JakubK666 said:
Well, gameplay-wise it was better than a lot of leet-looking-uber-engine games(CoD4 and probably Crysis)
cod4, yes. crysis, no. crysis is a game that does something that very few shooters (deus ex and stalker for example) allow, the ability to choose how you want to do things. cod4 and even hl2 and its episodes as well as most shooters all have you follow one very strictly linear, developer defined paths. crysis (for its first 6 levels at least, to a much lesser extent the later levels) allows you to choose exactly how you want to do things. the progression is linear, yes, but the gameplay is very much open ended in a way that so few shooters have ever been. adding the nanosuit into the equation, a gameplay mechanic thats never been done this specific way before in a shooter, adds a lot more depth and choice as well.
MattyDienhoff said:
It's technology was up to date at release, end of story. More importantly, the Source engine not only looks good, but it's far better optimized than most.
the soruce engine is well optimized, espically for when it was released. but today, almost 4 years later its more "well optimized" due to its age. it still looks/can look damn good, but it is an older engine and definitly not anywhere near as advanced as newer engines such as unreal 3, ce2 or id tech 5. that being said though its really outdated. the one thing that source does that none of these do well is the fact that its so customizable, all valve really has to do is update the lighting and physics engines as well as adding in more functionality (all things they are very actively doing as well) and it can easily compete with current engines. valve is, as usual, taking their time with it, but again, all it needs is a few minor updates and its very much on par.
twinnie, the characers in half life 2 have more depth in their character, as well as acting and even coming across as real people more than any other game released period. no game has had characters as sublimly deep as half life 2 does, in every way they come across as real people, from the things they say and how they say them, the emotions they display as well as their pure dedication to their cause.
stompy, cover mechanics are nothing new, games have had them since 2000 at least, granted few if any anywhere near as popular as in gears, but for a first person shooter i aruge they are useless as they take away from the immersion. if you want to take cover in an fps move up behind something and crouch down, much more realistic and intense than cover mechanics.
anyway, episode 2s graphics are dated because for the most part valve is using the same models and textures they used back with half life 2 four years ago. however, if you look at tf2 and portal, or even the hunters in episode 2 even youll see that they are quite well designed and look quite good as well. in terms of gamelay its still ahead of the game despite being more of the same from half life 2. hl2 was a few years ahead of its time, as was half life back in '98. valve put physics as one of the forefronts in hl2, that was four years ago, its just recently been where developers are putting more of a focus on physics, espically physics based gameplay. the level design is top notch, the pacing is quite good and its not too difficult but at the same time not a walk in the park. its so well balanced in every regard its hard not to enjoy. if anything games are just now catching up with half life 2, which was ahead of the times, so no, its not.