Problems with Mass Effect 3 unrelated to the ending

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DrWilhelm

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It seems the board can't go a day without half a dozen threads about Mass Effect 3 springing up like toadstools, most of which are about the much hated ending. Personally, while I'm of the opinion that the ending sucks, I kind of feel that criticisms of the ending are overshadowing the flaws in the rest of the game. Don't get me wrong, I thought ME3 was pretty darned great up until those last few stomach churning moments, but there were still a few things that had me raising my eyebrows.

So this is a thread anyone who wants to express and discuss criticisms of the other parts of Mass Effect 3, hopefully without getting derailed into yet another "the ending sucks" thread.

So, to start us off with a handful of my own gripes (Spoilers Ahoy!):

That bloody kid. Look Bioware, if you want to tug at my heart strings, you're gonna have to do better than that. Hell, I know you can do better than that. Ashley, Kaiden, Wrex, Mordin, Thane, Legion, Tali, Anderson and so on. When/if these characters bite the dust it's absolutely gutwrenching. Why? Because we've gotten to know them. We've come to like and care about them. The kid? Didn't even have a name. If you want me to care about someone, you've got to give me a reason to. Just being a child doesn't cut it. It's subtle as a brick in a sock and lazy to boot, and I won't even get into those goofy dream sequences.

Diana Allers. Okay, I admit that the character wasn't awful, but neither was she particularly interesting. There wasn't anything special about her, and the series already had two female journalists in Khalisah al-Jilani and Emily Wong, both of whom are more interesting than Miss Allers. Considering that the player can choose between Dr Chakwas or Dr Michelle to take on board the ship, I can't see why Bioware couldn't have done the same thing with al-Jilani and Wong. That Emily Wong doesn't even get mentioned in the game at all as far as I could tell, I can't escape the cynical feeling that the only reason she got that big Twitter send off was because the writers completely forgot about her until it was too late. Add in the inevitable concerns about conflicts of interest and stunt casting born from Allers's voice actor and how her face comes straight out of the uncanny valley and my darkest nightmares, and yeah, I just can't see the point of the character. Imagine if in the last Harry Potter book Neville got sidelined and a new character who acts like Neville, talks like Neville, and fills the same role as Neville suddenly appeared. Wouldn't that be weird?

Heat Sinks/Ammo. Was I the only one wincing every time the little "Out of Ammo" indicator flashed up on screen, and when Anderson said that he was out of ammo during the tutorial/Earth sequence? For me at least, it's a pretty hefty immersion breaker when a game (or a film or novel for that matter) set in an invented world can't keep the details and terminology straight. I also find it hard to believe that no one picked up on this during play testing and script revisions.

Kai Leng. Maybe he's more interesting if you've read the books, but I found the guy completely unintimidating. In the game he just feels like a bland, evil Adam Jensen knock off, who never shuts up about how badass he is, but never actually follows through. Whenever I fought him, he never so much as touched me, even playing on the second-highest difficulty. The only times he comes close to being a threat is in cutscenes, and even then he rarely feels dangerous. On the citadel he got beat up by Thane and then got spooked by a badly wounded Captain Bailey and some random C-Sec officer. On Thessia he "wins" through nothing more than luck. Hell, in my playthrough at least, he couldn't even take down Miranda when she was alone in a Reaper infested base. He hardly comes across as the unstoppable badass he's clearly intended to be.

Udina's hair. Now this is obviously extremely nitpicky, but it was constantly distracting me whenever the guy was on screen. Why is his hair suddenly black, when in the other games his hair was consistently iron grey? Was there even an explanation for this? Has he dyed it? Is he wearing a wig? Maybe it's the first sign that he's turning to the dark side, like an evil goatee but more subtle. Again, it's a really minor issue and yet it's still bugging me. Damn, I've just realised that aside from the endings themselves, this is the thing that bugs me most about the game.

So! Discuss and share your own gripes I guess. Minor or major, nitpicks or deal breakers, go wild!

Oh, and because I just know there'll be some clever clogs acting all agrieved and groaning about Mass Effect 3 threads, let me put it like this: if everyone who claimed they were sick of Mass Effect 3 threads stopped posting in Mass Effect 3 threads, I guarantee there would be a lot less of them around. If no one's interested in this thread, then it'll die a rapid death.
 

Vault101

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Sep 26, 2010
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I think thats the Idea with Kei Lang

he talks the talk..but in reality hes jsut an asshole who runs away..shepard calls him out on this

overall it jsut seems minor nitpicks

aside form the ending Im annoyed Ashly isnt a gay option, it made so much sense, instead I think allers might be an option

and theres no option to throw her out the airlock for being useless
 

Zen Toombs

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I honestly didn't have many. But I'll throw my hat in:

It mildly irritated me how much Mordin took up singing in the third, seeing as that was just a side thing in the second game. It seemed pretty obvious to me that it was done almost purely to cash in on the meme.

Also, Mordin's voice seemed different. That bothered me.

Despite playing that mission many times, I never realized that if you chose "destroy" in "A House Divided" you killed all of the Heretics everywhere. It seemed to me that you were just killing those on the station, and the rest would continue as they were. I was also surprised that the Collectors, Scions, an Praetorians did not make another appearance. I figured that most of the Collectors were dead, but were there really no other Collector ships anywhere else in space? And did the Reapers just forget how to make Scions and Praetorians? Those were pretty effective in the second game.

It also bothered me that Renegade remained the "evil" path. Despite claims that Renegade is "get the job done no matter the cost", Renegade continued to faff around being jerks to everyone and in several cases shooting your allies for little to no reason. You know, with a war going on?
What's more, there are only a handful of Renegade choices that grant you more War Assets than a Paragon playthrough.
 

Zen Toombs

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Vault101 said:
aside form the ending Im annoyed Ashly isnt a gay option, it made so much sense, instead I think allers might be an option

and theres no option to throw her out the airlock for being useless
First off, it bothered me that you couldn't take Jacob's option in the second game and throw Legion out the airlock. I wouldn't ever take it, but it makes sense.[footnote]Also, I agree that you should be able to toss that annoying woman out an airlock. And yeah, she's a bisexual romance option for god knows what reason.[/footnote]

Also, Ash is a gay option. You just have to romance her - it helps if you payed attention to what she likes and give her a book of Tennison while she's recovering.De-confirmed, to my dismay. I swore she was..... Linky source [http://masseffect.wikia.com/wiki/Romance#Romance_options_3].
 

Vault101

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Sep 26, 2010
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Zen Toombs said:
Vault101 said:
aside form the ending Im annoyed Ashly isnt a gay option, it made so much sense, instead I think allers might be an option

and theres no option to throw her out the airlock for being useless
First off, it bothered me that you couldn't take Jacob's option in the second game and throw Legion out the airlock. I wouldn't ever take it, but it makes sense.[footnote]Also, I agree that you should be able to toss that annoying woman out an airlock. And yeah, she's a bisexual romance option for god knows what reason.[/footnote]

Also, Ash is a gay option. You just have to romance her - it helps if you payed attention to what she likes and give her a book of Tennison while she's recovering.
Ashley williams is a gay option for femshep?

please confirm that
 

Zen Toombs

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Mr.Tea said:
Zen Toombs said:
Also, Mordin's voice seemed different. That bothered me.
Umm, it is different; Mordin's ME2 voice actor didn't return for ME3.
....but... why?
Vault101 said:
Ashley williams is a gay option for femshep?
De-confirmed, to my dismay. I swore she was..... Linky source [http://masseffect.wikia.com/wiki/Romance#Romance_options_3].
 

Vault101

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Zen Toombs said:
aaaahahhh dammit! you got my hopes up there

but yeah, it seemed like a no brainer (especially with Kaiden) *sigh* and even more insulting that allers is the only other option...I dont hate the charachter but I SEROUSLY cant see her as a roamance option

as for mordin I did notice his voice....but got used to it very quickly
 

The_Blue_Rider

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Zen Toombs said:
I honestly didn't have many. But I'll throw my hat in:

It mildly irritated me how much Mordin took up singing in the third, seeing as that was just a side thing in the second game. It seemed pretty obvious to me that it was done almost purely to cash in on the meme.

Also, Mordin's voice seemed different. That bothered me.

Fairly Certain that Mordin has a different voice actor, not sure why

Despite playing that mission many times, I never realized that if you chose "destroy" in "A House Divided" you killed all of the Heretics everywhere. It seemed to me that you were just killing those on the station, and the rest would continue as they were.

Remember, Geth are Software, not Hardware, that station was likely where the majority of heretic programs were installed, even if a few survived their decreased intelligence would likely make them a minimal threat.

I was also surprised that the Collectors, Scions, an Praetorians did not make another appearance. I figured that most of the Collectors were dead, but were there really no other Collector ships anywhere else in space? And did the Reapers just forget how to make Scions and Praetorians? Those were pretty effective in the second game.

Scions and Praetorians were made completely from humans, i think three humans for a Scion, and upwards of 20 for a Praetorian, I guess with a full on war going on the Reapers went with efficiency, making effective units with the least amount bodies.

It also bothered me that Renegade remained the "evil" path. Despite claims that Renegade is "get the job done no matter the cost", Renegade continued to faff around being jerks to everyone and in several cases shooting your allies for little to no reason. You know, with a war going on?
What's more, there are only a handful of Renegade choices that grant you more War Assets than a Paragon playthrough.
I was disappointed that Harbinger didnt get any lines :(
And that there was no Krogan squadmate, I guess James somewhat fills that role but as much as I like him, he's still not a Krogan
 

ralfy

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There are also issues with the combat system, which was covered in one video.
 

Vegosiux

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DrWilhelm said:
That bloody kid. Look Bioware, if you want to tug at my heart strings, you're gonna have to do better than that. Hell, I know you can do better than that. Ashley, Kaiden, Wrex, Mordin, Thane, Legion, Tali, Anderson and so on. When/if these characters bite the dust it's absolutely gutwrenching. Why? Because we've gotten to know them. We've come to like and care about them. The kid? Didn't even have a name. If you want me to care about someone, you've got to give me a reason to. Just being a child doesn't cut it. It's subtle as a brick in a sock and lazy to boot, and I won't even get into those goofy dream sequences.
Oh, so many times this. Getting your entire squad killed by thresher maws? Shrug it off. Leaving one of your squadmates back on Virmire to die (even i it was that good-for-nothing wench)? Shrug it off. Killing Wrex, an honorable krogan? Meh, who cares. Getting killed? Yeah yeah, no biggie. Being rebuilt and used by Cerberus? Oh, no big deal. Seeing firsthand what Collectors/Reapers do to people? What, that's bad or something?

A shuttle with a random kid on board blows up? NIGHTMARES! AGONY! ANGST! PARANOIA! DARKNESS!!

Yeah, BioWare, seriously, what the hell were you playing at? You've been trying too hard to be dark and gritty.

Actually, I'll repeat the question I had for all the ME3 fans. Just what's so great about the game before the ending?

From what I've seen, it's been just another Mass Effect. Nothing exceptional. Nothing new. Nothing that would remain really memorable. Except for the parachuting mook zerg rush from DA2. Yes, that looked memorable, but in a bad way. Nothing that would make the game better than ME2.
 

DustyDrB

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I only have one issue other than the ending: Shepard speaks on his own far too much. That's a pretty big problem, though. It really made me cringe throughout the entire game when it happened.
 

Vault101

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Vegosiux said:
I dont think it was the "kid" as such..more what the kid represesented (like how shepard dreams of the kid after losing mordin..thant kind of thing), especially for a paragon shep

and if you belive in indoctrination theory (which by now is feeling more and more like grasping at strwas...but humour me ok?) the kid is like part of the shepard indoctrination visions

for me..the game is good because it bring EVERYTHING together, which is no small feat on its own...the reapers have arrived and it damn well feels like it

DustyDrB said:
I only have one issue other than the ending: Shepard speaks on his own far too much. That's a pretty big problem, though. It really made me cringe throughout the entire game when it happened.
this didnt bother me "as" much in that shepard actually feels like shes showing a little more personality..but i get what you mean
 

Catfood220

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I only really have 2 problems with the game. The first being is that the combat is a bit dull. I know Mass Effect is a not known for its combat but would it really hurt to make it a bit more interesting than hiding behind a wall and shooting until the other side stop moving.

The second being that some of the romance options seem a bit forced, at one point in th game 3 characters came up to my room with the intention of jumping my bones. I thought that was a bit over the top.
 

Lupus80

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On my second playthrough I began to notice that almost everywhere you have to take down AA guns. Seriously I think it happens three or four times where air support can't get in/or can't take off until you take care of the AA guns which, of course, you have to get to on foot. I understand that the main game mechanics are for on-foot squad combat but the whole AA gun-thing can be made into a drinking game. Don't we have, say some kind of space ship with a big cannon to take care of such things?

DrWilhelm said:
Kai Leng. Maybe he's more interesting if you've read the books, but I found the guy completely unintimidating. In the game he just feels like a bland, evil Adam Jensen knock off, who never shuts up about how badass he is, but never actually follows through. Whenever I fought him, he never so much as touched me, even playing on the second-highest difficulty. The only times he comes close to being a threat is in cutscenes, and even then he rarely feels dangerous. On the citadel he got beat up by Thane and then got spooked by a badly wounded Captain Bailey and some random C-Sec officer. On Thessia he "wins" through nothing more than luck. Hell, in my playthrough at least, he couldn't even take down Miranda when she was alone in a Reaper infested base. He hardly comes across as the unstoppable badass he's clearly intended to be.
There has been other video game characters in the past (even in the previous Mass Effect games) that got a bit annoying when they got plot protection, but Kai Leng sticks out like a sore thumb. He just sucks so much. From what I heard he was meant to be an anti-Shepard (even to the point that the Illusive Man points out that Kai Leng reminds him of Shepard). If that was the case I guess its kinda successful (Shepard kicks ass, Kai Leng doesn't), but the cut-scenes (particularly the one of Thessia) are just annoying as hell watching him act like you didn't just kick his ass in the gameplay. He obviously was designed to be a foil for Shepard, but the Reaper Invasion really overshadows any problems that Kai Leng causes.
 

Clive Howlitzer

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There are a laundry list of problems with Mass Effect 3 but I can honestly say that the majority of them didn't bother me besides the ending and the god damn contextual buttons. (My keyboard has a lot of keys, let me use them.)
I think I chalk this up to me gradually becoming desensitized to games sucking a bit more recently, so stuff that would have bothered me a decade ago, I just deal with now. This is especially true in the writing/storyline/deep gameplay departments.
-EDIT-
I guess I should add after reading your problems, that I agree about Kai Leng. The guy was a total chump. I wanted a villain with a face in ME3, something akin to Saren and I ended up with THAT.
Diana Allars also sucks I guess, the second I met her, I told her to go to hell and that was it so I couldn't get too worked up over her 5 second cameo in my game.
The heatsink/ammo thing can be annoying, I guess. However from a gameplay perspective, I prefer it to the ME1 system.