To many, it is a staple in the video games we play today. I would have to say that roughly 80% of games made for this generation will include voices (im pretty sure the % is off so sue me). I will admit it was a strange transition I had to go through when games started to include this (being used to all the text reading I grew up with in the NES and SNES era). At first I thought it was pretty bad after hearing it for the first time(Resident Evil, MegaMan 8). Then I played Starfox 64. I still remember those quotes today. And now that I think about it, those are some good voice acting, especially back then.
Nowadays, games will feel cheap without the acting. They apparently lose credibility and points when they get "reviewed" for not having voices. I will admit now that I cant help but want voice acting in my games now. But is it still truly necessary? This is what I thought as well until I played LOZ: Twilight Princess. Knowing that there would be no voice acting, I knew this would effect some, including me. But when I was done playing the main quest, I felt that the game didnt miss anything. I was perfectly okay with the new cutscenes while only hearing the music. The story went along smoothly and was engaging to boot. Probably because the way the atmosphere was and how the characters looked and reacted was what gave it a cinematic flare. Im still okay with voice acting though. I just dont think its required for the games. I know it can be used so that it can put a new level in story telling, but is it required. Odin Sphere (which you should know I love) is a phenomonal game. I think what helped its great story was the voice acting which is one best examples out there. Though it may feel melodramatic at parts, it suits the game perfectly, characterwise and storywise.
Maybe some games simply need it to reach its full potential.
I have given you my idea of the subject. What yours?
Nowadays, games will feel cheap without the acting. They apparently lose credibility and points when they get "reviewed" for not having voices. I will admit now that I cant help but want voice acting in my games now. But is it still truly necessary? This is what I thought as well until I played LOZ: Twilight Princess. Knowing that there would be no voice acting, I knew this would effect some, including me. But when I was done playing the main quest, I felt that the game didnt miss anything. I was perfectly okay with the new cutscenes while only hearing the music. The story went along smoothly and was engaging to boot. Probably because the way the atmosphere was and how the characters looked and reacted was what gave it a cinematic flare. Im still okay with voice acting though. I just dont think its required for the games. I know it can be used so that it can put a new level in story telling, but is it required. Odin Sphere (which you should know I love) is a phenomonal game. I think what helped its great story was the voice acting which is one best examples out there. Though it may feel melodramatic at parts, it suits the game perfectly, characterwise and storywise.
Maybe some games simply need it to reach its full potential.
I have given you my idea of the subject. What yours?