Pre-Owned Formula for profit

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SugarSkulls

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Jan 31, 2012
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I'd like your help, if you care to, to come up with a general idea of what drives pre-owned sales, in a format that will help all of us understand it a bit better.

k = e / c

- k = Keeping it
e = Enjoyment
c = Cost

If Keeping it is equal to or greater than one it will not be sold unless acted on by an external factor.

External factors: Game reviewers, Collectors, Unknown.

That's my basic idea of how pre-owned games work. But I'll expand (e)Enjoyment.

e = p * t

- p = pleasure personally perloined
t = time; length of game.

How enjoyable the game is is ranked by; 1 = fun. 1< = more fun. 1> = less than fun. So if you enjoy a game a lot, p is multiplied. But if you dislike a game it becomes a division of the other values.

Time is measured by the equation

t = f / b

- f = time having fun
b = time having a bad time

So I guess it equates out to something like one dollar equals one hour's worth enjoyment for a game that's at least enjoyable.

I guess one of the points I'd like to say is that if someone sells a game that keeps getting re-sold then that's just the market evening out this equation.

Thoughts and suggestions?