Pyre - First Impressions

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CritialGaming

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Mar 25, 2015
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So Supergiant has a reputation for amazing games right? Bastion and Transistor were both highly praised and Pyre is no exception. However I personally didn't like Bastion, to me the game was just "okay". The music was great and the narrator was cool, but the gameplay felt floaty and uninteresting throughout. I never even played Transistor because again the gameplay just didn't look like my cup of tea and since I didn't love Bastion, I wasn't willing to give the game a chance.

So Pyre comes around and like the previous games, people praise the shit out of it. Only this time the gameplay loop looks a lot different, and the idea of a semi combative sports game seemed cool. So I figured I would try it.

Well fuck me sideways if this game hasn't already jumped into the TOP 5 Games of the Year for me. Right outta left field too. First off the music is wonderful, it took five minutes before I started bobbing my head along with the tunes. Then the art of the world is just awesome, Supergiant is known for incredible art style and this game is no exception.

The story is presented in a visual novel style, where you can choose your own responses and question specific things, you can even decide which path to a destination you go. Every decision comes with a sacrifice. For example very early on, you are given the choice of two paths to go, one will lead you through a town where one of your party members knows a guy who owes him a favor and thus you can get special help from this person, OR you try to not draw attention to yourself and go through the wilds where another party member will get you a rare item that can be sold for money at the next shop. Moment to moment these choices don't feel very important, but depending on what you chose you can greatly affect how your party performs during the next Rite.

Speaking of Rites, Rites are the core gameplay here. Three party members will face off in a varied arena against three other people. A ball is dropped in the center of the arena and your job is to have one of your members take the ball into the enemy Pyre aka goal. When you get the ball into the enemy goal, that goal takes a different amount of damage depending on which member got it there. Small, fast, chracters only do a small amount of damage, while bigger slower characters do more damage. The first team to get the enemy Pyre from 100 to 0 wins. It's a simple concept on paper, and really just acts like a fantasy version of 3-on-3 basketball.

However there are twists which make the game for more dynamic. You see every party member on both sides has an aura, which if an enemy touches that aura they become banished from the game for a few seconds. This aura is a guard for players to move around and try to reduce the enemy numbers, however you only control 1 party member at a time and if that party member is holding the ball they loose their aura and become almost completely unprotected against enemy attacks. I say "almost" because this is where mobility comes into play, characters all have a variety of movement abilities that help evade enemy attacks. Some characters sprint, others dash, others can float over the battlefield for a short time, some teleport ahead, etc etc. And should your character with the ball becomes in danger, a quick button press will allow you to pass the ball to a different member, keeping the ball in your possession.

At the end of every match, your characters gain exp and can level up which unlocks skill trees that will help that player perform better in the next game. These abilities are like augments that either enhance a current ability, or change how that ability works. It's interesting and allows you to play with different party members to give them abilities that might cover the weakness of another party member.

It's fucking great. And games can swing wildly from one side to another making them exciting throughout and satisfying to win.

What I think makes Pyre really special is the way this is all presented. You see the visual novel style story is not overly long from gameplay section to gameplay section. Nor is there a lot of text to read per message. Instead things are given in a very straightforward, yet interesting way that compels you forward without ever being longwinded or tiring. And the little choices you can make from time to time make these sections also feel rewarding as every choice usually leads to either an item, or a temp stat boost to use in the next Rite.

Pyre is probably the first game I played this year that was instantly fun and exciting. It grabs your interest from the first moment, and doesn't waste a lot of time with it. There is no long exposition before the game starts, no huge backlog of lore you have to read through, Supergiant has managed to make a brand new fantasy world that you instantly feel apart of and understand. How quickly felt included in the game world was incredible to me, and I never felt like I didn't understand anything, even when they tell you fantasy city names, and rules, and people, there never is a moment of "Who is that?" or "What place were they talking about again?"

So yeah....I'm only 2.5 hours in and Pyre is awesome. Play it.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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I'm split.

I love the story, setting, characters, music, art and probably some other things I've forgotten to mention. It all very charming and absorbing.

The gameplay is meh though. By "gameplay" I mean the 3v3 magical handball "rites". It manages to be both boringly simple and annoyingly clumsy.

It's simple because every match so far has boiled down to "grab the ball with fastest character and dash to goal." There are probably other ways to do it, but that works all the time, so there's no need to experiment or learn.

It's clumsy because you have three characters but can only control one at a time with no way to pause or command the others, who will all stand around with their thumbs up their arses occasionally getting slapped off the field by the active opponent. (Which won't matter because I'm already mindlessly dashing for the enemy goal with my speedy character.) It could have been so much better as a turn-based or pause-and-play game.

Besides, the connection between story and gameplay is tenuous and arbitrary as fuck. It feels like doing two completely different things that have nothing to do with each other.

The good stuff is enough to keep me coming back but the bad stuff is enough to ensure I don't stay long.
 
Jan 27, 2011
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I did not see it coming. I heard a new supergiant games game was out and was basically "Well, Bastion was amazing, but Transistor was kinda just ok, so maybe I'll get Pyre once I'm done replaying Xenoblade or whatever".

Then I saw the yatzee review and was like "Wait what, 3v3 magical basketball, with compelling characters and THAT as a dillemma you have to consider? ...Ok, I want it now".

I just managed to reach Black Basin, so I don't think I'm super far in the game yet, but so far I like it a lot. It's not something I want to play for more than 2 hours at once, and it's got some flaws (I really feel like I should know a bit more about my party members at this point, and while I like the Rites they feel like they're missing a little something), but I really enjoy it.

Like, while "Send Doggo to sprint and double jump into the goal" is usually a good strategy, I'm finding that I'm enjoying mass-banishment plays or creative use of Implode->Teleport via moon sigil->Easy dunk or "lure enemies to one side, then do two power jumps with pixie girl to bend around them all are great too.

It's legit a game that has me cheering on my team as I control them. I've semi-shouted "DUNK IT JODARIEL! DUNK IT! YESSS!" more than twice already. XD

Now, if they introduce another game mechanic to the Rites, or I start learning more personal stuff about my teammates, I'll be pretty golden.

Zhukov said:
It's simple because every match so far has boiled down to "grab the ball with fastest character and dash to goal." There are probably other ways to do it, but that works all the time, so there's no need to experiment or learn.
I dunno how far you are so far, but I'm finding that by the time you meet that Witch team, it's not always so reliable. If the enemy has lots of large Auras, or get good at jump-blocking you it can get pretty tricky to pull off a doggo-dunk.

Like, at least once per match where I use her, I do a slow-mo dunk with Jodariel after a mass-banishment to clear the field.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
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I enjoyed it immensely. Not much of a team sports game player, but the way It's done in Pyre feels much more combative and unique with some honestly exciting, close matches (especially against a 'certain' unnamed character later on). Loved the song played during each of the special rites and that it was sung by in-game characters. Love that each character/team has their own unique theme tune. Love the beauty and lore of the world. But i kinda wish i could've explored it more. It holds a lot of intrigue that i would definitely be up for spending more time with those characters in that universe. Great voice acting too! I hope it does well now with Yahtzee's recommendation. Quite a few appeared to be put off by the gameplay reveal.
Useless Tip: Check out the music volume option in the pause menu for a melancholic vocal duet. :)