Poll: Why I Think Casual and Competitive Gamers Don't Like Each Other

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kwagamon

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(This is sort of an experiment in righting as though it were an article in a magazine. If you don't like that kind of thing, you probably won't wanna' read this.)

Okay, so the phrasing of the subject line might be a bit off. I'm going to be talking about my theories on why the two groups mentioned in the subject don't like each other, not my theory that they don't like each other in the first place.

Let's start with a story. This one's about Magic: The Gathering (most of the rest will be TF2 related). I was playing with my best friend, and I brought out a deck that is more competitive-oriented than most of the ones I play. He wasn't playing something even slightly competitive, and I basically rolled him. He was livid by the end because the deck was ready to answer almost every threat it faced like a good comp deck should. I couldn't understand what he was mad about. I was playing a different way, but I wasn't being mean about it. And then I realized it. He was mad more or less because the deck reminded him of the really cocky, jerky comp players that both of us were familiar with. Most casual players are guilty of raging over that at least once or twice.

But then there's the comp player who will rage because someone is playing casually. (By the way, I'm using the term comp/competitive very loosely to mean people who are of a similar mentality to comp players.) These are the same people you see in Call of Duty MW2 yelling about how knives/shotguns/under-barrel-grenade-launchers are overpowered even though they have classes set up to exploit that fact. They never use them because they want to avoid looking nooby, but the casual player who just wants to stab/shoot/blow up stuff does because he/she doesn't give a crap whether it's nooby or not.

So casual players hate the win-at-all-costs mentality of comp players and comp players hate the just-play-and-winning-is-a-side-effect mentality of casual players. But why? I think it really just comes from a lack of understanding of the opposing viewpoint. Let's start by dissecting casual players' dislike of the comp crowd.

What's wrong with winning at all costs in a video game? Nothing, particularly. It's just when winning at all costs entails ruining the casual player's fun that they get annoyed. Unfortunately, the really powerful weapons (for example "The Force-a'-Nature" for the Scout in TF2) are what comp players gravitate towards, and they tend to overrun the casual player who is using something less ridiculous. Ever play TF2 and stand right next to a Force-a'-Nature Scout? The answer is no because you were dead before you even noticed them. But the comp player either plays like or actually plays on competitive servers/tournaments where you have to use the best equipment in favor of the more fun stuff because you need to win. Part of the mentality is that as much fun as you'll have, seeing that "Victory!" mark above your team/name will be even more fun. The casual player won't mind losing sometimes as long as the way to the end was cool.

On the other hand, the comp player often simply can't understand that having a game where you do all sorts of cool stuff but still lose is fun for the casual player. Part of that is because the comp player is often skilled enough that they do cool stuff all the time, and have been desensitized to them. They expect themselves to be doing stuff that would blow the mind of the usually-less-skilled casual player, so they've set the bar to nothing short of victory as the criteria for fun. I was once playing a game of TF2 on the same team as a very comp-minded player (while I sometimes play comp-mindedly, I usually lean towards being casual-minded). I was playing Soldier, and just running around blasting everything I could see. I was picking up a kill here and there, but not doing very well overall and not getting much done. Eventually my mediocre-ness must have offended the comp player, because he basically told me to stop sucking. I told him I was just trying to have fun, and he was flabbergasted that fun could be had without ultimately winning. Eventually, when other people were doing things like calling out the locations of enemies that they couldn't deal with themselves, the comp player would use it as an opportunity to taunt me.

For example: "Hey don't bother with calling out team names or you might piss off [NAME]. He's anti-winning." That's actually a direct quote. That is exactly where the enmity between comp and casual comes from. The feeling that everyone has to share your style of play. Usually what happens is that the comp players get high-and-mighty about being more skilled than a casual player to said player's face, and they assume that all comp players are like that, so they in turn decide that it's only acceptable to want fun out of something and not necessarily victory, so they at some point get preachy about that, so it annoys a comp player who enjoys winning and a cycle is formed. Of course it can originate from a casual player, but in my experience it usually starts with competitive.

So to both groups: The next time you see someone who doesn't share your style of play, just let it go. Taunt them as much as you want, but just don't hit that voice chat button so they don't have to deal with it. It'll make everyone get along much better.

(I hope you enjoyed reading! Thanks for reading to the end if you're seeing this!)
 

Eclectic Dreck

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Two points. First, if you are trying to write as though for a magazine, I would strongly suggest not arbitrary truncating words (comp might mean competitive. It might also been compensate or computer). Second, do not trust your spell check! "Righting" is a word, certainly, but it is a much different word than "Writing".

I normally would not point out such things but, because I was told to read it as though it were in a magazine, these things jumped out at me.

That aside, I believe the difference is simple enough. People who are "competitive" gamers tend to be part of a larger subset of the world population who are alternately called "core gamers" or "hardcore gamers". Because of their membership in this group, they tend to inherent certain traits as a result. For quite some time, gamers have been an outcast group and, as a result, developed an entire culture of their own. Now that there are more people participating in gaming, it is suddenly a very acceptable activity.

The problem is that there are an entire group of people suddenly allowed membership in a group without ever having to suffer from the various humiliations once associated with it.

The same is true of many, many groups. For example, older US Army members tend to look poorly upon the younger ones because the older ones had to suffer quite a bit more in order to be included. When membership in a group comes with an inherent cost, members of that group will resent any new member that joins without paying the cost. You can see it everywhere:

You stand in line for a fancy club for hours and then a man walks up and is granted immediate access.
You join a sports team and push yourself to the very limit of your endurance in order to be accepted and a new Star player shows up and is placed on the team with you.
You look at all the conveniences younger people have and then sneer when they complain about some slight inconvenience.

Blood, sweat and tears do more to bring a group together than anything else. Even now, three years out of the Army, I could talk to any soldier, sailor, airman or marine and we would at least have some shared suffering upon which to build a rapport. Left to their own devices, such groups would only allow membership if prospective members had suffered similarly. When, suddenly, the rules of membership are rewritten, the members of such a group will naturally be a bit hostile to a newcomer.
 

DazZ.

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Jun 4, 2009
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You won't see many comp TF2 players using a FaN.

I like the benefits of both game styles, and there was a small amount of time when I got angry at people letting the side down in public matches, but then I put the enjoyment of playing to win into private matches where other people are there to win, and kept pub play for mindless running about talking to people.

That way I won't get people who don't know what they're doing when I'm trying to play my best, and I don't give a crap if we lose in a public game.

Usually these two groups are separate anyway, solely competitive players won't venture into public games, and most casual players wouldn't know how to go about sorting a scrim.
 

kwagamon

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DazZ. said:
You won't see many comp TF2 players using a FaN.
Very true, but I couldn't think of a better example. The Kritzkrieg, maybe, but that doesn't make casual guys rage. Most of the other weapons that are legal for competitive play are more of a strategy versus actual power. Like how The Direct Hit is less powerful than the regular rocket launcher or The Black Box because of the tiny splash radius, but if you juggle someone with it, they won't last very long. Similar cases are found with The Eyelander (which pisses me off personally, but not most people), The Scottish Resistance, The Sandman (which isn't very popular in comp), Bonk! Atomic Punch, and many more. One of the few weapons that's almost strictly better than it's standard counterpart is The Equalizer, whose only downside is a Medic can't heal you while you hold it. Technically it's not strictly better, but the benefits seem to outweigh the cost immensely even in comp play where your Medic is your lifeline.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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I'm kind of borderline. Using your Magic example, I used to have this thing for building decks. I would, of course, want to play them to try them out. I played mostly casually, lunch time in the cafeteria in high school stuff, so guess who got the brunt of my decks?

It got to the point some of my decks were effectively boycotted, and I'd have to actually nerf my own content. I'm not competitive enough to go seek out hardcore play, so that was fine. But I didn't build the decks so much to dominate as I did to try and make the best decks I could.

Sometimes I play competitively in gaming, but most of the time I'm probably closer to casual. I don't like playing competitively, though I also don't hate people who do. Unless they make it apoint to actively ruin my fun and games in other environments.
 

MetallicaRulez0

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I often yell at people who do poorly in team games, particularly CoD. If you're playing a team game, then your objective should be to win. Period. If you are doing anything other than trying to win the match, then go play Free-For-All, where your fun doesn't get in the way of mine.

The example of noob tubes and knife classes is fitting too. It isn't casual players who use them, it's 11-year olds who somehow get pleasure out of other people's frustration. The same kind of kids who shoot birds with BB guns and bully kids younger than them in school. Up-and-coming douchebags.
 

kwagamon

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MetallicaRulez0 said:
The example of noob tubes and knife classes is fitting too. It isn't casual players who use them, it's 11-year olds who somehow get pleasure out of other people's frustration. The same kind of kids who shoot birds with BB guns and bully kids younger than them in school. Up-and-coming douchebags.
To be fair, I'm an 18-year-old guy and I loooooooove the noob tube. Because I freely admit that I'm terrible at the game and the noob tube takes skill out the equation.
 

electric method

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Honestly I think it deals more with people just plain forgetting why games exsist in the first place. We would all be better served if we stopped for just a second and remember why we play a certain game. Be it a card, video or board game; Entertainment.

Entertainment. To escape the reality of our normal daily exsistance. To become that person or thing we wish we could be. To experience a world that doesn't exsist, if only for a brief while. Often we use terms like "immersion" to express this concept.

When one gets to the point that it's win at all costs it's time to put down the controller, turn of the computer, anything other than stay in that mentality. Why? Because not only will you destroy any joy or fun you derive from a paticular game, but that of others as well. All one has to do to realize the truth of the above statement is go play any online component of a FPS and just wait for the rage to materialize. You probably won't have to wait very long at all.
 
Sep 14, 2009
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i think there is a time and place to be competitive, but i prefer casual for the most part, keeps it fun and fresh and funny.

for the most part i'm not trying to brag but im pretty damn good, so even when im goofing off i never get more deaths than kills, and i have some friends who are the "competitive" type, so when we face off i give them a spoonful of shit what they are giving other people and whoop up on them, just to show them how big of dickheads they can be sometimes.

games are part of the entertainment section, which is all good and all, and sports can be included in this too technically, so like i said, there is a time and place for everything, hardcore players tend to be way overly agressive about it though and try to conform everyone else into there little ignorant mindset about things and that tends to piss me off.

electric method said:
When one gets to the point that it's win at all costs it's time to put down the controller, turn of the computer, anything other than stay in that mentality. Why? Because not only will you destroy any joy or fun you dervive from a paticular game, but that of others as well. All one has to do to realize the truth of the above statement is go play any online component of a FPS and just wait for the rage to materialize. You probably won't have to wait very long at all.
i know a few people that can't stand playing games for fun. they play for pure competition. i bet you could pick 3/5 of the games they play always. i seriously dont get how they haven't had a stroke or anything yet from being an angry troll all the time but there literally are people out there that only play purely for winning. (these people by the way, think anything besides fps's/rts's and mmo's are the stupidest games on the planet. not even joking, i wish there was a quote button for real life...)
 

Halo Fanboy

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MaxPowers666 said:
I read the entire thing you have pretty nailed it. The problem isnt that they dont like each other, mossy casual gamers have nothing against the competitive ones. Its the competitive gamers that have a problem with people who are just playing for fun. The only thing you were way off on was the skill level. I have met plenty of non competitive minded gamers who are far better then most of the competitive ones.

I play mw2 alot with friends, most of us dont give a shit if we win or loose and half the time were just unlocking stuff for titles and what not. When im playing im running around doing stupid shit and having fun, because thats what games are for to entertain people.

I was using some shitty submachine gun the mp5 or something last week and one of those competitive players was bitching about my score. I had like 15 kills and mabey 20 deaths at the time. None stop that entire match and during the break inbetween he was sending me messages and talking on his mic about how much I suck and should kill myself and quit the game. I actually found it extremely funny that somebody could get that mad over a video game.

Of course the next round we got put against each other I used my actually setup and stomped him into the ground the entire match. I found out that that right there by far annoys them more then anything else. If they know that your actually a better player then them but are screwing around actually having fun instead of using cheap tricks to win at all costs it drives them insane.
So you don't care about the fact that you're hurting your team?

The real reason to hate players that don't even try is that they aren't fun to play with or against. And playing with their low skill level drags everyone else down.
 

Halo Fanboy

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electric method said:
Honestly I think it deals more with people just plain forgetting why games exsist in the first place. We would all be better served if we stopped for just a second and remember why we play a certain game. Be it a card, video or board game; Entertainment.

Entertainment. To escape the reality of our normal daily exsistance. To become that person or thing we wish we could be. To experience a world that doesn't exsist, if only for a brief while. Often we use terms like "immersion" to express this concept.

When one gets to the point that it's win at all costs it's time to put down the controller, turn of the computer, anything other than stay in that mentality. Why? Because not only will you destroy any joy or fun you dervive from a paticular game, but that of others as well. All one has to do to realize the truth of the above statement is go play any online component of a FPS and just wait for the rage to materialize. You probably won't have to wait very long at all.
Perhaps you don't know the "fun" of investing yourself in winning a game. You probably never will if you are as much of a scrub as you seem to be.
 

Gaz6231

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Nov 1, 2010
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So. Many.

WORDS.


There's no big mystery here. casuals don't like comp players because comp players run all over them. Comp players don't like casuals because they don't provide an adequate challenge.
Jinkies! Mystery solved, gang.
 

RJFTW

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Isn't the reason that you go online in any type of game to test yourself against other players, especially in an FPS?

I ask because when I play online, that is the entire reason that I log onto the servers/Xbox Live.
 

electric method

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Halo Fanboy said:
electric method said:
Honestly I think it deals more with people just plain forgetting why games exsist in the first place. We would all be better served if we stopped for just a second and remember why we play a certain game. Be it a card, video or board game; Entertainment.

Entertainment. To escape the reality of our normal daily exsistance. To become that person or thing we wish we could be. To experience a world that doesn't exsist, if only for a brief while. Often we use terms like "immersion" to express this concept.

When one gets to the point that it's win at all costs it's time to put down the controller, turn of the computer, anything other than stay in that mentality. Why? Because not only will you destroy any joy or fun you dervive from a paticular game, but that of others as well. All one has to do to realize the truth of the above statement is go play any online component of a FPS and just wait for the rage to materialize. You probably won't have to wait very long at all.
Perhaps you don't know the "fun" of investing yourself in winning a game. You probably never will if you are as much of a scrub as you seem to be.

I usually don't respond to posts like this. However, I will make an exception as it seems relevant to the topic of the OP. Just because I have an opinion on this paticular topic and chose to express it doesn't mean that I do not play certain games for competition. Nor that I do not play them competitively.

For example, and for good measure I'll use the game in your gamertag: I've played close to 1900 games in matchmaking in Halo 3. Almost all of them were in team based playlists. I've also logged close to 350 in Reach. All of which were in team based playlists.

I generally prefer to play team based games, due in large part, to the competitive nature of the games and the teamwork aspects.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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I've said it before and I'll say it again: I'm glad the fighting game community isn't as bad as it is in shooters and card games (though admittedly I've never heard of the former Magic example). Of course you'll come across the occasional "I was playing seriously" excuse to try and, well, excuse a vicious curbstomping, but it's still not all that bad.

Halo Fanboy said:
The real reason to hate players that don't even try is that they aren't fun to play with or against. And playing with their low skill level drags everyone else down.
As fucked up as the above statement is, this guy's absolutely right. A person who's skill is "sub-par" is essentially dead weight, and ends up doing more harm than good. On the flip, playing against other people who are "not very skilled" makes your victory hollow and meaningless, as the win came too easily.

Again, look at fighters. There's no fun in stomping a person. Only when your opponent really gives you a fight can you call your victory, if achieved, deserving.
 

DustyDrB

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Jan 19, 2010
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Problem with your argument: Casual gamers don't care.
Seriously, have you ever seen someone come in the debate and admit to only playing Farmville and Kinectimals? No, this debate consists of elitist hardcore gamers and open-minded hardcore gamers talking about a group that really doesn't give a shit what either party thinks. Someone else has to notice how silly that makes it all.
 

Infinatex

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May 19, 2009
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I totally wanted to read and comment on this... but... GODDAMN you guys can talk!! You could read some of those posts from space!