Nomanslander said:
Terminate421 said:
It doesn't lead to laziness either. Its with accessibility. Who cares about Graphics at this point, normally people who upgrade their PC nearly every year.
People generally and unfortunately do care a lot about graphics. You see as much as the graphics in games has improved. You can't say the same about the AI. With limited processor capabilities. Since the majority of gamers look at the graphics to see game evolution. Console games have forced the industry to focus more on improving on graphics instead of AI. You can't run games like Uncharted on the PS3 with it's graphics and give it a powerful AI because that eats up the processor to no end.
I should have been a bit better on this aspect.
Its mixed based on what developers do and how they hone in with the skills accordingly.
Take Halo: Reach for example. The game looks great. Its not perfect in graphics but its convincing enough and the graphics have a sleak colorful pallette that gives it a unique look to it. Bungie are smart to know that Halo 3 wasn't brilliant on graphics so instead they did what was
Necessary for graphics and then focused Solely on AI to make the AI perfect because in the past, enemy AI was generally smart and well done but nothing mind blowing.
If you've played Reach at all, you can tell from the first time you see them that the AI are fucking einstien. They do more than the typical "Flank and press forward". They surround you based on their enemy type.
Elites know they can kill you and do not hesitate when given the option to fight up close an personal, not just out of might but because their culture does so.
Skirmishers are a new baddy that are on this same level, they tend to be snipers and pick you off where they can, however at close quarters, they bounce around and go after your shields and split up. Snipers are also quite well done, they look for higher elevation.
Brutes are the same as always, stronger cannon fodder with the chieftans going after you when they can.
Hunters are now more prone to using their guns rather than charge in. (Their weakpoint is their back, which they tend to try to protect now)
Grunts are still cannon fodder but actually use squadbased grenade throwing, even committing suicide.
Drones are seen only a few times but they follow similar tactics to skirmishers and Jackals are much the same to drones
I know I went a bit extensive on that whole part but the aspect is clear:
Developers focus their priorities. In this case, Bungie stuck to going with smart AI and great graphics rather than mind blowing graphics and having shooting galleries.
This is also seen with Mass Effect 3 (AI tend to be smart, such as Phantoms and Maurauders)
Gears of war (Their AI are not perfect, but thats only to fit the gameplay, you wouldn't want to attempt to chainsaw someone while they are sprinting away from you)
Even Fallout 3's AI are quite decent (Taking cover when shot, running away when they are fucked, picking up better weapons within the vicinity (I learned that the hard way from the Alien Blaster event))
Consoles are not super computers, but one thing they most certainly teach is:
Flexibility
(Whats funny is I am reminded of an Article Cliff Blezinski was on when he said that the Xbox360 has a limit but developers are still finding ways to making things work.)