Zhukov said:
I'll be curious to see how they implement that power set.
It would be easy enough to let you use an ability to 'save' then again to reset yourself to that location and status, which is what Mr Mohawk there appears to be doing (pull chain to save, twist dial to revert.) So you let an enemy burn their cooldowns, then reset and go to town on them.
However, I can't see them letting you rewind the whole game, even just a few seconds. That seems like a bit much.
Maybe it has an AoE, or you target one enemy and rewind just yourself and them.
Well, at least I'm interested now.
In Dota there are few abilities that do time rewind of some sort:
Disruptor's Glimpse teleports a target where it was 4 seconds ago. Great to cast on teleporting targets: coming from base? Go back there.
Going to base? You'll come back.
Weaver's Time Lapse instantly rewinds him to the state he was 5 seconds ago - that includes position, as well as health and mana levels (yes, this does means it refunds the mana it cost). With Aghanim's Scepter, the ability could be cast on an ally.
Faceless Void has the most abilities that deal with time - most notable are Backtrack - which is a more powerful version of evasion, allowing him to evade any source of damage[footnote]the fluff is that he does a mini rewind when he gets hit to a few seconds before in order to dodge an attack[/footnote] and Chronosphere which completely freezes the time in an area (but doesn't affect Faceless Void).
I'm actually a bit surprised this is the first time similar thing is implemented in LoL. I mean no disrespect, it's just that I expected this to have been already covered. It's not necessary to use the above mechanic but they just illustrate it could be done with relatively normal engine mechanics - there could actally be a ton of twists, like rewinding both yourself an an enemy and then give them a debuff or yourself a buff (or both) to reflect that your character knows what's going to happen.