RE: Why Heroes of the Storm Is Better than League of Legends Article

Recommended Videos

lordmardok

New member
Mar 25, 2010
319
0
0
So here is the link to the article I'm talking about but I just wanted to post my issues with it.
http://en.topbrowserbasedgames.com/news/1161/?utm_source=facebook&utm_medium=hots&utm_campaign=1

If you want you can read the review above. I'm addressing each of the points that the aforementioned article makes in order as to why they have problems with them. Some are more problematic than others.

HotS is approachable, but still deep: Yes & No

This is both true and not. What this article is trying to say is that Heroes of the Storm has an easier difficulty curve, which seems to be true. Or is it? HotS might be easier to approach than League of Legends but, in my opinion, it might actually be harder to actually learn for two primary reasons.

The first reason is that while Heroes has done away with things like Itemization builds it has replaced Items with the even-more-finicky Talent system. Understanding an individual hero well enough to take an optimal talent path is actually far more difficult than buying items for a new player because League has a ?Recommended Item? page for every hero that clearly tells you what each item is for and what purpose it fills (core items, offense, defense, etc) while the usefulness of a given talent can change from game to game based on the enemy team composition and the random map.

This brings me to the other reason. Random maps do not make for particularly easy-to-learn games, especially with the convoluted maps of Heroes of the Storm. Now, I understand them easily enough but I?ve been playing MOBA?s since DotA was a custom game on Warcraft?s battle.net servers (Goblin Techies r.i.p.) but a new player to the MOBA genre would be utterly lost trying to decipher the varying map goals and objectives every time they load into a new game. Are they on Garden? Better hope they know how to jungle and collect seeds. How about Dragon Shrine? Do they know where the shrines are and what they?re for? Obviously not, they?re new.

Heroes of the Storm, when looked at from a holistic perspective (that is; the entire game not just leveling up the hero) is actually a much more difficult game to approach than League which has only a single major map (few people play Twisted Treeline and Dominion is gone for good) and a fairly easy-to-learn item system thanks to the Recommended builds.

Hots?s business model is more fair: No

This is a little difficult to address. Not because it?s true because it actually isn?t. The hard part is explaining why because it delves into Metagame Balance which are methods of balancing in-game play by affecting something outside of the actual game. An understandably difficult method of game design but one that League has put a lot of work into.

First let?s get this out of the way: yes it is easier to acquire new heroes in Heroes of the Storm than acquiring Champions in League of Legends because 100% of your winnings can go towards the Hero. This isn?t actually a good thing, though. The Rune system not only adds an extra level of complexity to the game (which actually adds to a game?s lifespan) but it also serves as a means of reinforcing the major mechanic of League of Legends, which is Mastery-Through-Repetition.

Popular game series? like the Souls/Borne games, Monster Hunter, and World of Warcraft (ironically) use this mechanic copiously. How League reinforces it with the Rune System though is by making each Champion an investment. If you buy a Champion you need the requisite runes to support your build or you?ll be subpar comparatively to other players of that Champion. This urges the player spend time mastering the Champion because it was a large expenditure of resources and because getting another Champion would further make it difficult to acquire Runes. To complement this mechanic League also has a large number of exceptionally cheap Champions of all role types up for purchase for minimal IP such as Veigar or Ashe, a Mage with huge nuke potential and a utilitarian Attack Damage Carry respectively. Both of these Champions and many more are many times cheaper than even least expensive Hero in HotS.

The article also doesn?t account for the fact that, by the time a player hits account level 30 in League (the level cap) they should have a decent selection of Champions and enough IP saved up to afford their necessary Runes.

HotS has a faster pace: Yes

This is absolutely true although whether or not it is a universally positive trait is up for debate. Some players like a longer game because it permits for more diverse strategies while others prefer to be able to cut through games quickly.

Comebacks are common: No


Now this statement is the closest the article comes to being outright wrong. Anyone who has watched or played League of Legends, DotA 2, or any well-made MOBA knows that comebacks are almost completely random. No one game has a ?greater percentage? of comebacks than any other and stating that HotS just flat out has more makes this article seem like it was written by a Blizzard employee (which it might have been come to think of it).

League of Legends sees plenty of legendary comebacks and throws. Just as many as Heroes of the Storm I would say although I would append that with something I will address at the end of this. An issue built into the very mechanics of HotS that actually encourages snowballing, making a comeback harder.

It has better backstory: No

If you are a longtime fan of Blizzard then yes, this game has great backstory. Not any backstory of its own, mind you, just for the characters. If you aren?t a big Blizzard fan you will probably get as much out of the lore as a non-fan of League of Legends gets out of League Lore. This part is the runner up for ?outright wrong? because no one can deny that Blizzard is a juggernaut in the gaming industry. Most gamers have played World of Warcraft at least for a month. Many of the older generation like myself grew up with Warcraft I&II, Starcraft & Brood Wars, and Diablo I&II. So yes it is far more likely that a player entering the MOBA genre for the first time will have some rudimentary knowledge and investment in Blizzard?s library of Lore.

To be honest though, I almost like League of Legends? Lore better. Anyone who played in the earliest days of League will almost certainly fondly remember the faux-newspaper: ?Journal of Justice?. It carried ongoing storylines like the torrid romance between Evelynn and Twisted Fate, Janna?s disdain for paparazzi, and Dr. Mundo?s corporate investments, treating every Champion like a real person, like celebrities in their own world being treated the same way we treat our own. The genuine humor and excellent quality of writing still makes me grin which I reread it. Anyone who tells me that the disparate Heroes of Blizzard with no relation to one another beyond what exists in their separate games is purely uninformed.

For those who are willing to look, they can find that same quality of writing and devotion to Lore in the newest Champions too, despite the Journal being now defunct. The beautiful and somber short story written for the Champion called Kindred, a twin aspect of death represented by the wonderfully distinct characters of Lamb & Wolf, brought my fiance to tears when it ended with Wolf asking Lamb: when everyone else was dead, if she would run from him too? To which she answered: ?I would never run from you, dear Wolf.?

Addendum
Now for that last bit I mentioned about the mechanic in HotS that encourages snowballing. It?s a side-effect of the Team Experience mechanic that I?ve come to recognize in my own mind as the ?Level 10 Effect?. Every game has a team that reaches level 10 first, it?s just a part of the game, with both sides jockeying back and forth for minions and objectives, one is bound to come out on top slightly (or drastically, depending on the game) more often.

When a Hero hits level 10 they gain access to their ?Ultimate? ability. An ability that is far more powerful than their other abilities but comes with a much higher cost in the form of a long Cooldown period (during which the ability can?t be used) and generally a much higher cost in mana.

The ?Level 10 Effect? happens when one team hits level ten and because of communal experience that means the whole team hits ten simultaneously. An entire team gets their ultimates while the other team is still potentially thirty seconds to a minute (or far more) away from getting theirs. This allows that Level 10 team to push objectives with brutal force, unleashing their ultimate attacks and spells on a team that is literally incapable of firing back with the same force. Many ultimates like Raynor?s Hyperion also do serious damage to buildings like Walls, Turrets, and Forts, allowing a team to push objectives without endangering themselves. Every taken objective grants bonus xp to the team which puts them further and further in the lead, creating what can sometimes be an insurmountable gap between the two teams and locking them into a slow (or potentially quick) ending to the game that is decided before one team even has their best skills.

This is the reason why I find HotS to be less effective as a MOBA than League of Legends. Not less enjoyable. I do like the game quite a lot. Ping-ponging around as Artanis like a firstborn foosball is endless fun. But is it a better game than League? Is it more approachable and easier to learn? I think from the outside looking in it might appear that way but on closer inspection it?s actually quite the reverse. League of Legends does badly need to revamp their tutorial systems in my opinion, but the existing structure actually makes the game easier to learn.
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
6,438
0
0
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
I prefer Hots because I've neither the time nor patience to dredge through League of Legends legendarily toxic community plus seven-ish years worth of content AND have to pay for the right to do so effectively. Same deal with Dota 2 really minus the money thing. I just ain't got time for that, so a more 'casual' game like Hots is perfect for me. Also helps that I'm familiar with Warcraft, Starcraft, and Diablo so seeing all their characters as heroes is cool.

Considering LoL has like a billion players or something I assume it's probably the overall better game, or at least by far the more popular one, but it just isn't for me.
 

helwyr

Regular Member
Dec 24, 2015
41
0
11
Country
UK
Like...
Before we go there. No, Lol's playerbase is no more grotesque or cesspit or however you want to term it.

You run across the odd bad apple and meanie but in general, I find most people want to win and are passionate.

Chill with it :)
 

Truth Cake

New member
Aug 27, 2010
205
0
0
AccursedTheory said:
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
A few things wrong with that.

It's kind of a long shot to blame the game for the player base... I'm not saying it's not doable, but it doesn't seem particularly fair... if the best game in the world had all the worst people playing it, is that the game's fault? I'm not saying League is the best game ever, but I mean let's just saaaay hypothetically you get 4 friends together for a team and you never have to play with a random. Boom, you'll never have to deal with that problem again, except when the toxic people are on the enemy team, but then that's what the mute function is for. :p

League is a very popular game, and with any large mass of people of course the ones who are going to stand out the most are the people who are the best at it and the biggest assholes, and most people will agree it's easier to be an asshole than to be the best so there's gonna be more assholes about. Most of the league community is pretty average by internet standards really, I've been playing for about 3 years now and I've only come across... 3 people off the top of my head that were just appallingly terrible people? 3 out of probably a few thousand, that seems like pretty good odds.
 

Angelblaze

New member
Jun 17, 2010
855
0
0
AccursedTheory said:
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
Basically this. Not only that though, but Riot itself has repeatedly not punished absurd behavior by public figures until weeks after the community gets pissed. Should we talk about the tourney where one player called another a 'chinese n****r', or how another got a lifetime long ban for anti-semetic, abusive, racist comments after five bans in a row?
 

Odbarc

Elite Member
Jun 30, 2010
1,155
0
41
AccursedTheory said:
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
It's rare to find a post such that is worth to quote I risk derailing the threat just to address it. If I could reward a person an internet point, I would address you with one having only to consider doing it once before.
I also find that LoL community is much better than when DOTA was a Warcraft 3 map and that's all anyone had. I sat in a game waiting for it to start when the host started to kick everyone who didn't already have the map on the hour a new version was released for over an hour. Because he didn't want to wait a minute for one new person to download it. Then I think they ended up leaving the game immediately because one of the players was 'bad' or stupid or something equally stupid.

::

As for how I feel about Heroes of the Storm myself; I've played it. It's kind of fun. It lacks that little thing of testing new and ridiculous play styles for each champion that LoL offers. Tanky Teemo, for example. There's no AD Carry Medic in HotS. It's always a support. Even if you neglect every trait to pump up your damage it's still more supporty by accident than a non-support like Raynor trying to be supportive.
I love the idea of having multiple Blizzard lore characters playable like Abathur, which is one of the main reasons I played it originally (and the only champion I have Level 10 with the Master Skin unlocked), but it feels like it needs a hard expansion to include the types of things we see in other MOBA games. Items.
I wouldn't even be too upset if the items were limited to their respective games or their characters roles but having some kind of overlapping power between the characters would be a welcomed thing. It's fun to have a variety of maps with unique objectives but it's terrible that a lot of players ignore them or have no real concept of how to utilize them. Like people collecting and hoarding the gold on the pirate map.
I would have very much preferred to to have been it's original Starcraft 2 map. I'd have played it a lot more.
 

Bombiz

New member
Apr 12, 2010
577
0
0
Angelblaze said:
AccursedTheory said:
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
Basically this. Not only that though, but Riot itself has repeatedly not punished absurd behavior by public figures until weeks after the community gets pissed. Should we talk about the tourney where one player called another a 'chinese n****r', or how another got a lifetime long ban for anti-semetic, abusive, racist comments after five bans in a row?
I mean that's basically all MOBAS and online play in general.
 

McElroy

Elite Member
Legacy
Apr 3, 2013
4,625
395
88
Finland
Angelblaze said:
AccursedTheory said:
Why HotS is better then LoL: HotS is not the ultimate cesspit of poor human behavior, a crystallized gem of pure bile and hatred. No matter how bad it's community is, it does not, by a long shot, have the worst player base in the known universe.

Because LoL does.
Basically this. Not only that though, but Riot itself has repeatedly not punished absurd behavior by public figures until weeks after the community gets pissed. Should we talk about the tourney where one player called another a 'chinese n****r', or how another got a lifetime long ban for anti-semetic, abusive, racist comments after five bans in a row?
Riot also frequently punishes people's bad behaviour. However, they're not all-knowing and since you're asking: yes, citation needed for that first one. I've a feeling you're badmouthing Riot on a gut reaction. I mean, those three lifetime bans happened over three years ago (before the LCS for example) and due to Riot's policy changes ALL of them could actually play professionally now should they pass a behaviour check. In fact, one of the three is C9 Jensen, the MVP mid of NA LCS Spring 2016.

More OT: HotS is easier to pick up and play, the game modes aren't that confusing. Every game I played was a clown fiesta, but I didn't play that many. League as a nice little game you're not really planning to "get into" is most likely really hard to enjoy if you're playing without buddies. On toxicity I'd say that it's possible and even likely to get caught by surprise by someone's shitty day rant on /all chat, but this isn't unique to LoL. The people who seem to want to ruin other people's days with abusive spam are really really rare but definitely off-putting should one run into you.
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
6,438
0
0
dyneira said:
Like...
Before we go there. No, Lol's playerbase is no more grotesque or cesspit or however you want to term it.

You run across the odd bad apple and meanie but in general, I find most people want to win and are passionate.

Chill with it :)
I played LoL a long time ago. Quit because of the player base. After a while, I decided to re-download it to play a few matches with a friend who still played. We jumped into the 3v3 map.

5 minutes in, all 4 other players had informed me that I had been reported for being bad. The entire match was just a rain of shit being aimed at me, as I tried to get back into the groove again and remember what and how to play. As soon as the match was over, uninstall.

Seriously, the player base is crap. Most vile behavior both in game and out. Goonswarm (Or whatever they're called now) from EVE Online operate with more grace then your average LoL player.
 

Cold Shiny

New member
May 10, 2015
297
0
0
My laptop runs LOL at 60 fps on high detail.

Same laptop runs HOTS at 25 fps on low detail.

Why could this be?

Oh, right, Blizzard has no idea how to optimize games, and fps is all that matters in a twitch reaction based moba

Seriously, explain that framerate thing to me, somebody.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
lordmardok said:
HotS is approachable, but still deep: Yes & No
The talent system in HotS encourages experimentation. While some builds are more effective than others, all builds can be viable depending on the role you're playing in the team. Muradin, for example, can be a straight beef-tank, or he can go bruiser. Granted, this holds true with LoL in that a character can have varying item builds depending on how they're going to be used in a game, but there's one key difference:

With HotS talents you just have to know 3-4 talents per level that they're gained on...with item builds you have to know what item to build, when to build it, what to build it into, when to sell it if necessary, etc. It's much more complicated than just saying "Well my Muradin can either get healed for every target hit by Thunder Clap or he can have Thunder Clap deal 3x damage if it only hits a single target." So the question becomes do you want to go more tanky sustain or more bruiser. You don't have to memorize item builds to reach that goal, you just click which talent you want to achieve it.

Regarding the maps: that's what your teammates are there for. From my experience the community in HotS is much more patient and willing to help newbies as long as those newbies are willing to learn. All it takes is a simple "Azmodan, could you come help kill the minions at this shrine so we can take the objective? ty." As long as the newbie isn't just a stubborn fool and is open to advice, the game can be learned very quickly. A newbie failing due to not understanding objectives is, more often than not, due to their refusal to listen to their team and not due to a confusing game design.

A newbie in LoL, however, has to memorize item builds, skill builds, mastery builds, worry about a dedicated jungler, and more...all while having people cussing them out for every mistake they make.

Granted, I've only been playing HotS since late last November, but in every game I've played I've never once seen someone completely lose their shit over a newbie messing up the way the community tends to lose their shit in LoL.

Hots?s business model is more fair: No
On this note I'd say both are pretty even, considering the business model for both is "buy skins with real money, buy characters with in-game currency or real money." That a player in HotS doesn't have to worry about spending their gold on making 4 pages of runes for every character that they can use depending one what their team comp is and what specific role - within an already generalized role -is needed as well as characters actually plays into the previous topic: it makes the game more approachable as there's one less thing for new players to worry about.

With regards to "Mastery Through Repetition": that's fulfilled by the Talent system. Try out new builds, experiment with the talent tree. Keep playing a hero until you've found a talent build that you're comfortable with and you'll eventually master that hero. You'll know when to make your Muradin more tanky or, if you're team's ahead, you can slide more to the bruiser side.

Basically the "Mastery Through Repetition" notion is one that applies to pretty much any competitive game: the more you play it, the better you get. The more you play with a specific character, the better you get with that specific character.

Just because HotS doesn't have runes doesn't mean there's no incentive to focus on a specific hero. As you level up that hero, you unlock skin variations, mount variations, and you can even unlock a skin that's purchasable with in-game currency. As you're working to unlock these, you'll achieve "Mastery Through Repetition".

Or you could, you know, just find a hero you really like and play them a lot. "I like Tyrande so I'm going to play her all day every day" is just as good of a reason to keep playing her as "I've invested a lot of IP into runes for this champion so god damnit I'm going to keep playing it!" :p

With regards to the cost of the LoL Champions vs the cost of HotS Heroes: there's daily quests that give out gold, you get a lot of gold just by leveling up your profile, and you also get gold while leveling up a hero. Yeah, 10K gold sounds like a lot, but I'd argue that getting gold in HotS is much easier than getting IP in LoL considering you can only get IP through grinding out games, and unless you're winning a lot then you won't be getting that much. And considering the fact that there's no runes to worry about in HotS, 100% of your gold goes towards buying new heroes.

HotS has a faster pace: Yes
This is indeed a valid point. HotS does undeniably have quicker games than LoL, however it's a subjective matter as to whether that's a good thing or a bad thing.

Comebacks are common: No
I don't know about you, but some of my best games have been massive comebacks and they actually are quite common. All it takes is one late-game teamfight victory and your team can go from losing by 3 lvls to victory in a matter of moments.

To be fair, however, epic comebacks also occur in LoL. That said, I would note that while it's true comebacks are a here-and-there thing, HotS has mechanics to make them more likely to occur. But then again, so does LoL. I'll elaborate when I address your snowballing issue. :p

It has better backstory: No
This one is 100% subjective, so I really don't see the point of bringing it up in this conversation. Even so, I'd say that HotS is "more likely to have an appealing backstory" than LoL. :p

The reason being is that HotS is made up of characters from other Blizzard IP's. Chances are if you're playing HotS - even as a complete newbie - you know at least some of the characters on the roster. With LoL, however, they're all just faces in a crowd. I wasn't around when LoL started so I don't know how indepth the lore went, but I do know that the only way you can find out about a champion's story is by actively seeking it out. With HotS, however, it is as I said: chances are you already recognize at least a few of the characters.

In the end, though, the lore has absolutely nothing to do with the gameplay in either of these games considering you can have Katarina fighting right alongside Lux despite the fact that - per the lore - they're from factions that are at war with each other, just as you could have Valla running in to help Diablo escape from a gank.

And now for the issue of Snowballing. As I mentioned previously, both LoL and HotS do indeed have the potential for snowballing and both games have the potential to stop a snowball.

In LoL a snowball is when a team goes "Protect the X" with their build. For example, "Protect The Kog". All the focus for the team is built around getting Kog to do hilarious amounts of damage and just kill the crap out of everything. Just keep feeding that cute little acid spitter. The way you stop this, obviously, is by countering with a "Kill The Kog" focus. Whenever a team fight breaks out your primary objective is to destroy that little bugger. Since the enemy team has everything invested in him, if you remove him from the fight that team pretty much has to retreat as they won't have the damage to deal with you.

In HotS, a snowball is simply one team getting a few levels ahead of the other. The way you counter this is by actively avoiding team fights and buying your team time to come back. Don't want to get curb-stomped by a team that has it's ults while your team doesn't? Then don't engage in a team fight. At this point your team should focus on merc camps and objectives. Steal what objectives you can, take out high-priority targets (i.e. assassins) if you're forced into a team fight, capture as many merc camps as you possibly can. There's numerous ways to get out from under the boot of an over-leveled team. Even an over-leveled team has to go back to defense when it's got mercs pounding away at their gates. This buys your team more time to catch up.

Sticking with the previous example of a Protect The Kog team rolling over you: if Kog has a good front line and good peelers, you're boned. You'll never get to him and he'll blow you away and continue to snowball. In HotS, you don't even have to engage the other team at all in order to slow their roll. Now, LoL does have objectives like Dragon and Baron as well as the Red and Blue buffs. A team that's down can pull a huge reversal if they manage to nail Baron. But I'd argue that the number of merc camps - combined with the fact that the objectives are most maps are just as powerful and game-changing as a Baron buff - means that there's far more opportunities to slow down the enemy without actively engaging them until your team can catch up in HotS.

Edit:In the end, though, absolutely none of this matters for either side of the discussion since - as it is with every discussion such as this - this is purely a matter of personal preference.

Still, it's fun to talk about stuff like this. :p End Edit
 

Alleged_Alec

New member
Sep 2, 2008
796
0
0
I like HotS better than LoL (although DOTA is my ASSFAGGOTS of choice) for a simple reason: its mechanics, in contrast to LoL, actually are (mostly) internally consistent: you can see the design decisions in HotS leading to other choices, while in LoL, I mostly see stupid fixes for these issues.

Examples of this:
- in LoL, the devs said: "ok. We want to make this game more accessible than other games in the genre. So let's remove denying. Furthermore, let's make towers a lot stronger, so people know that under their tower, they're pretty safe" All this resulted in is making some really stupid mechanics. Since denying isn't a thing, creep equilibrium isn't either. Especially since it's impossible to fuck with the pathing of creeps by either creep-blocking or pulling the wave. This means where you last hit is almost completely out of your hand, which results in just pushing the wave so the opponent has to try to lasthit under the tower, which is pretty damn difficult due to the higher damage output of towers. It leads to a much less dynamic and fun laning phase.
In HotS, the devs said the same thing: we want an accessible ASSFAGGOTS. So what about if we just remove last hitting all together as a mechanic? Sure, some heroes still get some buffs from it, but it's not even nearly as vital. Furthermore, since last hitting is removed, gold mechanics are no longer a thing. Instead of removing the interesting half of the system and keeping the other half in an unbalanced way, they just removed both of them. This makes much more sense from a mechanics and game vision point of view.
- Map mechanics. So LoL has, over the years, added a lot of mechanics to the map, such as buffs given by certain creep camps if you kill them. In effect, they say that the map matters. However, instead of having the much cleaner DOTA perspective of there being a a few important objectives (Rosh, towers, racks, maybe control of either jungle), you have those, plus a lot of minor ones which feel really tacked on. In contract: HotS says: no. The map should matter, so they decided to design some major objectives per map and make the maps revolve about those events. Again: it feels like there's much more consistency between design view and mechanics.

Other things which drive me up the wall in LoL:
- Let me see the fucking abilities that enemies have. For fuck's sake, lol. You have a ridiculous amount of heroes, nearly 90% a starting player cannot even play because they have to unlock the fuckers. The least you could do is allow me to see enemy heroes' skills, so I know what to watch out for. It's a cheap and ridiculous mechanic that only after having been killed by someone you show me their skills.
- Why so many heroes feel completely the same? Not every hero should have to have a fucking engage/disengage ability, or whatever.
- Runes are fucking bullshit. I shouldn't have to be a certain level, which takes ages to obtain, to be competitive at the game, much less being able to play certain roles.
- Stop enforcing a meta. These things should evolve naturally.
 

elvor0

New member
Sep 8, 2008
2,320
0
0
The original article is the worst kind of op ed. Of at least the three MOBAs I have invested any time in(original Dota, LoL and HOTS), none of them is better than the other. They all offer different experiences, the enjoyment of which will vary by player.

Now, these days I am BIG into HOTS. I love the fast paced nature, I'm big into Blizzards characters, I like the map variety, I like the bigger emphasis on brawling and focusing on objectives. That does not mean my love for LoL was retroactively wrong, nor when I was big into LoL, my love for Dota being wrong nor that I think either of those games are bad now that HOTS is my MOBA of choice.

I don't enjoy playing DOTA anymore because of the extra layers of complexity that the game has not being fun for me anymore, but those layers are part of the reason DOTA players find it fun and I'd be a fucking idiot to tell them they were wrong or that HOTS/LOL is better than DOTA. Pick the one you find most fun, and say you enjoy it more. Neither is a better game than the other.

The only area I'd say HOTS has a clear point over its rivals is it's DEFINITELY less toxic, but that isn't game play based. It's also a double edged blade, as while there are less toxic players in HOTS, players also communicate less or not at all in regards to what the enemy team is up to.
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
0
0
I'm not a fan of blizzard games, and I've played both. To me, they're the same damn thing with LoL giving me a nostalga trip back to my Dystopia-mod days. Coming from a guy who just cannot stand Blizzard games. (I don't know why... I just don't get it.) The randoms community alone make HotS significantly better. If I had the patience, the only reason someone like me would touch LoL is to troll.
 

Chairman Miaow

CBA to change avatar
Nov 18, 2009
2,093
0
0
STOP LIKING WHAT I DON'T LIKE: The Article.

From the people who brought you Because I Said So 2: Electric Boogaloo.

I mean seriously, are we still doing this? They may come under the same umbrella but in reality, all these MOBAs are not only vastly different, they are constantly changing. Some people prefer Smite, some prefer League, some prefer putting snails in a ring of stones and then dramatically humming Flight of the Valkyries while imagining them taking down towers last hitting and denying CS.

Stop trying to tell people they are wrong for liking something.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,723
0
0
HotS is better than LoL because it has Sylvanas, Li Li and Zagara, three cutie-patooties.

LoL is better than HotS because it has Jinx, Kalista and Bladecraft Orianna, three cutie-patooties.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
Charcharo said:
But seriously now... why do people not accept that DOTA, LoL and HOTS are just different takes on a similar concept.
Because people should only be allowed to like one thing, duh. If you look around the ARPG genre, you'd see lots of people who say you shouldn't be playing Adventures of Van Helsing/Diablo/Grim Dawn/Path of Exile/Torchlight (take one out as appropriate) because they are thrash but but you should be only be playing Adventures of Van Helsing/Diablo/Grim Dawn/Path of Exile/Torchlight (leave only one, as appropriate) because it's superior. Liking, or even not hating the rivals? MADNESS!