Poll: What do you want from Blizzard after Starcraft 2?

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goodpoltergeist

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Oct 9, 2007
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Duck Sandwich said:
I want Starcraft Ghost. That game had some good potential to be a cool game with good use of Starcraft elements, as opposed to some shit game that relies on name alone to sell.
I'm not sure you realized this...but...

that's what SC:Ghost was doing...
 

goodpoltergeist

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Oct 9, 2007
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gnaw said:
I'm still waiting for the Warcraft adventure game they announced shortly after Warcraft II.

You mean the one that eventually evolved into WC3 and WoW story lines?

The storyline was far too important to disregard, however, as it set the stage for the entire Horde campaign in Warcraft III. It was later adapted into the book Lord of the Clans, released. Star Trek novelist Christie Golden was then hired to write the novelisation based on scripts and outlines provided by WarCraft universe co-creator, Chris Metzen, and had to be completed within six weeks. The book was released under the title Lord of the Clans about a year prior to Warcraft III
Also, a lot of the story line is explored in CoT: Durnholde. SO...WoW eats everything.

http://www.wowwiki.com/Warcraft_Adventures
 

jezcentral

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Nov 6, 2007
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My pref is for MMO Starcraft, but I don't care what they do. It would be great, either way.

The only one I don't think you will from them is a World Of Diablo, as it would be too similar to WOW. (I'd still play it, mind).

J
 

PurpleRain

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goodpoltergeist said:
Duck Sandwich said:
I want Starcraft Ghost. That game had some good potential to be a cool game with good use of Starcraft elements, as opposed to some shit game that relies on name alone to sell.
I'm not sure you realized this...but...

that's what SC:Ghost was doing...
If they scraped SC: Ghost and redid it from the start. That would be great. StarCraft meets Splinter Cell.
 

Xanrae

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Jan 26, 2008
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Hellgate was garbage because Bill Roper's team had never heard of project management, they just came together and started writing code.

The reason why Blizzard games are considered 'the best' is not because they have the best developers, but because they actually wait until a game is finally good enough to be worth playing before they release it. Remember how awful Starcraft was before the engine rewrite.


A FPS from Blizzard would be unlikely, because Blizzard games typically have an extraordinarily long life and FPS games are usually over in a few hours.

I suspect that Blizzard will announce a Diablo or Starcraft MMO when World of Warcraft subscriber numbers finally start to drop. They will not give up the easy money of a high profile MMO, and making Diablo 3 free to play would equal shooting themselves in the piggybank.

My money is on a Starcraft MMO.
 

Saskwach

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Nov 4, 2007
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My wishes have already been mentioned. Starcraft: Ghost because it sounded like a good stealth game (which I like) with some interesting action set pieces (though I hope they wouldn't force us to go all guns blazing).
Oh and also some kind of acknowledgement that Warcraft~Warhammer and Starcraft~Warhammer 40k. Just so the Blizzard fanboiz could get over themselves. Blizzard is many things but definitely not innovative.
 

Xanrae

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Jan 26, 2008
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Starcraft is much farther removed from 40K than Warcraft from Warhammer (Blizzard were denied the Warhammer IP when the game was almost finished; Starcraft started out as some sort of Starship Troopers clone and did not even have the Protoss until later).

40K is overrated anyway. Orcs with bulldozers and space elves? There is suspension of disbelief and then there is stretching the imagination until it breaks. 40K ranks right after Hellgate: London in the way it makes fun of its own storyline and the people who, I dunno, might want to immerse themselves in it.

At least the Starcraft universe is somewhat believable. If you still maintain that it is a '40K ripoff', they improved on it big time. And honestly, the ideas of a slimy bioterror race and a race of psi demigods are not rocket science.
 

EzraPound

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Jan 26, 2008
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Diablo II = Crap.

Warcraft III = Passable crap.

WoW = Passable crack.

A new IP, obviously. Or they could just close. That might be preferable.
 

Masked Designer

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Jan 26, 2008
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I'll take Rock N' Roll Racing 2, please. Maybe the blokes will actually do it too, if they aren't too busy obsessing over their flying mounts that is.
 

warli

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Jan 26, 2008
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Blizzard officially announced they are forming a team to develop a next gen MMO so we know that's in the cards. Based on the evolution of the game elements from Diablo 2 (think talent tree, mana/health, mobs, loot, questing, small group multiplay etc) to Wow (all the same, just bigger, more peeps and 3d), I have to think that they will keep this "game framework" and just continue to push it to the next level.

Put this framework on the darker world of Diablo with plenty of lore, put on a nicely advanced graphics engine, make more involved and interesting quests and there you have it. There will have to be other innovations to draw people away from Wow, but my point is that I don't think we can EVER expect a single player Diablo 3 as the days of yore.

Wow will get stale due to the limitations of the current framework and Blizzard will be ready with another MMO to stay on top. There must be overlap so that someone else doesn't come along and eat their lunch. Even if Wow lost 75% of the current subscriber base that leaves a couple million so I'm sure the servers will be up for many years to come.

Best guess - Order of releases:
Starcraft 2 - Q208
WotLK Wow expansion - Q408
Diablo MMO - Q1 2010

A Starcraft MMO would be interesting, but do they have the lore for it?

Warli,Skywall
 

ReepNeep

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Jan 21, 2008
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Xanrae said:
Starcraft is much farther removed from 40K than Warcraft from Warhammer (Blizzard were denied the Warhammer IP when the game was almost finished; Starcraft started out as some sort of Starship Troopers clone and did not even have the Protoss until later).

40K is overrated anyway. Orcs with bulldozers and space elves? There is suspension of disbelief and then there is stretching the imagination until it breaks. 40K ranks right after Hellgate: London in the way it makes fun of its own storyline and the people who, I dunno, might want to immerse themselves in it.

At least the Starcraft universe is somewhat believable. If you still maintain that it is a '40K ripoff', they improved on it big time. And honestly, the ideas of a slimy bioterror race and a race of psi demigods are not rocket science.
As to your first point: you basically just stated that it IS a clone. They just had to change the names and a few minor details. Presto! Their own 'universe'. (I'd never actually heard that about them working with Games Workshop before. Are you referring to the first Warcraft game?)

As to the second: I actually like 40k for those reasons. It is at once extremely campy (usually when the orks are involved, god bless them) and dead serious (generally the imperium).

As to the third: I'll admit that starcraft requires less suspension of disbelief, however the Zerg are LITERALLY the Tyranids with a different origin story. They even LOOK the same. The Hydralisk is a direct rip with no changes warrior brood tyranid with scything talons and a spinefist. The protoss are a weird amalgam of the tau, eldar and space marines in visual style, society and gameplay. They even found a roundabout way to get Chaos into the game (bound to their space marine analog of course).
 

Duck Sandwich

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Dec 13, 2007
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goodpoltergeist said:
I'm not sure you realized this...but...

that's what SC:Ghost was doing...
I actually thought it looked like a good game in its own right, with things like shooting the pipe that connected the firebat's fuel tank to his armour to make it explode, calling in units for support, and the timed button-press stealth kills. Then again, there wasn't that much that was revealed about the game, so it's quite possible that it could have turned out to be crap.
 

Dectilon

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Sep 20, 2007
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goodpoltergeist said:
Duck Sandwich said:
I want Starcraft Ghost. That game had some good potential to be a cool game with good use of Starcraft elements, as opposed to some shit game that relies on name alone to sell.
I'm not sure you realized this...but...

that's what SC:Ghost was doing...
I'm not sure I agree. I mean, if it had been another developer licensing it, then sure, that would be what I'd be expecting, but the multi-player of Ghost really did sound fun. Zergs that can morph into other units on-the-fly, Ghosts that sneak around invisible with sniper rifles, protoss that... I don't think they got as far as talking about them.

Btw, I think StarCraft is closer to Aliens vs Predator than Starship Troopers : P I mean, Predator/Zealot, they look almost exactly the same. They even have the same "hair".
 

Dectilon

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Sep 20, 2007
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Aren't cerebratres supposed to be like, large slugs? They aren't technically immobile, it's just that they have no reason to move ^^
 

CarlosYenrac

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Nov 20, 2007
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I'd choose Diablo 3, but I'm already playing that- they just stripped away the story (like there was really much of that...), and put a Warcraft skin over the top.
So that leaves WoS- which i don't think would work, WC4- which isn't going to happen for all the reasons previous posters have explained, and a new IP...
So my vote goes to The Lost Vikings 3. Come on Blizz, bring the boys back.
 

hamletpunk

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Jan 28, 2008
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Bocca said:
I want finlly a GOOD GAME from Blizzard. Nothing else :)
E: There is coming a mmorpg like Diablo from Diablo team. I just cant remember the name.
if this was answered already sorry for the repetition
the old Diablo team are the one who made Hellgate: London, which is an awesome mmo and i highly recommend it if for no other reasons than the setting and the fact they did away with that retarded loot system from Diablo 2
 

WhiteFangofWhoa

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Jan 11, 2008
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Dectilon said:
Aren't cerebratres supposed to be like, large slugs? They aren't technically immobile, it's just that they have no reason to move ^^
Questgivers in WoW never move either. And Zerg don't neccessarily need instructions from a Cerebrate- the Zerg Overlords supposedly transmit a Cerebrate's telepathic commands to their minions. That is, of course, until there are too many minions and you must... yeah. Couldn't resist. ;)

Additionally, since Zerg communications are telepathic and instantaneous, it could be a unique adavantage to them to be able to gain missions long-distance.