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defiante1

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Nov 9, 2010
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A friend recently posed a question to me which opened up a lot of ideas in my head about gaming and its communities. When he saw how much money and revenue the gaming industry had made, beating movies and music alike by a significant margin he asked... "With games becoming so main stream, will we start seeing the same divides in people about games like we do with music ?" Basically will you get people who just eat up highly marketed mainstream but perhaps low quality games, and then all the cult like followings of the sub genres. Like say Goth or whatever.

You kind of see this already with the whole Indie vs Mainstream gaming but I think its already becoming far more pandemic than that. Your already seeing "popular" opinions becoming well used in the gaming industry even though some are not entirely well though out. One of these is the whole popular bashing of "gray and dull shooters" which is a common target these days. Even though these fps shooters are often quite varied, very well designed, fun to play and great examples of community gameplay. Not to mention helping games become more widely recognized and accepted socially... their still a common target for people to rip on. Not to mention selling massive amounts, competiting even with MMO's. A bit arrogant perhaps to dismiss them as bland and poor when so many people clearly enjoy them ?

Will we also start to see in games the same social stigma's we get with music ? Those who like this band have no taste while those who haven't heard of this other one... live under a rock and are socially retarded ?

Perhaps we are already seeing perhaps gaming snobbery and overly judge mental attitudes starting to appear as gaming gets a wider and wider audience. Its easy to draw similarities with cosplayers and their favorite game, to say metal fans who dress like the band members. How far will this go ? How will it socially divide people like it clearly does with music, I think most people can remember their high school days and how important music taste was back then. Friends being made or lost simply over what music people listen too.

I personally think we often see poor quality games or say... substandard and blandly manufactured AAA games being hyped beyond reason and people being suckered in by marketing. Fallout 3 and Call of Duty Black ops being fine examples of perhaps lesser quality games being well received during the hype stage... before the shine soon rubs off.

Anyone else seen similar comparisons or social divides being formed over games and gaming tastes ? Are we at risk of getting somewhat pretentious attitudes to more high brow games and looking down on simply fun games ? Will we get cliques of people who rail against mainstream for the simple fact that its mainstream ? Quite likely.

Is this a good thing ?
 

Valkyrie101

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May 17, 2010
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Fallout 3 low quality? It's one of the best games ever released, and it's not exactly mainstream either. I think the people who bought it can be divided into two categories: those who enjoy the game on a higher level as it's meant to be played, and those who were initially impressed because "hurr durr, it's got loads of gore". The latter certainly fit your description, though.
 

Tron-tonian

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Mar 19, 2009
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I think the divide is already there: you've got divisions between MMO players, sports game enthusiasts, Sim (flight / car) players, FPS twitch addicts, indie hipsters... so, it's not a case of "will it become", more of "it's already like..."

As to the shooters - it's not the gameplay, it's the color palette. Since Quake, it seems that designers seem reluctant to stray from a palette of grays and browns. See also: the uproar about color use in Diablo 3. Me, I enjoy a bit of variety in my artistic styles - Compare Diablo 2 to Deathspank to Torchlight. Similar games, but the artistic style means you know which is which at a glance. I can't say the same about many of todays FPS'.
 

PeePantz

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Sep 23, 2010
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Games are more comparable to movies than music (although it's very loose). Music is totally different from games especially because the vast majority of games are an individual experience. Music, however, is designed to entertain masses all at once. It's a lot easier to be a conformist/anti conformist when you are experiencing the same thing as many around you.

That being said, there will be elitists about everything no matter what subject you are dealing with (welcome to the Escapists). Video game culture experiences elitism, but it will never reach any sort of level that music has.
 

Palademon

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Mar 20, 2010
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Obvious points are obvious.
But with the popular shooters, my main problem is that the people drawn in by them play nothing else and are actually succeeding in affecting an industry that they don't care about, with games that are either copy and pastes of the last with different weapons, or ones that seem to just get worse. With games the market is driven by what is received well, and things that aren't just die, whereas music is something that has so many types and is done mainly because people want to live a dream of fame and spread their talent or message.
 

More Fun To Compute

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Nov 18, 2008
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There have been people who didn't find shooting games to be their cup of tea since the genre was created. The difference now is that the games press are almost all FPS fanboys and it is apparently some sort of outrageous position to say that you don't really care about CoD. Some people might call this the dumbing down of games and others might call it the holy and rightous jihad against the elitists.