I saw the push movie a while back. Not bad, but it plays out a lot like a forum RP. That's why I decided to make:
The push forum RP!!!!!!!!
So here's how its played:
You are on the run from the "Division". They are trying to kill you, and you must destroy them first, in Paris, London, Tokyo, Cape Cod "Cause I like the cape", then finally space, the final frontier.
If you are division, then capture them all at 1 time. They can be caught at a bunch, 1 by 1, however. If they are all captured then you win.
You must use a DIFFERENT strategy each time you are in a different city. No using the same each time.
Here is the character sheet:
What psychic power:
(ie,
* Bleeder - Bleeders are able to scream at frequencies that can shatter solid objects and inflict lethal damage on living things by causing internal blood vessels and organs to explode. They can choose whether to attack their surroundings indiscriminately or an individual target exclusively.
* Mover - Movers are able to control the movement of objects with thoughts and hand gestures. (See: Telekinesis) They can also use this ability to create force shields around themselves to protect them from objects like bullets. These force shields can also be set out in blast waves.
* Pusher - Pushers are able to "push" thoughts, memories and suggestions into the minds of others in order to exercise control over their target. Their pupils dilate when their ability is being used. (See: Hypnosis) This ability can be used against each other.
* Shadow - Shadows are able to shield individuals or objects from clairvoyants, such as Sniffs and Watchers. A Shadow can block a Sniff indefinitely, but Watchers will eventually see through the shielding.
* Shifter - Shifters are able to convincingly alter the appearance of an object (e.g. making plain slips of paper look like legal tender) and use them for their own gain. However, the initial object must be roughly the same size/appearance of the desired final fake object. The "shifted" effect only return to original shape if another Shifter reverse the effect.
* Sniff - Sniffs are clairvoyants who can track people and objects by sniffing items their target has touched. This allows the Sniff to see both the history of the item as well as briefly see into the target's future and note their location. Recent and regular use of an object increases the effectiveness of the Sniff's ability. (See: Psychometry)
* Stitcher - Stitchers can manipulate human bodies through touch. they can either heal wounds or cause injuries. The healing process is approximately as painful as the initial trauma.
* Watcher - Watchers are far more versatile clairvoyants than Sniffs, only requiring a rough idea of their target to direct their visions. As their visions are also more complex than Sniffs, they will typically draw or sketch their visions as they experience them. If something happens that changes the future, the Watcher's vision will alter to follow this new course. The strength of a vision relies on the Watcher's strength in their ability. However, if their subject does not make decision on where/what they will do(suffering from amnesia or following recorded instructions), his actions cannot be predicted.
* Wiper - Wipers are able to "wipe" or remove a period of time from an individual's memory. People desiring to evade Watchers often seek them out to disrupt their surveillance. This is done through close contact, normally the wipers' hands on their "victim's" head.)
Gender:
Age:
Outside skills: Non-psychic powers
Clothes:
Backstory:
Companion
optional)
Division/Not divison
Also no trenchcoating or god-modding
And, when using a pusher, all you can do it put the thoughts there via PM. You contact me as well. Weather or not they comply is up to me.(You PM me too). Will be decided by a coin toss.
The push forum RP!!!!!!!!
So here's how its played:
You are on the run from the "Division". They are trying to kill you, and you must destroy them first, in Paris, London, Tokyo, Cape Cod "Cause I like the cape", then finally space, the final frontier.
If you are division, then capture them all at 1 time. They can be caught at a bunch, 1 by 1, however. If they are all captured then you win.
You must use a DIFFERENT strategy each time you are in a different city. No using the same each time.
Here is the character sheet:
What psychic power:
(ie,
* Bleeder - Bleeders are able to scream at frequencies that can shatter solid objects and inflict lethal damage on living things by causing internal blood vessels and organs to explode. They can choose whether to attack their surroundings indiscriminately or an individual target exclusively.
* Mover - Movers are able to control the movement of objects with thoughts and hand gestures. (See: Telekinesis) They can also use this ability to create force shields around themselves to protect them from objects like bullets. These force shields can also be set out in blast waves.
* Pusher - Pushers are able to "push" thoughts, memories and suggestions into the minds of others in order to exercise control over their target. Their pupils dilate when their ability is being used. (See: Hypnosis) This ability can be used against each other.
* Shadow - Shadows are able to shield individuals or objects from clairvoyants, such as Sniffs and Watchers. A Shadow can block a Sniff indefinitely, but Watchers will eventually see through the shielding.
* Shifter - Shifters are able to convincingly alter the appearance of an object (e.g. making plain slips of paper look like legal tender) and use them for their own gain. However, the initial object must be roughly the same size/appearance of the desired final fake object. The "shifted" effect only return to original shape if another Shifter reverse the effect.
* Sniff - Sniffs are clairvoyants who can track people and objects by sniffing items their target has touched. This allows the Sniff to see both the history of the item as well as briefly see into the target's future and note their location. Recent and regular use of an object increases the effectiveness of the Sniff's ability. (See: Psychometry)
* Stitcher - Stitchers can manipulate human bodies through touch. they can either heal wounds or cause injuries. The healing process is approximately as painful as the initial trauma.
* Watcher - Watchers are far more versatile clairvoyants than Sniffs, only requiring a rough idea of their target to direct their visions. As their visions are also more complex than Sniffs, they will typically draw or sketch their visions as they experience them. If something happens that changes the future, the Watcher's vision will alter to follow this new course. The strength of a vision relies on the Watcher's strength in their ability. However, if their subject does not make decision on where/what they will do(suffering from amnesia or following recorded instructions), his actions cannot be predicted.
* Wiper - Wipers are able to "wipe" or remove a period of time from an individual's memory. People desiring to evade Watchers often seek them out to disrupt their surveillance. This is done through close contact, normally the wipers' hands on their "victim's" head.)
Gender:
Age:
Outside skills: Non-psychic powers
Clothes:
Backstory:
Companion
Division/Not divison
Also no trenchcoating or god-modding
And, when using a pusher, all you can do it put the thoughts there via PM. You contact me as well. Weather or not they comply is up to me.(You PM me too). Will be decided by a coin toss.