That title sounds like the tag-line for a internet dating/hookup site. Huh.
Moving on.
It's no secret that online gaming can get rather... obnoxious at times. The screaming juveniles in FPSs. The utterly toxic MOBA user base. The trash-talking fighting game online warrior who pulls the internet cable as soon as they smell impending defeat. The list goes on.
I play a fair bit of Smite, a third-person MOBA. It's... well, it's a MOBA, join the dots. Today I was having a string of especially nasty matches. Lots of abuse, people feeding, then bitching about it, then sitting in the base and refusing to surrender. The whole lot. I was considering coming on here just to have a ***** about it.
Then something happened.
On the next game me and my lane mate got an early kill. The kill-ee promptly disconnected. "Oh great", says I, "Another bloody rage-quiter." He was then quickly followed by two of his teammates. I later learned that the three of them had queued as a party. This left the game a 5v2. Essentially unwinnable for our opponents and a hollow victory for us. (For those of you who don't play MOBAs, this would be like having over half of your soccer team get red-carded.)
We assumed the remaining two enemies would surrender, but the game doesn't allow surrenders within the first ten minutes. We didn't feel particularly good about the idea of crushing them, so we spent the next ten minutes just screwing around. I bought just movement speed items and went zipping about throwing out taunts.
However, ten minutes passed and no surrender was forthcoming. So after a brief conference we decided to do the unexpected and surrender to them, thus giving the two remaining stalwart enemies a free win to compensate for their cowardly teammates. Many laughs were had in the post-game lobby.
The whole thing left me feeling warm and fuzzy. It was nice to see a bunch of strangers being such good sports, especially in a genre rightly known for the complete opposite.
...
Another online game in which I've had consistently good experiences is Journey. That might seem like a no-brainer, given that there's no competitive element, no in-game communication beyond making a peeping chiming sound and no way to grief one another. However, I've also had people, complete strangers, message me over PSN after the game and actually thank me for playing with them, which is kind of crazy in a good way.
Also, somehow a tradition has emerged in Journey of drawing a heart in the white sand right before the end, which, considering that there's no way for players to communicate within the game, is kind of adorable - if a little saccharine.
...
So... anyone else have any accounts of friendly online gaming that diverged from the normal run of anonymous sociopaths?
Moving on.
It's no secret that online gaming can get rather... obnoxious at times. The screaming juveniles in FPSs. The utterly toxic MOBA user base. The trash-talking fighting game online warrior who pulls the internet cable as soon as they smell impending defeat. The list goes on.
I play a fair bit of Smite, a third-person MOBA. It's... well, it's a MOBA, join the dots. Today I was having a string of especially nasty matches. Lots of abuse, people feeding, then bitching about it, then sitting in the base and refusing to surrender. The whole lot. I was considering coming on here just to have a ***** about it.
Then something happened.
On the next game me and my lane mate got an early kill. The kill-ee promptly disconnected. "Oh great", says I, "Another bloody rage-quiter." He was then quickly followed by two of his teammates. I later learned that the three of them had queued as a party. This left the game a 5v2. Essentially unwinnable for our opponents and a hollow victory for us. (For those of you who don't play MOBAs, this would be like having over half of your soccer team get red-carded.)
We assumed the remaining two enemies would surrender, but the game doesn't allow surrenders within the first ten minutes. We didn't feel particularly good about the idea of crushing them, so we spent the next ten minutes just screwing around. I bought just movement speed items and went zipping about throwing out taunts.
However, ten minutes passed and no surrender was forthcoming. So after a brief conference we decided to do the unexpected and surrender to them, thus giving the two remaining stalwart enemies a free win to compensate for their cowardly teammates. Many laughs were had in the post-game lobby.
The whole thing left me feeling warm and fuzzy. It was nice to see a bunch of strangers being such good sports, especially in a genre rightly known for the complete opposite.
...
Another online game in which I've had consistently good experiences is Journey. That might seem like a no-brainer, given that there's no competitive element, no in-game communication beyond making a peeping chiming sound and no way to grief one another. However, I've also had people, complete strangers, message me over PSN after the game and actually thank me for playing with them, which is kind of crazy in a good way.
Also, somehow a tradition has emerged in Journey of drawing a heart in the white sand right before the end, which, considering that there's no way for players to communicate within the game, is kind of adorable - if a little saccharine.
...
So... anyone else have any accounts of friendly online gaming that diverged from the normal run of anonymous sociopaths?