Poll: Would you play a realistic post nuklear game ?

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yaik7a

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Aug 9, 2009
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Image a game where you can pick 4 country's and form a character and then be thrust in
there shoes being in a silo/miltary bunker , picking from Soviet Union (Did not fall part ) USA
Canada (Do you ever wonder what it would be like to be in a netural country after a nuke war)
and the UK set in 2012 , game does not have a HUD ether using the "Mind" system (Which I came
up with ) Which in real time allows you to recall objectives , rember areas where you are in and
plan a way out and also a backpack/bag inventory system with no invisable portal just what you can carry .You start right when they blink there eyes and the rest is up to !
 

Good morning blues

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Sep 24, 2008
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Sounds like a pretty promising concept but that's hardly a description of a game. How would it play? What would gameplay be like? (Is there any chance of this idea ever actually becoming a game?)
 

wrecker77

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May 31, 2008
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Probubly not. It would probubly be like that indie game. Before the nuke? I dont remember.
 

Iron Mal

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Jun 4, 2008
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So basically a more gritty and realistic version of Fallout that steals the difficulty from S.T.A.L.K.E.R.?

Probably not to be brutally honest.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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You mean a game in which the only thing I can do is die a slow and painful death from fallout?

No thanks.
 

Slayer_2

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Jul 28, 2008
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Well I am working on a realism mod for Fallout 3. I already have released several versions with more realistic weapons and items. You're still in Washington DC though...
 

T5seconds

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Sep 12, 2009
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Mind idea seems interesting...

Although it sounds shit hard, also I want to see more development on this NOW...
 

ZeroMachine

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Oct 11, 2008
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A realistic post-nuclear-war-world?

No, it'd be boring. We'd all be dead or dying. If only a fraction of the amount of active nukes successfully detonated even just in our atmosphere, it would cause a nuclear winter, and we'd all die out before anything even remotely similar to Fallout's society coult take hold.

I really wouldn't feel like playing a game where the goal would be to collect pain meds to make dying of some mutation or cancer easier.
 

thel1st

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Apr 8, 2009
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how do you know what a realistic post nuclear game is, the reason its a nuclear apocalypse is cause everything is gonna die or die really fast from radiation , nuclear winter, some more radiation.

about the "mind system"

no hud - (mostly farcry two (very limited hud))
real time inventory / mission objectives, many games dont pause the game when you go into your inventory or objectives (odst and deadspace)
the backpack- real time inventory searching and beyond that the only difference from any inventory system is that you can carry fewer lbs
also to be ultra realistic. you would never find much to do in post apocalyptic land except lethal envrionments to my imagination

and you would die in two or three shots and after being hit once you would be stunned, knocked down or just straight up lethally wounded

this game doesn't sound fun at all.. not because its too hard, it just doesn't make sense to be a video game
 

lwm3398

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Apr 15, 2009
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You mean realistic as in I'm dead? Yeah. That'd be fun.

Nah. If I get to make a game as I want it, it would be a time-traveling sandbox.

But a game where most people are dead wouldn't be good.
 

The Random One

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May 29, 2008
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I'd try it. But that's just because I'll play anything different. I've enjoyed many games that have great concepts but awful execution (Body Harvest remains one of my favourite games).

Gfan_00 said:
And I have no clue what nuklear is.
It's the website that runs 8-bit theatre.
 

Jark212

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Jul 17, 2008
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I sense a lot of negativity on this tread, Humanity could easily survive and adapt to a post nuclear war... Just take a good look at Chernobyl, the forests have reclaimed former human settlements, long after scientists had predicted Chernobyl would be a radioactive desert when it's a life sustaining radioactive forest...

Sorry for getting off topic, just how I see things...
 

Pyro Paul

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Dec 7, 2007
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realism has an inherent flaw in it. in a realistic game, the player is useless on a grandious scale, so ultimatly the game is unrewarding. see games like Operation Flashpoint where the AI could very well complete entire missions with out you. you have to make consessions between realism and game play in order to draw peoples intrest into it.



to the games very meager description, there is too little of the description of the premise to define exactly how the game will play out, i suggest you flesh out the gameplay mechanics first and over all reaching story before you start focusing on mundane and minor aspects such as a 'memory' system and 'realistic carry capability'

is it a first person shooter? what is the over all goal of the player? single player? multiplayer, massive multiplayer online? skill based system or luck based system? respawn? non-linear or linear play?


you have to answer these things before people can give you accurate input.

are you shooting for a hyper realistic 'fallout' version of Operation Flash point or Arma?
or are you trying to hit a 'Second Life' horror game set in post-apacalyptia?