Poll: Weapon Carrying Capacity

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WanderingFool

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Apr 9, 2009
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It was probably being done before, but Im sure Halo popularized it, But being limited to only carrying 2 weapons. I remember playing Goldeneye 64 and having a dozen different weapons (and thats not including the akimbo version of those weapons, which doubles that number). I also remember Doom and Duke Nukem 3D and the several WMDs you could carry. So I ask a simple question:

What do you prefer, carrying several weapons, or only having 2?

Personally, I think it depends on the game, so something like COD or Battlefield, I wouldnt be bothered by only 2 guns. But a game like Doom with a 2 gun limit would just suck.

I did a forum search for the past month, and couldnt find anything, but I apologize if there was already an active thread.
 

Gentleman_Reptile

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Jan 25, 2010
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If the game is a great big herpy derp sci-fi shoot fest like Resistance, Halo, or Killzone then I think the developers would be insane not to go nuts with crazy weapons.

Resistance 1 actually did exactly that, and for that reason I still replay it.
 

TheYellowCellPhone

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Sep 26, 2009
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It really does matter on the gameplay style. I find in face paced games such as Team Fortress 2 or DOOM I enjoy having multiple weapons, but in game where health counts and I spend a lot of time in cover, I like the two weapon strategy.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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It makes sense, and makes the gameplay feel more personal. I always felt it should be whatever you can have in your hands, two pistols at your hips, and one bigger gun on your back.
 

bob1052

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Oct 12, 2010
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A game like fallout would be absolute shit with only two weapons. A game like call of duty would be absolute shit with 8 weapons.

It depends.
 

Evilsanta

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Apr 12, 2010
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Hell, Ninja'd by the open. As you wrote yourself depends on the game.

But I prefer a shitload of weapons as I want give some veriaty on how I kill mooks.
 

iLikeHippos

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Jan 19, 2010
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When you find a game that only allows two weapons, you can tell that the game maker either

A) Has no imagination to come up with a "use the ether as a weapon storage" or

B) Wants to restrict the game-play and shooting to certain tactics.

Either way, I welcome both ideas. I love using the ether for my daily needs! And/Or what's wrong with being forced to think tactically?
 

dogenzakaminion

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Jun 15, 2010
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'i think it depends on the weapons more than the game. With games like CoD or Battlefield, where everything is either a machine gun in varying sizes or a shotgun, there really isn't a point to carry more than two. One machine gun that you like and on "other". In games where the guns are all varied and insane like Half-life or Duke Nukem, it would be a shame not to have all of them to use whenever you like.
 

ryai458

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Oct 20, 2008
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I like what brink is going to do a small body type can carry smg and a pistol, medium can carry assult rifles and lower, and heavy can carry heavy waepons and a lighter gun.
 

Zenkem

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May 3, 2009
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Multiple weapons, definately. If a game is going to have realistic carrying capacity, it really should act like carrying capacity, not an artifical limit. Stalker is a good example of doing that right; you can have a main weapon, holstered gun, and whatever you can fit in your inventory.

For most purposes though, a game with healthbars and aliens really shouldn't impose realism by limiting the players creativity.
 

Midnight Crossroads

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Jul 17, 2010
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In general, I prefer games where you can carry an entire arsenal on your back. I feel it allows games to be developed with more dynamic challenges which require changing your weapon on the fly to suit the situation.
 

Blights

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Feb 16, 2009
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The fact Bulletstorm had a restriction annoyed me, I'd have prefered to have all on hand TBH.

Though on a game like Battlefield or Halo, I'm fine with it, after all, all I really need on Battlefield is a shotgun.
 

Katana314

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Oct 4, 2007
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2 guns keeps things somewhat simple. For instance, level-selecting your favorite mission in Call of Duty would become more complicated if it had to figure out which 6 of 17 guns you had at that point in the game.
 

Ymbirtt

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May 3, 2009
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Having two weapons is much better for more simplistic shooters, since you can pretty much stratify each situation into being "Better for weapon one" or "better for weapon 2". I remember Thing-Thing Arena 4 did this fairly well, and stopped you fussing over which weapon you should be using so you could instead focus on shooting things. If you want the player to start thinking about themselves a bit more, allowing people to carry an entire arsenal could well work out better.
 

number2301

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Apr 27, 2008
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Multiple weapons everytime, FPSs can be balanced for 2 weapons in the same way they can be balanced for regenerating health. But the old way with its greater complexity is better.

I like having a fist, pistol, shotgun, assault rifle, advanced assault rifle, sniper rifle, rocket launcher and BFG to hand. That way I get to choose the best weapon for the situation, I get to manage the ammo of my various weapons and the developer can decide to throw a hovering death copter or epic alien at me without having to signpost it by stacking up some rocket launchers in the previous room.