Poll: What happens to DmC/DMC next?

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dmv

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Oh I'm sure you're thinking "oh god not another DmC qq thread."
Well, regardless of whether I liked the game or not.(My reaction would be "meh") Capcom has stated during the development cycle that it would return to the original franchise if the reboot did poorly or there was a decent amount of demand for a continuation. The reboot isn't doing very well, not poorly but not great.
So, seeing as how capcom is more than willing to shell out for sequels to games that didn't do very well(looking at you lost planet). It's not a stretch of the imagination to think a sequel is or will be in the works.
But see now here's the issue: which universe do you set the sequel in.
The original DMC universe of which the laws of time & continuity do not exist.
Or the new DmC universe. Ideally I would have liked the reboot universe with improved combat, but during the end of DmC limbo is destroyed. This means that there would be no breathtaking environments that could only exist in limbo. Unless they wanted to take a steamer on the plot they painstakingly put together.
Personally I think it'd be awesome if capcom made a game centered around sparda, in which the later events of "DMC" aren't discussed nor the series mentioned. You wouldn't upset the fan base and you would have a stand alone game that gamers could approach without the disadvantages of being part of a lesser known franchise. I should probably specify that this would be the sparda from the originals and not the one that buggers off and fucks an angel, eventually ending up in a gimp suit.
How do you think capcom should proceed? How would you set up a sequel?
 

roushutsu

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Mar 14, 2012
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I gotta agree with you on the prequel idea, regardless if you wanna use the original or new universe. Playing as Sparda would be an interesting take on things.
 

DoPo

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Jan 30, 2012
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I do want to see more of the original Devil May Cry - I feel it has lots of untapped potential and story. I'm not saying the reboot doesn't but...I keep wandering - why did it need to be a reboot? Few name changes and it could have been a new franchise altogether, then we wouldn't be having this thread (or many others). What was the point of the reboot when pretty much nothing ties the two continuations together, yet they are forced to share the same spotlight?
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Well I found the reboot to be the best DMC game so far. Shoot me now. The level design wasn't fucktarded like DMC4's random backtracking and DMC3's 24/7 Gothic Castle with endless key puzzles.

The awesome relationship between Dante and Vergil is the huge saving grace for that entire game for me to be honest. It 100% makes the game good on its own. I just loved Vergil as a character to be honest.

"Foolishness, Dante. Foolishness."

I wouldn't mind either DMC5 or DmC2 really. Probably would prefer DmC2 and there will be one if the sales are high enough so hopefully that happens. Maybe. I think DmC ended well enough for it to not need a sequel so randomly pulling a Bioshock 2 for the sake for profits would be annoying.

The reboot levels are mostly linear (good thing, key puzzles suck) with interesting environments, FUN platforming (non sloppy platforming in MY Devil May Cry?!) and the combat system is beaten only by Bayonetta in terms of fun.

Oh and it had the best overall narrative and character development out of all the DMCs. I was actually thinking that all the haterz might be on to something when the very first mission was Dontay being an absolute bellend for the entire mission and following cutscenes. Christ.

Lol jk he gets considerably better after mission 2 and only gets more likable. Though that scene with the mop on his head will have made some people go pure Rage Mode i'm sure, probably hurled a 360 out the window in some cases. I lol'd

I hear what people are saying about why it didn't need to be a Devil May Cry game but i'm not one to question why a game this awesome exists and it would be hard to sell a new hack and slash IP when people would say "why not a DMC5 if you're making a hack and slash?"

I will say I have no idea why there's so much swearing. It is a bit odd to say the least. I get what they were going for with the Succubus boss fight in particular but the execution could have been better. I can draw the line at, and I quote:

"Fuck you"

"Fuck you!"

"FUCK YOU!"

Not sure if it was funny or slightly tragic or both. I enjoyed the bit with the egg timer before that though.

Oh and the Dante/Vergil fight at the end? Fucking brilliant.
 

Rawne1980

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There is only one slight problem with playing as Sparda from the original series....

He's so overpowered it's unreal.

He beat the crap out of Mundus and his minions on his own and then locked himself up because he knew he was too powerful.

He then escaped his own prison and reigned over humanity ... before settling down with a human lass and spawning Dante and Vergil.

So basically you would turn on the game, one shot everything and then get laid.

I'm not saying it's a terrible idea but I do struggle how you could fit playing as Sparda while making it a challenge considering how powerful he is.

Considering how the new DMC ended there is still room to slap a sequel on. It ended in a perfect sequel setting.

Now, while i'm not a fan of the new characters the plot wasn't too awful (and for fucks sake Ninja, make the next one harder if you get to do another ... even on Dante must Die it was a piece of piss).
 

T_ConX

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Mar 8, 2010
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Some reboots just suck.

They happen because design decisions were made by asking a focus group of 14 year-old's what they think is cool and edgy. Don't believe me? Well, then feel free to provide an explanation for this reboot:


DmC is to the Devil May Cry series what Faces of Evil is to the Legend of Zelda series. Years from now, we'll refer to this game as DMC '13, the same way we refer to that one Sonic game as Sonic '06, or how Kaiju fans refer to that shitty Matthew Broderick movie as Godzilla '98.
 

Diablo2000

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Aug 29, 2010
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T_ConX said:
Some reboots just suck.

They happen because design decisions were made by asking a focus group of 14 year-old's what they think is cool and edgy. Don't believe me? Well, then feel free to provide an explanation for this reboot:


DmC is to the Devil May Cry series what Faces of Evil is to the Legend of Zelda series. Years from now, we'll refer to this game as DMC '13, the same way we refer to that one Sonic game as Sonic '06, or how Kaiju fans refer to that shitty Matthew Broderick movie as Godzilla '98.
You are pushing it a bit Sonic 06 is awful because the game is so broken that is nearly unplayable. And Godzilla from 98 is alright everytime the giant lizard is destroying New York or Jean Reno is in there, the rest of the movie however is bad... Real bad.
Not the case with the new DmC, it's actually a alright game, not perfect or even excelent, it's good, it's not the awful piece of shit that some make out to be.
 

AgentCooper

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T_ConX said:
Some reboots just suck.

They happen because design decisions were made by asking a focus group of 14 year-old's what they think is cool and edgy. Don't believe me? Well, then feel free to provide an explanation for this reboot:



DmC is to the Devil May Cry series what Faces of Evil is to the Legend of Zelda series. Years from now, we'll refer to this game as DMC '13, the same way we refer to that one Sonic game as Sonic '06, or how Kaiju fans refer to that shitty Matthew Broderick movie as Godzilla '98.
No, That show happens to follow the mid 2000's "extreme" phase that was short lived with similar shows of that time.
 

TehCookie

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In case my position wasn't obvious in any of the other threads, they should go back to the original timeline. There are several prequels they could do, the Sparda one you mentioned, or one about Vergil fighting his way through hell to challenge Mundus (even though we know how it ends, think of FF Crisis Core, you know the ending but it's still a good journey), or a new game fleshing out Nero's background as long as they improve his combat or keep Dante in it.

Honestly I think the best idea would be to keep both, have DmC be the alternate reality journalist said and keep the old series separate from it. So we get a DMC5 and DmC2. That way everyone is happy!
 

AgentCooper

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TehCookie said:
In case my position wasn't obvious in any of the other threads, they should go back to the original timeline. There are several prequels they could do, the Sparda one you mentioned, or one about Vergil fighting his way through hell to challenge Mundus (even though we know how it ends, think of FF Crisis Core, you know the ending but it's still a good journey), or a new game fleshing out Nero's background as long as they improve his combat or keep Dante in it.

Honestly I think the best idea would be to keep both, have DmC be the alternate reality journalist said and keep the old series separate from it. So we get a DMC5 and DmC2. That way everyone is happy!
I like the idea of having two ongoing Devil series. I'm curious to know how financially feasible that would be for Capcom.
 

dmv

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The Wykydtron said:
Well I found the reboot to be the best DMC game so far. Shoot me now. The level design wasn't fucktarded like DMC4's random backtracking and DMC3's 24/7 Gothic Castle with endless key puzzles.

The awesome relationship between Dante and Vergil is the huge saving grace for that entire game for me to be honest. It 100% makes the game good on its own. I just loved Vergil as a character to be honest.

"Foolishness, Dante. Foolishness."
I agree, vergil's character was much more developed. When I talk about DmC's design I usually say something the lines of divorcing the weabo aesthetic, which is most prominent in vergil's character. As for it being the best in the series? I'll cover that in a bit. Dante and vergil's relationship does make the game much stronger. I ended the game liking vergil much more than I liked dante.
The Wykydtron said:
I wouldn't mind either DMC5 or DmC2 really. Probably would prefer DmC2 and there will be one if the sales are high enough so hopefully that happens. Maybe. I think DmC ended well enough for it to not need a sequel so randomly pulling a Bioshock 2 for the sake for profits would be annoying.

The reboot levels are mostly linear (good thing, key puzzles suck) with interesting environments, FUN platforming (non sloppy platforming in MY Devil May Cry?!) and the combat system is beaten only by Bayonetta in terms of fun.
I think that's a matter of opinion, I found the puzzles in dmc3 to be a great use of pacing. The combat system is unfortunately where it falls short. Mostly due to the lack of a lock-on function causing havoc on the series' control scheme. The weapon system was also inferior to 3/4(dante). Bayonetta was a button masher with bullet time, a really fun button masher but really a button masher at heart.
The Wykydtron said:
Oh and it had the best overall narrative and character development out of all the DMCs. I was actually thinking that all the haterz might be on to something when the very first mission was Dontay being an absolute bellend for the entire mission and following cutscenes. Christ.

Lol jk he gets considerably better after mission 2 and only gets more likable. Though that scene with the mop on his head will have made some people go pure Rage Mode i'm sure, probably hurled a 360 out the window in some cases. I lol'd
Best overall narrative? yes. Best character development? Astonishingly enough probably not. DMC3's dante started out quite apathetic and developed more than DmC's dante did.
The Wykydtron said:
I hear what people are saying about why it didn't need to be a Devil May Cry game but i'm not one to question why a game this awesome exists and it would be hard to sell a new hack and slash IP when people would say "why not a DMC5 if you're making a hack and slash?"
Heavenly sword got the royal press treatment before release and it was complete crap. This game is amazing(as a seperate IP) and probably would have generated more buzz than "another devil may cry game". I don't think anyone would say that, but in the interest of clarity I'll include this:
You could say the same exact thing about ninja gaiden.(yeah uh, not 3)Which has a much different pacing and game play mechanic/style than devil may cry. I think this would have been a splendid addition to the genre, one that isn't exactly over saturated. It would have free'd up ninja theory a bit to take even more creative control.
The Wykydtron said:
I will say I have no idea why there's so much swearing. It is a bit odd to say the least. I get what they were going for with the Succubus boss fight in particular but the execution could have been better. I can draw the line at, and I quote:

"Fuck you"

"Fuck you!"

"FUCK YOU!"

Not sure if it was funny or slightly tragic or both. I enjoyed the bit with the egg timer before that though.

Oh and the Dante/Vergil fight at the end? Fucking brilliant.
A general rule of thumb of a sequel is to not be one-upped by your predecessor. The boss fights in DmC? Garbage. Yeah, i liked the vergil fight quite a bit(vergil and the succubus seemed to be the only decent bosses, a term i use very loosely). But the arkham fight from DMC3 is far better than mundus, spectacle fight asside. The same can be said of the vergil fight, though there's a far smaller gap in spectacle.
DmC reminded me of a cross between heavenly sword and bayonetta. Bayonettas flash with heavenly swords "meh" combat system with, a lovely well-crafted story on top.
Still peeved at what they did to sparda. His character rework was far worse than what dante got hit with.
 

dmv

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Rawne1980 said:
There is only one slight problem with playing as Sparda from the original series....

He's so overpowered it's unreal.

He beat the crap out of Mundus and his minions on his own and then locked himself up because he knew he was too powerful.

He then escaped his own prison and reigned over humanity ... before settling down with a human lass and spawning Dante and Vergil.

So basically you would turn on the game, one shot everything and then get laid.

I'm not saying it's a terrible idea but I do struggle how you could fit playing as Sparda while making it a challenge considering how powerful he is.

Considering how the new DMC ended there is still room to slap a sequel on. It ended in a perfect sequel setting.

Now, while i'm not a fan of the new characters the plot wasn't too awful (and for fucks sake Ninja, make the next one harder if you get to do another ... even on Dante must Die it was a piece of piss).
Yeah they'd have to do something a bit different. But hey theres plenty of wiggle room(probably closer to roll room) in sparda's story. Keeping his power true-to-form and still allowing for a difficult game would be the trick. Details are vague as to how it happened so they could add just about whatever they wanted along the way.
 

Rawne1980

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dmv said:
Yeah they'd have to do something a bit different. But hey theres plenty of wiggle room(probably closer to roll room) in sparda's story. Keeping his power true-to-form and still allowing for a difficult game would be the trick. Details are vague as to how it happened so they could add just about whatever they wanted along the way.
Thing is i'm not against the idea of a Sparda game.

There isn't much detail about him in the lore at all so getting the whole story would be interesting.

The main part of the lore is Sparda doesn't realise how powerful he's got until after he beats Mundus and his minions to a pulp. He then locks himself up (just to escape again so why he locked himself up i'll never know).

I suppose they could do an "awakening" of power during the last fight, similar to Dante when he gets his devil trigger.

My only worry is that do it in a cheesy way. Taking an already powerful demon general and then making that character even more powerful. It won't be the easiest of tasks.

But, as you said in the OP, it would have to be original Sparda. The Sparda in the new DMC was utter crap.
 

AgentLampshade

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Just imagine Nero having 4 changeable styles, all to do with his Devil Bringer: A melee focused punch-everything style, a grapple style focusing on moving enemies about the field, a blocking style in the same vein as Royal Guard and a Dark Slayer-esque style using Yamato or something. That would be awesome, it opens up Nero's combat abilities and as long as there's a decent enough story behind it, you're looking at another DMC3 here.

The sequel to DmC (and it WILL get a sequel) needs to change a lot in order for me to be interested. I'd like to see style-focused combat, and a fecking lock-on!

Ideally, I'd like to see both games continue, to cater to all fans, but that won't happen. Not a chance.

Regarding the Sparda game, I had the idea that the game would take place half as Mundus' soldier fighting rogue demons or something, and half as Sparda rebelling against Mundus. That way, you can purchase abilities for Sparda before the big moment and he still retains his awesome legacy without damaging the myth.
 

dmv

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Rawne1980 said:
Thing is i'm not against the idea of a Sparda game.

There isn't much detail about him in the lore at all so getting the whole story would be interesting.

The main part of the lore is Sparda doesn't realise how powerful he's got until after he beats Mundus and his minions to a pulp. He then locks himself up (just to escape again so why he locked himself up i'll never know).

I suppose they could do an "awakening" of power during the last fight, similar to Dante when he gets his devil trigger.

My only worry is that do it in a cheesy way. Taking an already powerful demon general and then making that character even more powerful. It won't be the easiest of tasks.

But, as you said in the OP, it would have to be original Sparda. The Sparda in the new DMC was utter crap.
I imagine they could go the route of mundus+hoard and try and work a dynasty warriors kind of fight in. They could also set up a "preliminary" boss fight in which you fight mundus in one form, then another, and eventually his ultimate form in which you carve like a Halloween lantern. As for the lock up, it kind of reminds me of Fringe(if you're familiar with the show) when Walter prevents himself from developing his god complex by cutting out pieces of his brain. But really he just seems too cool a character to keep in the backround. He also used pistols(thanks dmc2, you had some impact on the series after all). Hellgates being open they could easily swap back and forth into hell, which I imagine could have some very interesting design to it. Or incredibly boring, with capcom you really never know who's on shift. I think they mentioned something about him on a horse but if they were to go forward with a game set around sparda I'd hope they'd crop that out. I imagine there would be other generals aswell, providing reasonable of devil arms I'm sure. Oh and I would hope they'd bring back mundus's pseudo-angelic form. Instead of BLARRG BIG SCARY TRASH MONSTER BLARRGH.
 

dmv

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AgentLampshade said:
Just imagine Nero having 4 changeable styles, all to do with his Devil Bringer: A melee focused punch-everything style, a grapple style focusing on moving enemies about the field, a blocking style in the same vein as Royal Guard and a Dark Slayer-esque style using Yamato or something. That would be awesome, it opens up Nero's combat abilities and as long as there's a decent enough story behind it, you're looking at another DMC3 here.

The sequel to DmC (and it WILL get a sequel) needs to change a lot in order for me to be interested. I'd like to see style-focused combat.

Ideally, I'd like to see both games continue, to cater to all fans, but that won't happen. Not a chance.

Regarding the Sparda game, I had the idea that the game would take place half as Mundus' soldier fighting rogue demons or something, and half as Sparda rebelling against Mundus. That way, you can purchase abilities for Sparda before the big moment and he still retains his awesome legacy without damaging the myth.
I didn't like Nero. I found his character boring. Ninja theory hates lock on, so you're better off hoping for a pony made of diamonds than expecting them to add both lock on and a style system.

The sequel to DmC: so lets establish a few things.
1. The ending of DmC removes a lot of the flair from the universe.
2. Capcom has already stated that they're going to go where the money is.
3. DmC isn't selling well. It sold about half the copies DMC4 did in their respective first week.

Yep, two continuing game series in one franchise, ponies and diamonds.

Part of the sparda game is that he also defeat's several of mundus's generals. Ideally sparda's story could span over several games but it seems unlikely that a team would approach the product with that in mind
 

Mister K

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I just hope that both DMC and DmC will coexist, because there is no way the reboot is not getting a sequel.
 

The_Echo

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It occurred to me that, since DmC is a parallel universe of its appropriately-capitalized cousin, it gave way to forgetting all about it if it didn't do as well as hoped.

So, it wouldn't surprise me at all to see the next Devil May Cry being a DMC title.