Possible new vampire the masquerade came coming

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xSerix

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https://www.relyonhorror.com/latest-news/more-vampire-the-masquerade-teasing-from-paradox-what-looks-like-screens-and-art/

https://twitter.com/PdxInteractive/status/1107311009021288449/photo/1?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1107311224180670465&ref_url=https%3A%2F%2Fwww.relyonhorror.com%2Flatest-news%2Fmore-vampire-the-masquerade-teasing-from-paradox-what-looks-like-screens-and-art%2F

News from the paradox twitter account announcing something to be revealed on the 21st
 

Sonmi

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Really look forward to it, Bloodlines is by far one of my favourite game of all times. Thankfully, it'll get enough time to be properly finished this time around. Trusting Paradox will handle the project as best as they can.

Hopefully, they use oWoD as a template though, the newer editions were lackluster if you ask me.
 

Thaluikhain

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Eh. WoD has some very shaky fluff. VTM:B remains an excellent game (apart from when it doesn't work due to being not that finished), but that's not because it was stuck in something based (seemingly a little loosely) on the WoD setting.

Samtemdo8 said:
Interesting. And I still have not played Bloodlines yet.
You totally should.
 

Gethsemani_v1legacy

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Thaluikhain said:
Eh. WoD has some very shaky fluff.
That's putting it mildly. V:TM:B remains a classic because it was made by Troika and Troika were masters of RPGs, not because V:TM is a great RPG. If there's one thing that the new edition of V:TM shows, it is that V:TM is a game and setting firmly rooted in late-90's/early-00 Goth Edge and that that's a subculture that has aged terribly. V:TM is an RPG where thin allusions to non-consensual sex are considered cool, sexy and enticing, in a culture where non-consensual sex is very quickly being considered as squicky, terrible and off-putting. That's on top of the desperate need to take terrible things in real life (ie. Chechen persecution of homosexuals) and try to weave them into the fluff of Vampire power struggles. And that's without even getting into the silliness that was the Gehenna arc of '04 which can basically be summed up as "Mary Sue/Gary Stu author pets fight in struggles so epic that the players can't influence them".

Don't get me wrong, Vampire can be a good setting for a CRPG, as Bloodlines proved, but I am increasingly skeptical to V:TM as a setting and get the feeling that the developers probably need to very careful dodge most of the fluff instead of embrace it. Bloodlines worked because it used the very barebones of the fluff (Gehenna is coming, L.A is unstable territory) and wove its own tale from there, largely disconnected from all the stupid shit of the larger fluff.
 

Here Comes Tomorrow

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It's hard to be excited by this because a new Vampire: The Masquerade game won't be much like Bloodlines. Games aren't made with that kind of style anymore. It'll likely end up as Fallout 4: Vampires (by which I mean fetch quests, an open world and a dialogue wheel, not post-apocolyptic vampires). Also its Paradox so clan DLC, quest DLC, powers DLC, map DLC, music DLC, weapon DLC etc etc

Also why not Werewolf: The Apocolypse or Mage: The Awakening? Theres other stuff ib WoD besides vampires. A Mage game would be a trip.
 

Dreiko_v1legacy

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This is the one that got away for me. I read a rulebook back when I was in HS but I never got to actually playing vampire with any of my friends since the book was of a dude from a different area and it just never materialized. The only games in the series I've seen were weird looking PC games too.


Hopefully this one has good (or at least better) production values and is on ps4 or something.
 

Sonmi

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Here Comes Tomorrow said:
It's hard to be excited by this because a new Vampire: The Masquerade game won't be much like Bloodlines. Games aren't made with that kind of style anymore. It'll likely end up as Fallout 4: Vampires (by which I mean fetch quests, an open world and a dialogue wheel, not post-apocolyptic vampires). Also its Paradox so clan DLC, quest DLC, powers DLC, map DLC, music DLC, weapon DLC etc etc

Also why not Werewolf: The Apocolypse or Mage: The Awakening? Theres other stuff ib WoD besides vampires. A Mage game would be a trip.
Unlikely that they'll change that much, if we base ourselves on the pic that seems to represent a burning Grout's mansion, the game would be a direct remake, making a drastic change in gameplay style unlikely. It being a single player RPG would probably mean it'll be treated like Paradox treated Tyranny, rather than how Paradox treats its strategy titles, meaning there'll likely be very little DLC.
 

jademunky

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While I cannot say with a straight face that Bloodlines was an actual good game, it was compelling enough for me to want a polished sequel or spinoff. Just made by people that can handle actual combat mechanics and level design with more than six weeks to make it.

Little worried that, since Paradox is developing, it might have the opposite problem: Fantastic mechanics and customization with piss-poor story and characters.
 

Elfgore

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It's looking like a remake, which sounds really nice. I tried to play the original a few months back, but even with the unofficial patch the game is still buggy as hell. Plus the player character models, designs, and animations are atrocious. Hopefully it's a start to some RPGs coming out set in the series. Modern Supernatural settings are sorely lacking.

Hopefully Cyanide's delving into Werewolf: The Apocalypse is just as good.
 

meiam

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Here Comes Tomorrow said:
Also its Paradox so clan DLC, quest DLC, powers DLC, map DLC, music DLC, weapon DLC etc etc
Paradox only really do that for there own game, and that's because they support them for years after release and just need some option for people to tip them.

If you look at tyranny and pillar of eternity 1, both publish by paradox, there's very little of that. Tyranny has 5 DLC, 1 is the update to collector edition, 1 is the soundtrack and 2 are additional campaign/quest, only one is a portrait pack.
 

Gordon_4_v1legacy

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Is it bad I want a game based on Geek and Sundry's tabletop VTM adventure, cos that's actually my sole exposure to the setting.
 

gorfias

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Samtemdo8 said:
Paradox is gonna publish this?

Interesting. And I still have not played Bloodlines yet.
I got that from Steam cheap. It requires patching after which it runs better than when I saw the OG a million years ago. From what I've played, worth picking up.
 

Terminal Blue

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Gethsemani said:
That's putting it mildly. V:TM:B remains a classic because it was made by Troika and Troika were masters of RPGs, not because V:TM is a great RPG. If there's one thing that the new edition of V:TM shows, it is that V:TM is a game and setting firmly rooted in late-90's/early-00 Goth Edge and that that's a subculture that has aged terribly.
This.

So much this.

VtM is probably the most personally significant RPG setting for me (other than Fading Suns) but I can't go back to it and everything I've heard about the latest revisions has just pissed me off.

Like, I feel like so many RPGs have moved on and grown up over the years (and some never needed to because they were always perfect special babies, like Fading Suns). D&D has gone through a really dramatic revision to appeal to a new generation, and for me it really shines through the whole property. The 5e core rulebooks are my standards for well-produced RPG rulebooks now. They just seem like they were designed to feel nice to own and read, and to make you feel like this is your game, no matter who you are. They feel modern.

A lot of VtM just reads like Tommy Wiseau is rambling at you about his weird, not-really-okay sex life and his mangled understanding of the world.