Poll: Time for a champion teaser!

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Thetwistedendgame

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Apr 5, 2011
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Meet Ekko, the hasty youth travelling time over and over to bring his opponents to an untimely demise.

I think Riot really outdid themselves this time with the trailer. Must have been very time-consuming to make.

The abilities the trailer hints at look very interesting. Effectively turning back the clock would probably require perfect timing, as it could very well cost you your victory as well as give your opponents a bad time.

His aesthetics kinda remind me of The Kid from Bastion with the gear-like theme, white hair.
And of course that both characters are capable of time-travel.
The mohawk doesn't appeal to me though. Maybe I'll learn to appreciate it in time.

Well, time to leave your comments people. Can't wait for this new champion? Are you going to instantly buy him the second he comes out? Or will you wait, and let time tell whether he's worth playing?
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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For a trailer, it's alright but I can only make some opinion once I seen some actual gameplay. The character itself does seen somewhat refreshing (he's not your usualy white short hair caucasian used in most Western games). The trial and error time mechanic isn't new (Strange Days and Blinx the Timer Sweepers etc) but I'm not exactly bored of it either.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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I'll be curious to see how they implement that power set.

It would be easy enough to let you use an ability to 'save' then again to reset yourself to that location and status, which is what Mr Mohawk there appears to be doing (pull chain to save, twist dial to revert.) So you let an enemy burn their cooldowns, then reset and go to town on them.

However, I can't see them letting you rewind the whole game, even just a few seconds. That seems like a bit much.

Maybe it has an AoE, or you target one enemy and rewind just yourself and them.

Well, at least I'm interested now.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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I will admit I never played a LOL game before, but his visual design is NICE!
Also I didn't watched the trailer cause I am at work. I will watch it later.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Zhukov said:
I'll be curious to see how they implement that power set.

It would be easy enough to let you use an ability to 'save' then again to reset yourself to that location and status, which is what Mr Mohawk there appears to be doing (pull chain to save, twist dial to revert.) So you let an enemy burn their cooldowns, then reset and go to town on them.

However, I can't see them letting you rewind the whole game, even just a few seconds. That seems like a bit much.

Maybe it has an AoE, or you target one enemy and rewind just yourself and them.

Well, at least I'm interested now.
In Dota there are few abilities that do time rewind of some sort:

Disruptor's Glimpse teleports a target where it was 4 seconds ago. Great to cast on teleporting targets: coming from base? Go back there. Going to base? You'll come back.

Weaver's Time Lapse instantly rewinds him to the state he was 5 seconds ago - that includes position, as well as health and mana levels (yes, this does means it refunds the mana it cost). With Aghanim's Scepter, the ability could be cast on an ally.

Faceless Void has the most abilities that deal with time - most notable are Backtrack - which is a more powerful version of evasion, allowing him to evade any source of damage[footnote]the fluff is that he does a mini rewind when he gets hit to a few seconds before in order to dodge an attack[/footnote] and Chronosphere which completely freezes the time in an area (but doesn't affect Faceless Void).

I'm actually a bit surprised this is the first time similar thing is implemented in LoL. I mean no disrespect, it's just that I expected this to have been already covered. It's not necessary to use the above mechanic but they just illustrate it could be done with relatively normal engine mechanics - there could actally be a ton of twists, like rewinding both yourself an an enemy and then give them a debuff or yourself a buff (or both) to reflect that your character knows what's going to happen.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I wonder how health works for him, I think just pulling a Weaver and going lol nope when you get full combo'd by an assassin (or a fed Pudge) then reset yourself to where you were 5 seconds ago is not something that Riot would ever do in League. The video implies his health carries over too.

He's going to be the most buggy shit ever on launch. Considering they couldn't even code Azir's ult properly until after multiple patches of fixes when all his ult is is a wall that pushes people away from him, time manipulation will break their spaghetti code i'm positive of it. See also Syndra, a character who required three patches of straight buffs and fixes in a row to even be remotely viable. Riot have a hard time implementing their cool little ideas let's put it that way.

On the bright side, Ekko cannot possibly be worse than Bard.


10/10

100/100

Best Champion

DoPo said:
Zhukov said:
I'll be curious to see how they implement that power set.

It would be easy enough to let you use an ability to 'save' then again to reset yourself to that location and status, which is what Mr Mohawk there appears to be doing (pull chain to save, twist dial to revert.) So you let an enemy burn their cooldowns, then reset and go to town on them.

However, I can't see them letting you rewind the whole game, even just a few seconds. That seems like a bit much.

Maybe it has an AoE, or you target one enemy and rewind just yourself and them.

Well, at least I'm interested now.
In Dota there are few abilities that do time rewind of some sort:

Disruptor's Glimpse teleports a target where it was 4 seconds ago. Great to cast on teleporting targets: coming from base? Go back there. Going to base? You'll come back.

Weaver's Time Lapse instantly rewinds him to the state he was 5 seconds ago - that includes position, as well as health and mana levels (yes, this does means it refunds the mana it cost). With Aghanim's Scepter, the ability could be cast on an ally.

Faceless Void has the most abilities that deal with time - most notable are Backtrack - which is a more powerful version of evasion, allowing him to evade any source of damage[footnote]the fluff is that he does a mini rewind when he gets hit to a few seconds before in order to dodge an attack[/footnote] and Chronosphere which completely freezes the time in an area (but doesn't affect Faceless Void).

I'm actually a bit surprised this is the first time similar thing is implemented in LoL. I mean no disrespect, it's just that I expected this to have been already covered. It's not necessary to use the above mechanic but they just illustrate it could be done with relatively normal engine mechanics - there could actally be a ton of twists, like rewinding both yourself an an enemy and then give them a debuff or yourself a buff (or both) to reflect that your character knows what's going to happen.
League had a time character since launch I think, Zilean. He's a support type guy who puts a different spin on the time theme, he drops bombs on people, has a move that reduces his cooldowns, has probably the best speed buff/slow in the game and his ult "rewinds" someone back to health if they die with it on them. Basically he's played for his ult if he's played at all and everything else is so much window dressing. Unless AP Zilean comes back again where his double bomb combo just kills you.
 

Xanele

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May 12, 2015
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The Wykydtron said:
He's going to be the most buggy shit ever on launch. Considering they couldn't even code Azir's ult properly until after multiple patches of fixes when all his ult is is a wall that pushes people away from him, time manipulation will break their spaghetti code i'm positive of it. See also Syndra, a character who required three patches of straight buffs and fixes in a row to even be remotely viable. Riot have a hard time implementing their cool little ideas let's put it that way.

On the bright side, Ekko cannot possibly be worse than Bard.
Didn't the same guys who created the original Dota create League of Legends? I think Weaver was around before League, so let's assume he essentially coded weaver, and he's essentially working on coding Ekko now. What could possibly go wrong :p

And what's with all the Bard hate XD he's only slightly completely useless as a competitive support lol

I've heard his damage output is broken because of his passive, so if they don't change that he's gonna be an instaban in ranked for a few weeks :|
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
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Xanele said:
The Wykydtron said:
He's going to be the most buggy shit ever on launch. Considering they couldn't even code Azir's ult properly until after multiple patches of fixes when all his ult is is a wall that pushes people away from him, time manipulation will break their spaghetti code i'm positive of it. See also Syndra, a character who required three patches of straight buffs and fixes in a row to even be remotely viable. Riot have a hard time implementing their cool little ideas let's put it that way.

On the bright side, Ekko cannot possibly be worse than Bard.
Didn't the same guys who created the original Dota create League of Legends?
No, not exactly. There are a lot of people who worked on DotA over the years. It has been pretty much passed down a bunch of times and a lot of other contributions as well. However, there are a few people who more or less owned the project at various points in time. The one who is employed at Riot Games is Guinsoo - not the same person who created the original DotA, per se, but he was the owner of the project DotA: Allstars, which is the version coming after the Frozen Throne expansion. It is the most popular version and what most people refer to when DotA is mentioned, but still - the original original DotA was called that with no subtitles and was a vanilla Warcraft 3 map.

Xanele said:
I think Weaver was around before League, so let's assume he essentially coded weaver, and he's essentially working on coding Ekko now.
He didn't - Guinsoo wasn't working on DotA any more by the time Weaver was included.
 

Xanele

New member
May 12, 2015
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DoPo said:
No, not exactly. There are a lot of people who worked on DotA over the years. It has been pretty much passed down a bunch of times and a lot of other contributions as well. However, there are a few people who more or less owned the project at various points in time. The one who is employed at Riot Games is Guinsoo - not the same person who created the original DotA, per se, but he was the owner of the project DotA: Allstars, which is the version coming after the Frozen Throne expansion. It is the most popular version and what most people refer to when DotA is mentioned, but still - the original original DotA was called that with no subtitles and was a vanilla Warcraft 3 map.

Xanele said:
I think Weaver was around before League, so let's assume he essentially coded weaver, and he's essentially working on coding Ekko now.
He didn't - Guinsoo wasn't working on DotA any more by the time Weaver was included.
Welp, I know nothing about the politics of Dota and League :D thanks for clearing it up, my understanding of it was very 2D
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Xanele said:
The Wykydtron said:
He's going to be the most buggy shit ever on launch. Considering they couldn't even code Azir's ult properly until after multiple patches of fixes when all his ult is is a wall that pushes people away from him, time manipulation will break their spaghetti code i'm positive of it. See also Syndra, a character who required three patches of straight buffs and fixes in a row to even be remotely viable. Riot have a hard time implementing their cool little ideas let's put it that way.

On the bright side, Ekko cannot possibly be worse than Bard.
Didn't the same guys who created the original Dota create League of Legends? I think Weaver was around before League, so let's assume he essentially coded weaver, and he's essentially working on coding Ekko now. What could possibly go wrong :p

And what's with all the Bard hate XD he's only slightly completely useless as a competitive support lol

I've heard his damage output is broken because of his passive, so if they don't change that he's gonna be an instaban in ranked for a few weeks :|
Never underestimate the power of Rito's spaghetti code after 5 years of new mechanics,tweaks, updates, weird coding interactions between new and old characters etc etc. I would love to see the notation in that thing if they ever release the code for viewing cuz League was pretty simple when it first started and even then some crazy shit could be done. Blitz could hook Baron over the wall, Poppy could push Baron into her team's fountain, there was once an unlimited death Yorick bug where he would just die endlessly in his ult and feed so much gold to the enemy team per second and there was nothing he could do about it and so much more... Aniva once had a (very, very short) time where her Q stun was global so she could sit in base and hit Q whenever it was up and everyone on the enemy team would be hit by it.

Still seeing Azir's ult on release was funny, fond memories of a Gnar glitching around because the ult had trapped him between a jungle wall and the solider wall and he was just bouncing off the wall, onto the jungle wall then back onto the wall which bounced him back onto the wall and so on. This happened for like 7 seconds or however long his level 3 ult duration is, we all stood and watched before we killed him it's was hilarious.

 

RJ 17

The Sound of Silence
Nov 27, 2011
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Thetwistedendgame said:
In case you felt like updating this topic, Ekko's kit has been revealed:

http://na.leagueoflegends.com/en/page/champion-reveal/ekko-boy-who-shattered-time

Passive: Another "bonus after x attacks" passive. After every 3rd attack against the same target deals bonus damage and slows the target. If it's a champ, Ekko gets a movement speed bonus.

Q: Delayed slowing boomerang. Throw out mcguffin, dealing damage in a line. At max range it stops and creates a small AoE that slows all hostile units inside it, it then flies back to Ekko dealing damage to enemies it hits along the way.

W: Creates an AoE slow zone in target area. If Ekko enters the zone, it detonates to stun all hostile targets inside and grant Ekko a shield.
Comes with a built in passive that increases Ekko's damage against low-health targets.

E: Double Dash. Dash a short distance. Ekko's next basic attack causes him to blink to his target within a short range.

R: Bit hard to explain this one as I'm not quite certain how it'll actually function...at least part of it. Once activated, a "ghost" Ekko follows all over Ekko's movements, delayed by a few seconds. Once the time expires, Ekko teleports to his "ghost's" current position, regaining some health and mana that was lost during the ult and dealing AoE damage around the place where he appears. However, the official description says that he becomes invulnerable and untargetable for a short period...so I don't see how he could lose any health. >.>

As for Bard, I've seen him do some pretty sweet things with his portal gun!..........but my praise for that is negated by all the times his ult has completely ruined one of my Kat ults. >.>