the logs to the furniture store and so on and so forth. The way that it would be differentiated would by the sheer scale of the game. First of all it wouldn't be the standard 10ish industries that players could work in, that could only follow distinct chains. There would be established companies within industries that can issue contracts to the player, possibly giving them a guaranteed income flow for years to come, as well as locking down the transport of goods in that industry.
Players would be asked questions like, 'Do I use this rubber to make car tires to take advantage of the growing demand for cars, or do I continue using it to supply the nearby town with sporting goods, which is increasing their likelihood of using my transport services.' It would feature all modes of transport, from container ship through to helicopter through to cargo train. The real world setting would give the player varied starting locations, does the player try to get a head start in India or China? Or do they start in the established Western economies? Or do they try and take advantage of the resource rich Russia or Australia?
It would be both single, and timed multiplayer. In multiplayer I feel that the bidding on contracts would really give a feel of interaction, beyond simply trying to snag the best resources first.
I would love to know if there are other Transport Sim fans out there, and what they think of the idea.
The Wiseman