I was watching tv when I saw a commercial for GTA:Chinatown Wars(the one that mentions the bailout). When I saw that it made me think of what it would be like to play a game about the economy crashing or small businesses failing. That's when I came up with the idea of a RPG about our economy. I also wanted to include issues like healthcare and basically make a game about modern society and politics(but from a "fun" perspective). I call this RPG Turmoil.
The game's basic mold uses mechanics used plenty in games but the story and style is what sets it aparts. It has character classes just like Final Fantasy and skills like Mass Effect. But the way it presents them(as actual jobs) is what makes it different. By learning certain skills(say driving or persuasion) you qualify for jobs(say a Service Writer or Assistant Manager). The job itself gives you a salary(monetary rewards) and benefits(a company car or healthcare for example). I know it sounds boring but I honestly think I've found ways to make it interesting. The Service Writer job has you working up front at an auto repair shop by day but operating a chop shop at night. The Assistant Manager(a job you get working at some of the clubs and stores) usually involves preventing fights from breaking out or securing deals between the business and it's "undergroud" associates(more on that later.
From what I've written above you probably can guess the game's story has something to do with crime and other seedy activities. I chose this because I honestly believe our economy is being ruined because of misbehavior hence I decided on morally questionable gameplay. Despite the theme Turmoil has plenty of shooting and convential gameplay.
Now I give you my problem. I've tried my best to make the game entertaining but I'm not so sure about it. Is a game about subprime mortgages and recessions fun? Do people really want these kinds of themes in their story? Please give me feedback on the game.
The game's basic mold uses mechanics used plenty in games but the story and style is what sets it aparts. It has character classes just like Final Fantasy and skills like Mass Effect. But the way it presents them(as actual jobs) is what makes it different. By learning certain skills(say driving or persuasion) you qualify for jobs(say a Service Writer or Assistant Manager). The job itself gives you a salary(monetary rewards) and benefits(a company car or healthcare for example). I know it sounds boring but I honestly think I've found ways to make it interesting. The Service Writer job has you working up front at an auto repair shop by day but operating a chop shop at night. The Assistant Manager(a job you get working at some of the clubs and stores) usually involves preventing fights from breaking out or securing deals between the business and it's "undergroud" associates(more on that later.
From what I've written above you probably can guess the game's story has something to do with crime and other seedy activities. I chose this because I honestly believe our economy is being ruined because of misbehavior hence I decided on morally questionable gameplay. Despite the theme Turmoil has plenty of shooting and convential gameplay.
Now I give you my problem. I've tried my best to make the game entertaining but I'm not so sure about it. Is a game about subprime mortgages and recessions fun? Do people really want these kinds of themes in their story? Please give me feedback on the game.