I am designing a game that uses the four traditional classes, and I wanted to know what everyone thinks their "trademark" skills and weapons are.
IE
Fighter:
Melee
No Range
Armor
Mage:
Melee spell
Fireball
Magic Missile
Cleric:
weak Melee
Heal
weak Combat spell
Thief (more ranged that thief for my game's purpouses)
weak Melee
Ranged
magic arrows (ie fire, ice, ect)
EDIT: it is a multi only game, so likelihood would be 3-4 of the classes in each party
IE
Fighter:
Melee
No Range
Armor
Mage:
Melee spell
Fireball
Magic Missile
Cleric:
weak Melee
Heal
weak Combat spell
Thief (more ranged that thief for my game's purpouses)
weak Melee
Ranged
magic arrows (ie fire, ice, ect)
EDIT: it is a multi only game, so likelihood would be 3-4 of the classes in each party