I liked Half-Life and Half-Life 2, but they just don't quite seem to live up to the hype. So I was thinking, what improvements would you suggest for HL2:EP3 or HL3's mechanics?
Please don't suggest story ideas, or anything like "make it suck less" or "hardcore TDM".
Weapons:
- The Crowbar could be buffed quite a bit. Despite being iconic to the series, it actually quite sucks as a weapon. Increase the damage and give it a bit more of a punch.
- Increase the ammo pool of the Revolver. I just didn't use it because I was worried about wasting ammo.
- Improve automatics. I want a reason to use that Pulse Rifle. It's basically useless now.
- Possibly cut out a few of the weapons. The weapons collection is actually quite cluttered and you don't use all of them that much.
- Give out less ammo for most weapons.
Enemies:
- Bring back Houndeyes and Bullsquids, and possibly introduce some more new creature types.
- As scared as I am to write this, put in a few more water enemies like Ichthyosaurs. Water in HL1 was scary, Hl2 it was comforting.
Please don't suggest story ideas, or anything like "make it suck less" or "hardcore TDM".
Weapons:
- The Crowbar could be buffed quite a bit. Despite being iconic to the series, it actually quite sucks as a weapon. Increase the damage and give it a bit more of a punch.
- Increase the ammo pool of the Revolver. I just didn't use it because I was worried about wasting ammo.
- Improve automatics. I want a reason to use that Pulse Rifle. It's basically useless now.
- Possibly cut out a few of the weapons. The weapons collection is actually quite cluttered and you don't use all of them that much.
- Give out less ammo for most weapons.
Enemies:
- Bring back Houndeyes and Bullsquids, and possibly introduce some more new creature types.
- As scared as I am to write this, put in a few more water enemies like Ichthyosaurs. Water in HL1 was scary, Hl2 it was comforting.