Poll: What's your favourite 1v1 fighting game?

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09philj

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I have a love hate relationship with fighting games. On the one hand, I love the variety and colourful casts of characters, and the simplicity of the goal. On the other hand, I suck at them hard. I'm not good at memorising long strings of button inputs, and I generally find executing them hard as well.

This is probably why I like Street Fighter (Specifically Alpha 3) the best. The inputs to pull off a move in Street Fighter are significantly more straightforward, so even though I can only do a Shoryuken about one out of three times, I actually feel somewhat in control.

Soul Calibur is a runner up, as it's probably the easiest game to play without special moves, because the characters tend to move more fluidly than in other fighters.
 

Saelune

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Mortal Kombat. Been cemented truly ever since the 2011 game which made the gameplay back to being awesome. I loved the plot through the 3D games, but it could never decide on how it wanted to play. Now the plot AND gameplay are super awesome, so I can without any conditions say Mortal Kombat is my favorite.
 

Hawki

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Soul Calibur. Best fighting variety what with the weapons system, and the lore isn't too bad. I do say "lore," rather than "story," though, and when I say "Soul Calibur," I only mean SC 1-3. Played a bit of 4, haven't played beyond that.
 

Benpasko

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Arcana Heart 3. I know, I know. It's embarassing. But it's so goddamn good. Regenerating meter and easy supers make it hyper as fuck. You just go and go and go. Plus my girl Saki has charges in all 4 directions.

ALL!

FOUR!

DIRECTIONS!

She has an up-to-down charge on the ground that does an overhead wind god stomp like Anji from Guilty Gear! SO SICK. YOU HAVE TO BUFFER IT OUT WITH A HARD KICK. HWWWWRNG... Dopest charge character ever.

For the breakdown, you do forward-back for a command grab, back-forward for a forward thrusting kick, up-down for an overhead stomp, and down-up for a flash kick. She's great.

Hawki said:
Soul Calibur. Best fighting variety what with the weapons system, and the lore isn't too bad. I do say "lore," rather than "story," though, and when I say "Soul Calibur," I only mean SC 1-3. Played a bit of 4, haven't played beyond that.
You should really try 5. It's the best game in the series, in terms of gameplay. If not for the contentious roster changes, it'd be perfect. Seriously, Talim and Zasalamel are just gone. Everyone else's style has been inherited by some new character, but no tonfa or scythes to be seen. Which I find incredibly bizarre, because those were both pretty popular characters as far as I know. I know Talim was my favorite, until they added Amy in 4 (and then re-removed her in 5...kinda? She has a different name and style, and also amnesia. But it's her.)
 

Saelune

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Benpasko said:
Hawki said:
Soul Calibur. Best fighting variety what with the weapons system, and the lore isn't too bad. I do say "lore," rather than "story," though, and when I say "Soul Calibur," I only mean SC 1-3. Played a bit of 4, haven't played beyond that.
You should really try 5. It's the best game in the series, in terms of gameplay. If not for the contentious roster changes, it'd be perfect. Seriously, Talim and Zasalamel are just gone. Everyone else's style has been inherited by some new character, but no tonfa or scythes to be seen. Which I find incredibly bizarre, because those were both pretty popular characters as far as I know.
5 got rid of stances which ruined Ivy. They mushed her 3 stances together into a mess of a character. They also screwed up the ability to counter, making it a limited use ability, and the plot was a mess, the presentation was a mess. The best gameplay-wise is 2, the best content wise is 3, and the best character creation was 4.

I hope they make a 6 just to fix the mess that is 5. I dont mind removing characters for plot reasons, but they should make all previous styles available for character creation so we can keep our preferred styles.
 

K-sha

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arcana heart as well(good to see it has fans on this forum). followed by nitroplus blasterz/blazblue

this list need more non mainstream fighters. or atleast blazblue/guilty gear should be there since all fighting game fans know about it even if they don't like it.

of this list

Street Fighter
don't like the art style too much. it plays too slow for my taste too, and a game feels odd to me without basic ABC combos, and airdashes, blocks, etc.

Tekken
haven't played it enough to have opinion. I do like some character designs

Soul Calibur
character customization looks interesting. don't like block button and ring outs. I prefer DOA for 3D fighters.

Mortal Kombat
Don't care about it at all. I'll stick to japanese fighters.
 

Benpasko

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Saelune said:
5 got rid of stances which ruined Ivy. They mushed her 3 stances together into a mess of a character. They also screwed up the ability to counter, making it a limited use ability, and the plot was a mess, the presentation was a mess. The best gameplay-wise is 2, the best content wise is 3, and the best character creation was 4.

I hope they make a 6 just to fix the mess that is 5. I dont mind removing characters for plot reasons, but they should make all previous styles available for character creation so we can keep our preferred styles.
Fair.

I'm not really a hardcore Soul Calibur fan, I only ever went hard on 3 because of the amazing character editor with all of the original styles and such to unlock. I actually unlocked all of the characters in that game with the 'play 2000 versus mode matches' method. This was quite some years ago, me and a friend were at the point where we'd play a 1-hit kill match and it was just guard impacts back and forth. Great times.

I never liked 2, so I can't comment on that. I just remember the hype when 5 came out, and FGC people were saying it was the best one. None of my friends or I ever liked Ivy, so I didn't know they messed her up.

K-sha said:
arcana heart as well(good to see it has fans on this forum).
ALL. FOUR. DIRECTIONS.
Seriously, it's an amazing game. You can convert anyone who knows how to play fighting games just by getting them to play it. It's a huge, confusing system, but if you just dive in with friends it's great. I can understand not getting competitive with it, but it's fun as hell for casuals. It's like Skullgirls but anime instead of mvc style. You can always find some new tech to go back and forth with.

I also really love Persona 4 Arena (Kanji is my favorite. A grappler without ridiculous input requirements? Welcome to true terror.) and the aforementioned Skullgirls. Gotta love Filia / Fukua zoning tech with arcing fireballs over ground drills.
 

Saelune

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Benpasko said:
Saelune said:
5 got rid of stances which ruined Ivy. They mushed her 3 stances together into a mess of a character. They also screwed up the ability to counter, making it a limited use ability, and the plot was a mess, the presentation was a mess. The best gameplay-wise is 2, the best content wise is 3, and the best character creation was 4.

I hope they make a 6 just to fix the mess that is 5. I dont mind removing characters for plot reasons, but they should make all previous styles available for character creation so we can keep our preferred styles.
Fair.

I'm not really a hardcore Soul Calibur fan, I only ever went hard on 3 because of the amazing character editor with all of the original styles and such to unlock. I actually unlocked all of the characters in that game with the 'play 2000 versus mode matches' method. This was quite some years ago, me and a friend were at the point where we'd play a 1-hit kill match and it was just guard impacts back and forth. Great times.

I never liked 2, so I can't comment on that. I just remember the hype when 5 came out, and FGC people were saying it was the best one. None of my friends or I ever liked Ivy, so I didn't know they messed her up.
I guess if you main characters they did not mess up it is easier to not notice or care as much. I have a similar issue with Street Fighter V, since they utterly ruined Vega by fundamentally changing how he even works, but Ryu is basically the same, so if you just play Ryu (and most people just play Ryu) then it probably wont matter.

But yeah, for me, V (of both) was super upsetting and I barely played either once it became apparent, compared to the easily hundreds of hours I put in the games before.
 

Benpasko

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Saelune said:
I guess if you main characters they did not mess up it is easier to not notice or care as much. I have a similar issue with Street Fighter V, since they utterly ruined Vega by fundamentally changing how he even works, but Ryu is basically the same, so if you just play Ryu (and most people just play Ryu) then it probably wont matter.

But yeah, for me, V (of both) was super upsetting and I barely played either once it became apparent, compared to the easily hundreds of hours I put in the games before.
Funny, SFV converted me into a Vega main :p
I was planning on playing Bison, but not having psycho crusher was too much of a culture shock for me. Plus that walk speed...
I love stance cancelling between claw and fist, and his V-Trigger is the most beautiful punish. But I can totally understand why the changes would turn someone off. He's a completely different man.
 

Saelune

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Benpasko said:
Saelune said:
I guess if you main characters they did not mess up it is easier to not notice or care as much. I have a similar issue with Street Fighter V, since they utterly ruined Vega by fundamentally changing how he even works, but Ryu is basically the same, so if you just play Ryu (and most people just play Ryu) then it probably wont matter.

But yeah, for me, V (of both) was super upsetting and I barely played either once it became apparent, compared to the easily hundreds of hours I put in the games before.
Funny, SFV converted me into a Vega main :p
I was planning on playing Bison, but not having psycho crusher was too much of a culture shock for me. Plus that walk speed...
I love stance cancelling between claw and fist, and his V-Trigger is the most beautiful punish. But I can totally understand why the changes would turn someone off. He's a completely different man.
I liked that SF did not really change much. If you knew a character in one game, you knew them in all pretty much. But turning Vega from a charge character into a regular input character made him unplayable for me.

Maybe if they add Sagat and dont mess him up I might find joy in the game, but until then, wow that game is bad and I wont be buying SFVI merely out of trust (if I even buy it, Capcom is basically dead to me now)

Edit: They did the same to Charlie and Bison. There are still some charge characters though, so its not even that they removed charging.
 

Silentpony_v1legacy

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ClayFighter 63⅓!! Earthworm Jim fighting Sumo Santa while a Arnold Schwarzenegger cyborg rabbit squares off against an evil Snowman.
 

Benpasko

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Saelune said:
I liked that SF did not really change much. If you knew a character in one game, you knew them in all pretty much. But turning Vega from a charge character into a regular input character made him unplayable for me.

Maybe if they add Sagat and dont mess him up I might find joy in the game, but until then, wow that game is bad and I wont be buying SFVI merely out of trust (if I even buy it, Capcom is basically dead to me now)
They really did away with all charge characters except for Bison. Some characters will still have a charge input, but none of them are fully charge characters. Haven't touched any of the DLC fighters, unfortunately, so I can't comment on them. (SFV has the dubious honor of being the only game to ever bluescreen my computer, which made me more than a little hesitant to boot it up again after that)

Which was fine with me, honestly. I love charge characters, but Street Fighter's charge inputs have always been impossible for me for some reason. Like, I can do any input in any fighting game, I can do crazy KoF inputs and I main a charge character in Arcana Heart. But for some reason, I can't get any charge character's moves to come out reliably in Street Fighter.

But again, I can see how the change would be screwed up for someone who liked playing charges in Street Fighter.

The only thing I disliked about SFV is how boring it is to watch. EVO top 8 the year it came out was like 5 Charlies, and it was the slowest and shittiest Street Fighter EVO I've ever seen.
 

Maximum Bert

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Saelune said:
5 got rid of stances which ruined Ivy. They mushed her 3 stances together into a mess of a character. They also screwed up the ability to counter, making it a limited use ability, and the plot was a mess, the presentation was a mess. The best gameplay-wise is 2, the best content wise is 3, and the best character creation was 4.

I hope they make a 6 just to fix the mess that is 5. I dont mind removing characters for plot reasons, but they should make all previous styles available for character creation so we can keep our preferred styles.
Ivy was pretty different in V but I quite liked her still although she was always more of a tertiary character for me i.e the one I would play after Siegfried (or Nightmare in 2) and Cervantes. I also liked they made parry a limited use now gone were the stupid parry,parry fests that would usually accompany one now it was much more of a big deal to be hit by one and perfect guard replaced it anyway which was a better system overall imo.

Main thing I hated about 5 gameplay wise was the introduction of meter and special moves which really went against the grain of the series imo outside that I found its gameplay better than any except the original SC and possibly 3 arcade (didnt have enough time with arcade version of it).

2,3 (console) and 4 were great fun but were not as good fighting wise with 4 probably being the low point for the fighting (not counting the absolutely horrendous and worst fighter I have ever played SC lost swords).

Outside of good online, good fighting and a fun character creator like 4 V had little else to offer the single player was embarrisingly poor while the character select was a joke seriously who thought removing fighters people loved and adding bad clones (move wise) in was a good idea? I seriously hope Patrokolos and Pyrrha are ret-conned out of existence (and they take up 2 slots each). Basically it was a more robust offering of what SFV launched with.

Each to their own though SC is by far my favourite fighting game series and Soul Calibur is by far my favourite fighter ever made (not just 1 v 1). SF2 Turbo is my second favourite before the series went Super and took a nosedive (supers ruined that entry imo).

Really hoping for a SC6 but they seem content to just milk the name now while giving Tekken all the love and while I really like Tekken I feel SC is better. Gotta admit I am looking forward to Tekken 7, Kazumi was so much fun to play as.

There are not many 1 v 1 fighters I do not like as I love fighters and 1 v 1 is my favourite format (not a fan of tag or teams as much at least not usually).

Benpasko said:
The only thing I disliked about SFV is how boring it is to watch. EVO top 8 the year it came out was like 5 Charlies, and it was the slowest and shittiest Street Fighter EVO I've ever seen.
Dont worry apparently they killed Nash off. Now you will get to see Guile and Urien instead at Evo. Its the year of the charge characters :)
 

McElroy

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Obviously it's Star Wars: Masters of Ter?s K?si

The only one from the list I've played more than briefly is Tekken. So I choose Tekken.
 

Foolery

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Bushido Blade 1 and 2. I love the simplicity that these games used. One solid hit, and you die. No health bars, no super combos, no charge meters. Just weapons with high, mid, and low attacks.
 

Gordon_4_v1legacy

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I guess I get to be the uncouth heathen here and say Tekken. Though fed on a steady diet of Mortal Kombat and Street Fighter in the SNES days, Tekken was the one that got its claws into me good and proper in the PS2 era. It helped of course that Tekken Tag Tournament was an inexpensive game by the time I'd saved the $400 I needed for the console.