You know I have never really noticed it. I wish other games would think up something cool movement-wise like Amaterasu's increasing run speed in Okami for example. It's such a small thing but it elevates the game up to a whole new level.
I think every game has a sprint button anyway nowadays so they could afford to make things a bit slower. Thinking about it, how do they decide on a character's base movespeed in any game? At least when movement isn't SUPER important.
Oh and you have Dishonoured's infamous Blink. Literally a speedrunner's wet dream.
You want speed? Play BlazBlue where the majority of the cast has a straight run instead of dashes. Imagine Marvel if you could simply run at someone and LOL CROUCHING LIGHTS OP. They also have a shitload of air dashes. I main Noel for a reason. That reason being
autocombos her run into airdash moves her almost full screen in a second. It's nuts!
Sure you have Jin and his fullscreen ice surfboard but really, who needs gapclosing specials?
So Season 2.
lRookiel said:
Well on Dark souls I'm playing a knight who is very... stout, so as you can expect my character moves pretty slow.
Not sure of any other examples. :/
I believe the polite term is "well armoured." You could always do what the speedrunners do. Be naked 24/7, dodge like 50% of the locations in the game and instagib bosses through knowledge of everything they have and the +10 Handaxe of Dunkification. The top one is like 37 minutes from Undead Asylum to final boss.