Poll: The latest Thief game, reactions?

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Lictor Face

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It looks good. But it kind of annoys me that a great deal of the old fanbase seems to be throwing in the towel for the series over the Les Miserables setting and new Garret voice actor ( lol )

I find the reaction curious. The Thief franchise always had a fairly close knit and loyal fan base. To have a remake of Thief should be every fan's dream especially since the last Thief game was what? Four years ago? Five?

Oh I would LOVE to have the old Garret voice back, but I'm not so adamant on it that I'll trash one of my treasured franchise games just because of THAT.
 

Zhukov

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Meh.

It looks like a low-rent Dishonored but without the cool visual design.

Letting people blink "swoop" between shadows doesn't strike me as fitting the Thief series. Same with getting extra XP for headshotting people with arrows.

I don't have an issue with the setting. Sounds kind of cool actually. The old Garret voice was better, but I suppose a new voice suits the reboot thing.

End of the day, it's just another example of people making a different game, but sticking a beloved name on it for brand recognition. They should have titled it Sneaky McStealsalot, said it was heavily inspired by Thief and called it a day.

Incidentally, I'm not a fan of the Thief series. It's cool that they basically invented the stealth genre and all, but the games themselves had painfully clumsy controls and the level design was held back by everything looking the same. So I get to say what I want about the new reboot thing without being accused of "not being a real fan".
 

Lictor Face

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Zhukov said:
I So I get to say what I want about the new reboot thing without being accused of "not being a real fan".

Ironically. Its the "real" fans that have the most acerbic reactions. That is what interests me. Its every fan's dream to have their favoured franchise rebooted. If a Neverwinter Nights 3 was made, you'd bet that people around the world will be squealing.
 

Zhukov

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Lictor Face said:
Zhukov said:
I So I get to say what I want about the new reboot thing without being accused of "not being a real fan".

Ironically. Its the "real" fans that have the most acerbic reactions. That is what interests me. Its every fan's dream to have their favoured franchise rebooted. If a Neverwinter Nights 3 was made, you'd bet that people around the world will be squealing.
"Its every fan's dream to have their favoured franchise rebooted."

Say whaaaaat?

Seriously, where the hell did you get that idea? Reboots mean an abandonment or overriding of previous canon and the possibility of change.

I'm pretty sure those things are every fan's worst nightmare.
 

piinyouri

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I have no interest in either games, but I would like to point out that the reason the Thief reboot seems like it's aping Dishonored is because one of it's inspirations were the older Thief games.
: p
 

Zhukov

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piinyouri said:
... but I would like to point out that the reason the Thief reboot seems like it's aping Dishonored is because one of it's inspirations were the older Thief games.
: p
Sure.

But when the new Thief games takes place in a city afflicted by a plague and allows you to short-range-teleport, it feels like things have come full circle.

Granted, that's probably not actually the case. I imagine the new Thief game was already well into development by the time Dishonored showed up. (There was an unusually short time between the first teasers for DIshonored and its actual release.) However, that's not going to stop obvious and unfavourable comparisons from being drawn.
 

Lygus

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Thief (4) seems like a desperate attempt of a corporate body to attract more customers with already established and well-known brands. It's a safer way, but in the end, when not faithful to the originals, it's contagious.

I'd have preferred a Dishonored-like game "Thieves" without Garrett and completely unrelated to Thief story- and lore-wise. What we actually have now is nothing but blasphemy.

Forgive my ignorance, miladies, but wasn't Garrett a quite peaceful spectator of the world, lurking in the shadows and living his own unique life? Apparently, in Thief(4) he was made a part of a revolution / society's uprising. This is ridiculous and undermines the main idea of Garrett's sarcastic character's core.

At least gameplay mechanic-wise Thief(4) is similar to its predecessors. However, in terms of frequency of different situations (actiony, stealth, mixed etc.), we still cannot be optimistic.

Many things I dislike: XP system (very unimmersive for an alternative and medieval universe of Thief), 3rd person takedowns, no magic, terrible Garrett character design, no original voice actor (one of the most iconic voices ever heard).
 

The Madman

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Lictor Face said:
Oh I would LOVE to have the old Garret voice back, but I'm not so adamant on it that I'll trash one of my treasured franchise games just because of THAT.
If it were just the voice actor I'd almost agree, but it isn't. Let me summarize what we know about the new Thief game so far that's been enraging fans:

-No Hammerites
-No Pagans
-Less Magic
-Less Steampunk
-Increased focus on 'realistic' setting
-Garrett's personality is different
-Game rewards killing with points
-Quick Time Events are mandatory
-No jumping except in context sensitive areas
-Mandatory Third Person camera for takedowns/climbing
-No rope arrows except (again) in context sensitive area
-'Focus Powers' ala Dishonored's abilities
-Tired plot
-QUICK TIME EVENTS!!

And then after all that, I'd add:

-Different voice actor for Garrett

So yeah, if it were just the change in voices I'd be annoyed, but still hopeful perhaps. As it is from what we've seen the game coming out is Thief in name only.

There are other things I could harp on from the gameplay shown such as the middling visuals, small linear level design, or braindead AI but that's all stuff that could change before the game is released or end up being better than expected. Everything above however are things that aren't changing anytime soon unless the developers are hiding one hell of a surprise up their sleeve...

But I'm not holding my breath. Maybe the new Thief game will be decent, I don't know, but as a fan of the Thief franchise that's been following it's development it looks like a pretty shitty Thief game so far.
 

Lictor Face

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The Madman said:
-No Hammerites
-No Pagans
-Less Magic
-Less Steampunk
-Increased focus on 'realistic' setting
-Garrett's personality is different
-Game rewards killing with points
-Quick Time Events are mandatory
-No jumping except in context sensitive areas
-Mandatory Third Person camera for takedowns/climbing
-No rope arrows except (again) in context sensitive area
-'Focus Powers' ala Dishonored's abilities
-Tired plot
-QUICK TIME EVENTS!!
1 and 2

We don't know for certain. And I am pretty sure none of the old Thief game trailers showed either faction to a great degree. Its probably is still in the air at the moment.

3.
Yeah probably.

4.
Imo, the latest incarnation seems a lot more steam punk. The bow in particular, and the steam industry background setting. Like a industrial Les Miserables.

5.
Is that so much of a bad thing? Not like the Les Miserables setting is commonly done anyway.

6.
Is it now? Isn't he still stealing and doing things that benefit him like a true chaotic neutral?

7.
Not sure why everyone is getting their jimmies in a twist. It will most likely work similar to how experience worked in Far Cry 3, and I don't recall anyone complaining about how it affected gameplay. Or it could be simply an alternative currency system that unlocks higher tiers of equipment or approaches ( Say, masquerading as a servant for a limited time, or sewer infiltration ). But then I don't know enough about it to be certain either.

8.
Fair enough.

9.
Honestly I have no idea how that is bad. Context sensitive areas makes jumping easier and less frustrating, I'm thinking assasin's creed style. Or mirror's edge.

10.
Same as to point 9. Personally,I couldn't care less for first person climbing. And while the limited gameplay footage showcased a third person takedown, it's still all in the air at the moment. But, as said before, I don't really care. You play Thief for the pleasure of infiltrating into the area undetected, exploring it, stripping it clean, and exfiltrating it.

11.
Fair enough.

12.
I'll admit that one I didn't know. Care to link a source to me? Thanks.

13.
Tbh, Thief never really had a proper initial plot. Its always Garret stealing things, he gets embroiled with some conspiracy to open up a portal/raise the dead/assasinate the king gobbledegook, even though he never really cared in the first place and is mainly concerned with his hide/profits. I'm more interested with the Les Miserables theme shown in the cinematic trailer. Having Garret play both sides is an interesting concept and can add to the roleplay a bit. Also, if i'm not wrong, the trailer mentioned something of a new age. A steam age maybe? Trailer seems heavily marxist inspired.

14.
Fair enough. Although theres a poll on the game forums for Eidos. There is a MASSIVE backlash against the inclusion of quick time events. So, hopefully, it will be squelched before they release the final product.
 

Lictor Face

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Lygus said:
Forgive my ignorance, miladies, but wasn't Garrett a quite peaceful spectator of the world, lurking in the shadows and living his own unique life? Apparently, in Thief(4) he was made a part of a revolution / society's uprising. This is ridiculous and undermines the main idea of Garrett's sarcastic character's core.
Not sure how everyone misinterpretated this, but in the trailer, Garret was CLEARLY shown as being generally uncaring, he was merely commenting at how scum baggy the rich class were.

The revolutionary leader with the magnificent facial hair was blowing off steam, Garret was no where associated with him directly, and I presumed that the revolution theme was just part of the background setting or a new faction.

Really now, how did everyone think Chaotic Neutral Garret aligned himself with a faction?
 

Lictor Face

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Oh and for the record.

Thief is a reboot. You must dismiss the notion that it, for some reason, must honor and hold dear all the principles of what LGS did. That's total (blankety blank blank).

Thief is not obligated in any way to cater to the small minority of Die-hard fans. Quite the contrary,. it is obligated to break from what is expected. It is expected and obligated to deviate from everything the first 3 games were about. It is expected and obligated to throw out the rule book.

If EM made Thief 2.5, a game that played and felt exactly like LGS made it right after TMA, it would bomb. It would flop. You'd have a million people (the die hards) who would think it's in the top 5 games ever made, but it'd be a financial disaster. That's why I think TTLG members are out to destroy the franchise. They are putting their own selfish needs before everything else.

Courtesy of Contrarion.
 

The Madman

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Lictor Face said:
We don't know for certain. And I am pretty sure none of the old Thief game trailers showed either faction to a great degree. Its probably is still in the air at the moment.
You would be wrong actually, here's the Thief: The Dark Project intro, which before that doubled as a trailer:


And here's for Thief 2, it outright starts with a quote from the Hammerite holy books and has similar aesthetics and style:


And finally here's the intro for Thief 3, which again doubled as a trailer. This one features snippets and callbacks to the original games:


Of course to be completely fair, here's an early trailer for Thief 3, complete with mandatory cheesy music and over-abundance of action to try and appeal to a wider audience. Pretty bad trailer really, but still here it is:


Even so it's still got it all. Pagan ceremony, Hammerites, hell it even has the Keepers and references to the prophecies.

You'll also notice even the shitty trailer for Thief 3 all had similar aesthetic designs and consistent themes. Aesthetics and themes which the trailers for the new game have not shown any inkling of whatsoever.

Lictor Face said:
Imo, the latest incarnation seems a lot more steam punk. The bow in particular, and the steam industry background setting. Like a industrial Les Miserables.
You have played the previous Thief games right? There's one, it's called 'The Metal Age' where a fanatical branch of the already pretty fanatical Hammerite religion break off and create insane steampunk robots and technology, including camera system, primitive guns and alarm system, and again *steampunk robots*.

Lictor Face said:
Is that so much of a bad thing? Not like the Les Miserables setting is commonly done anyway.
If I wanted a Les Miserables game, I'd find and play one. This is being advertised as a Thief game, not Les Miserables, and as such you'd expect it to bear at least some resemblance to the originals.

Lictor Face said:
Is it now? Isn't he still stealing and doing things that benefit him like a true chaotic neutral?
He looks different, he sounds different, he's got a different past, for some reason he's still got an eye scar but now it glows all badassy for some reason, and frankly his dialogue in the trailers has been pretty shit. I'm not holding high hopes here.

Lictor Face said:
Not sure why everyone is getting their jimmies in a twist. It will most likely work similar to how experience worked in Far Cry 3, and I don't recall anyone complaining about how it affected gameplay. Or it could be simply an alternative currency system that unlocks higher tiers of equipment or approaches ( Say, masquerading as a servant for a limited time, or sewer infiltration ). But then I don't know enough about it to be certain either.
Because it's out of place in a Thief game. Thief is about using the tools given to accomplish objectives. The harder the difficulty, the harder those objectives would be and the more limited tools you'd have to accomplish it.

What it was never about was headshotting guards for +5 exp so you can unlock that neat new weapon or whatever.

Lictor Face said:
Honestly I have no idea how that is bad. Context sensitive areas makes jumping easier and less frustrating, I'm thinking assasin's creed style. Or mirror's edge.
Seriously? The original games were all about exploration and giving the player an open setting to explore. Imagine 'Life of the Party' with context sensitive jumps... it literally would not work, that entire level was designed vertically and with the expectation of the player being able to scale walls and make risky jumps at their own will. To explore, experiment, and ultimately succeed in their own way.

Now we're being told that you can only jump when and where the developers let you, so that you can't 'break the flow' of the gameplay or whatever? It just shows a complete lack of understanding about the strengths of the original games gameplay.

Lictor Face said:
Same as to point 9. Personally,I couldn't care less for first person climbing. And while the limited gameplay footage showcased a third person takedown, it's still all in the air at the moment. But, as said before, I don't really care. You play Thief for the pleasure of infiltrating into the area undetected, exploring it, stripping it clean, and exfiltrating it.
You don't care, many do. Thief 3 got away with a third person camera because, and this is important, it was optional. If you wanted to play the game entirely first person then you could. Now, along with so many other elements, this is being taken away and for what? To satisfy bloodthirsty teenagers need for a 'sick kill' or whatever? Bullshit. It reeks of pandering. I didn't like it in Deus Ex: Human Revolution and I definitely don't like it in Thief.

Lictor Face said:
I'll admit that one I didn't know. Care to link a source to me? Thanks.
Just read the previews or watch the gameplay. Focus is a new mechanic that has a resource pool similar to mana which allows the player to pull off execution kills in combat, highlight interactive objects in the environment, perform perfect pickpocketting, leap between cover, and undoubtedly other as yet unrevealed things as well for a cost. It can be replenished via various objects around the levels such a poppies apparently. Garrett apparently picks flowers and devours them mid-thievery to replenish his 'focus' pool so he can pull off execution kills now.

Very thiefy. /sarcasm

Lictor Face said:
Tbh, Thief never really had a proper initial plot. Its always Garret stealing things, he gets embroiled with some conspiracy to open up a portal/raise the dead/assasinate the king gobbledegook, even though he never really cared in the first place and is mainly concerned with his hide/profits. I'm more interested with the Les Miserables theme shown in the cinematic trailer. Having Garret play both sides is an interesting concept and can add to the roleplay a bit. Also, if i'm not wrong, the trailer mentioned something of a new age. A steam age maybe? Trailer seems heavily marxist inspired.
A new age? Some sort of steam age? Some sort of Metal Age perhaps? Why that does sound neat, but for some reason I keep thinking...

Oh yeah, that was the entire freakin' point of Thief 2: The Metal Age. Also again, this is Thief, not Les Miserables.

Lictor Face said:
Fair enough. Although theres a poll on the game forums for Eidos. There is a MASSIVE backlash against the inclusion of quick time events. So, hopefully, it will be squelched before they release the final product.
Uh huh. Sure.

This late in development nothing is changing, I wouldn't hold your breath.

As I said before maybe this game will turn out decently. Maybe you'll get the Les Miserables interactive experience you've long been pining for. But so far it's looking like a pretty shitty Thief game. Aside from the name Garrett there is absolutely nothing linking this game to the originals that we know of. It looks to completely lack what made the original games so fantastic: The blend of freeform immersive stealth gameplay and a highly unique and well-realized setting.

It's funny too, with the way Thief 3 ended they really could have made a clear break for it. The story was set up perfectly for a new protagonist to take over, perhaps with Garrett as a teacher or guiding influence. They could have used that to explore new sections of The City, try new things, new mechanics without alienating the original games fanbase... and yet for some reason 'this' is what they came up with? I'm hard pressed to think of many ways the developers could have alienated longtime fans any worse than what they did, it's impressive really in a cynical dark sort of way.

Now if you'll excuse me I'm off to sleep and dream of what might have been.
 

kingthrall

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Zhukov said:
Lictor Face said:
Zhukov said:
I So I get to say what I want about the new reboot thing without being accused of "not being a real fan".

Ironically. Its the "real" fans that have the most acerbic reactions. That is what interests me. Its every fan's dream to have their favoured franchise rebooted. If a Neverwinter Nights 3 was made, you'd bet that people around the world will be squealing.
"Its every fan's dream to have their favoured franchise rebooted."

Say whaaaaat?

Seriously, where the hell did you get that idea? Reboots mean an abandonment or overriding of previous canon and the possibility of change.

I'm pretty sure those things are every fan's worst nightmare.
Myth 4 would be a pretty awesome reboot for the sole purpose of getting new people and keeping mything alive.
However this thief game is going to be awfull Zhukov is correct in saying its a clone of dishonored. Thief was about not even killing a single enemy and they have failed to convince me this is not the case.

Ive seen kickstarters with more beta content than thief and from a company like ubisoft that can milk market this to the extent that its on your TV like Assasins creed or that Dogs game with the gangsters (gangster games are lame i.m.o unless your the cops) methinks they just keeping hush to cash on the fanbase pre-orders.
 

Jandau

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I honestly haven't seen anything about that game that makes me feel excited. No, saying "Look, a new Thief game!" doesn't cut it. It seems to have so little to do with the original games that I don't see why they are calling it Thief in the first place, and any nostalgia points the game might have scored are absent.

Now, you might be saying I'm just another fanboy butthurt over them changing things for the reboot, but even if I look at the game on its own merits, I don't see much there. Like others have said, it looks like a cheap Dishonored ripoff. The reports of a troubled development process don't instill much confidence either...

All in all, I'm quite skeptical about the whole thing. I'd love to be pleasantly surprised by the game, but I don't really see it happening. It'll probably be a "meh" game that I might pick up on sale if a dry spell hits...
 

Gethsemani_v1legacy

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SmashLovesTitanQuest said:
Only reason I haven't written it off is because I doubted Eidos on DE:HR and boy was I wrong.
This is what I keep thinking when it comes to the XP system in Thief. Remember how you got about 2,5 times the exp (25 as opposed to 10) if you head shotted an enemy in DE:HR? Do you also remember those 750 extra XP you got from not raising alarms and remaining undetected? Not to mention the 100-300 extra XP from finding alternate, more sneaky routes? In any given level you could make at least double the XP (in most cases it was more like 4-5 times the XP) just from remaining in stealth and not getting caught that you would make from doing a perfect combat scenario with only lethal head shots.

Since Thief (4) comes from the same developers I am nourishing hope they'll use the same form of incentive system to keep the player wanting to remain undetected.