Realism in gaming

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SnipErlite

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Aug 16, 2009
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Yes, although gameplay/fun-ness is always a first for me.

It can look or play like hell so long as it's fun
 

GodofDisaster

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Sep 10, 2009
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"Yes I do enjoy realism in games", but at the same time I expect a we bit of imagination in them as well.
 

L3m0n_L1m3

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Jul 27, 2009
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To an extent. It's funny when they try and combine realism *a la Killzone 2 controls* with unrealism *fighting british people in space*.
 

quack35

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Sep 1, 2008
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Yeah, as long as the gameplay is still good.

Crysis and GTA 4 were both pretty realistic, but they were still fun.
 

danielje

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Aug 30, 2009
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In racing games Yes, the more realism the better. Especially damage, very important.

In FPS' it depends. In a REALISTIC FPS' one bullet, one down would be realistic. Not necessarily a kill, but if you get shot in your leg by a 7mm round, you are probably going to fall down and writhe in pain awhile.

So, no, I'm not down for realism like that. But, if you take away crosshairs, give me ironsights only and let me take 3-4 bullets before dying I'm down.

Also, no-hud would be good. Just integrate the HUD elements into the game, like press J to count ammunition, shows an animation of yourn dude checking his clips.

Or M for map, you pull out a map. Or O for objective and you pull out a piece of crumpled paper with some basic instructions.

I'm down for THAT kind of realism. But definitely not hyper realism, one bullet in the chest and you die type deal.
 

theultimateend

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danielje said:
In racing games Yes, the more realism the better. Especially damage, very important.

In FPS' it depends. In a REALISTIC FPS' one bullet, one down would be realistic. Not necessarily a kill, but if you get shot in your leg by a 7mm round, you are probably going to fall down and writhe in pain awhile.

So, no, I'm not down for realism like that. But, if you take away crosshairs, give me ironsights only and let me take 3-4 bullets before dying I'm down.

Also, no-hud would be good. Just integrate the HUD elements into the game, like press J to count ammunition, shows an animation of yourn dude checking his clips.

Or M for map, you pull out a map. Or O for objective and you pull out a piece of crumpled paper with some basic instructions.

I'm down for THAT kind of realism. But definitely not hyper realism, one bullet in the chest and you die type deal.
I've met a few officers that said they didn't realize they were shot until after the fact.

Also met at least one soldier that had the same experience.

You don't really know when the adrenaline is pushing, depending on where you are shot.

Not that I would know first hand...I'm going by what I've heard from folks who experienced it.
 

badgersprite

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Sep 22, 2009
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It depends what sort of game it is. Realism works in some titles, but not in others. I think most games need a combination of realism and fantasy, like maybe Fallout 3. The decay of society was realistic, but you still got to fight supermutants with your boomstick.

One of the things I loved most about CoD4 was how realistic it was, both story wise and environmentally. The characters weren't fictionalised either. I don't usually like war games, but CoD4 broke that stereotype for me because I felt it wasn't trying to glorify war. It showed the consequences of war and violence in subtle ways, and it didn't portray the allies as invincible do-gooders. They were just guys doing their jobs.
 

Lord_Jaroh

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Apr 24, 2007
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Realism compared to what the game world's physics has created. If it is believable within the realm of the game world, then good. If not, then the creators have failed.
 

General Recluse

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Aug 21, 2009
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really depends. if I'm playing a war game then yeah id like some realism(with equalizing factors of course)

but if im playing a game about flying around and shooting lazers at Nazis...then no
 

Quadtrix

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Dec 17, 2008
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Depends. Each game has it's own standards when setting the balance between realism and fantasy.
 

Dr. Thunder

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Sep 25, 2009
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Realism works if its not used against me, and if it is consistent.

In GTA4, i can survive a fall from the highest point in the game if i'm lucky, but if i get hit by a car thats going slightly fast i die instantly.... Thats the most unreal thing i've ever heard.
 

khululy

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Aug 17, 2008
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Realism in the sens that the game world that is created is a believable en consistend one.
I don't care much for laws of anotomy in a game like monkey island but the world of monkey island is as real as a monkey island world can get.

Take the witcher for example that world in terms of ethics was far more believable than any game I've seen so far that uses a moral choice system.
Even the gaming world was one that just oozed with the tension en sad sense of decay the whole world was feeling at that time.
I had a lot more fun playing the witcher that I had playing oblivion.
But I don't care for real life simulation in games. That defeats the whole purpose of being able to play games.
I cannot Do a wall run for over 10 meters and I cannot run of climb to the top of a 10 storie building.
If I want realism I go outside into the world. That's where realism is at.