I'm wondering, if a hypothetical game you helped make was badly created and it got the bad reviews that it deserved, and you had hyped it up before release, what would you do? Do you go ahead and try to promote the game and get people to buy a flawed product? Money still needs to be made to keep losses from being too low.
Then there's the moral issues of selling a game that even the creators thought was bad. That may not be the case usually, since game devs are so invested in their own games that they can't effectively see what's wrong with it.
Then there's the moral issues of selling a game that even the creators thought was bad. That may not be the case usually, since game devs are so invested in their own games that they can't effectively see what's wrong with it.