I recently had a discussion with a few of my friends about how more and more games now are letting the player create the character. This is all well and good as I enjoy these types of games, however after discussing this with more people I've found that many have become more than just enamored with this type of game. Many people I've spoken with have said that if they aren't given the option to create the character they play as, either they will not play the game or they do not like it as much if at all. When the player gets to create the character the things that are happening to the character are happening to the player in a manner of speaking.
Perhaps this makes it feel more personal, but it removes most if not all empathy in terms of feeling for the main character, as empathy directly relates to feeling for someone else. You can't feel empathy for yourself after all. Certain games can still retain empathy with relations between the main character and characters in supporting roles, but I feel it's not the same.
While movies are a completely different type of medium, I feel they have something right in terms of not using, or rather not being able to use, the viewers personal perspective. When the player creates a character, the goal is for that character to represent the player, or a facsimile of such. In a game where you effectively play yourself, everything happens to you and because of this everything can become personal. In a game where you play a character you don't create, the goal is for the player to experience the story through that characters filter and hopefully have some sense of empathy for them.
I know this subject has been talked about before, but I don't want to approach this in a "which do you prefer" manner. Despite what I've been told by friends and acquaintances and experienced myself, I don't often find games with a player created character to be any better in terms of player relation or immersion.
Do you think a player created character makes a game more immersive? Do you find it easier to identify with a character you've created instead of one that's written for you? Or do you feel that non-player-created characters can have just as strong of an impact on the player?
Perhaps this makes it feel more personal, but it removes most if not all empathy in terms of feeling for the main character, as empathy directly relates to feeling for someone else. You can't feel empathy for yourself after all. Certain games can still retain empathy with relations between the main character and characters in supporting roles, but I feel it's not the same.
While movies are a completely different type of medium, I feel they have something right in terms of not using, or rather not being able to use, the viewers personal perspective. When the player creates a character, the goal is for that character to represent the player, or a facsimile of such. In a game where you effectively play yourself, everything happens to you and because of this everything can become personal. In a game where you play a character you don't create, the goal is for the player to experience the story through that characters filter and hopefully have some sense of empathy for them.
I know this subject has been talked about before, but I don't want to approach this in a "which do you prefer" manner. Despite what I've been told by friends and acquaintances and experienced myself, I don't often find games with a player created character to be any better in terms of player relation or immersion.
Do you think a player created character makes a game more immersive? Do you find it easier to identify with a character you've created instead of one that's written for you? Or do you feel that non-player-created characters can have just as strong of an impact on the player?