With how homogeneous games have become from the Ubisoft open world game to Batman Arkham's combat being used in so many games (Uncharted 3, Shadow of Mordor, Sleeping Dogs, etc.), I think it would be fine time for some games to majorly change their gameplay during the game. I feel we've gotten to the point where several gameplay mechanics have been so fine-tuned it doesn't take near the entirety of development to say fine tune 1st/3rd-person shooting for example like it did before. With big publishers like Ubisoft that can really just pull assets and mechanics (like their cover swap mechanic from Splinter Cell to Ghost Recon to The Division) from 1 game to another game, wouldn't developing a game with basically 2 different core gameplay styles be extremely doable?
With so many games feeling so similar, I'm honestly not very excited for many games anymore. For example, the combat in Arkham Knight felt rather stale due to so many other games using it, and it's not Arkham Knight's fault really. I think watching the following Super BunnyHop video perfectly put it all into perspective for me:
A couple ideas that popped into my head for games that could've basically switched up gameplay mid-game would be Wolfenstein The New Order and basically any Batman Arkham game. With The New Order, I remember it was rather disappointing to find that power suit in the middle of the game and basically give it away. The 2nd half of the game could've basically changed into 1st-person Vanquish. With regards to a Batman game, wouldn't it be interesting for Batman to get weaker over the course of the game (as the games take place over a single night) with the game turning into more of a survival game and requiring Batman to outsmart enemies through planning and preparation (perhaps some Batman themed gameplay from the Deception series). And, Batman just being too slow and hurt to be able to beat up 20 goons with his patented combat system. Batman getting weaker would also fit the premise of the Arkham Knight villain as well since he knows everything thing about Batman; therefore, he could've basically took out his Batcave(s) and probably communications as well thereby not being able to get more gadgets along with even running out of things like batarangs.
I'm not saying every game should be something like that but I think it's definitely something that should be tried and experimented with. I think gaming has evolved to the point where something like this could be very possible with so many gameplay mechanics being fine-tuned by so many developers along with devs of big publishers having access to the assets of other in-house games.
With so many games feeling so similar, I'm honestly not very excited for many games anymore. For example, the combat in Arkham Knight felt rather stale due to so many other games using it, and it's not Arkham Knight's fault really. I think watching the following Super BunnyHop video perfectly put it all into perspective for me:
A couple ideas that popped into my head for games that could've basically switched up gameplay mid-game would be Wolfenstein The New Order and basically any Batman Arkham game. With The New Order, I remember it was rather disappointing to find that power suit in the middle of the game and basically give it away. The 2nd half of the game could've basically changed into 1st-person Vanquish. With regards to a Batman game, wouldn't it be interesting for Batman to get weaker over the course of the game (as the games take place over a single night) with the game turning into more of a survival game and requiring Batman to outsmart enemies through planning and preparation (perhaps some Batman themed gameplay from the Deception series). And, Batman just being too slow and hurt to be able to beat up 20 goons with his patented combat system. Batman getting weaker would also fit the premise of the Arkham Knight villain as well since he knows everything thing about Batman; therefore, he could've basically took out his Batcave(s) and probably communications as well thereby not being able to get more gadgets along with even running out of things like batarangs.
I'm not saying every game should be something like that but I think it's definitely something that should be tried and experimented with. I think gaming has evolved to the point where something like this could be very possible with so many gameplay mechanics being fine-tuned by so many developers along with devs of big publishers having access to the assets of other in-house games.