Really Good Games

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keve4433

Not totally insane....YET!!!
Dec 9, 2009
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Recently I have gotten into a discussion about which games are the greatest games ever made. Not necessarily the most fun, but which games have had the greatest impact on the gaming community. Which brings me to this thread, I would love to hear what other people have to say. I personally think Little Big Planet is pretty high up there. It's a blast to play and the level creation is nothing short of incredible.
 

Kaboose the Moose

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Feb 15, 2009
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Heavy Rain, once you get immersed in it it's astounding! That and Braid. I love Braid..its a game for smart people.
 

PhoenixKing

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Mar 31, 2010
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Final Fantasy Tactics. Really good storyline, only hindered by poor translation, really fun battles and my favourite game. =)
 

EvilMaggot

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Sep 18, 2008
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Half Life 1.. ( IM STILL WAITING ON THE BLACK MESA MOD GRR!, wich converts entire HL1 into the source engine... )
 

sketch_zeppelin

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Jan 22, 2010
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Biggest impact on games as an industry? Final Fantasy 7. love it or hate it, it proved that games could be backed with a movie like production to make a unique form of story telling. Ever since FF7 games have been getting bigger and better in scope.
 

GamerRelic

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Mar 2, 2010
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sketch_zeppelin said:
Biggest impact on games as an industry? Final Fantasy 7. love it or hate it, it proved that games could be backed with a movie like production to make a unique form of story telling. Ever since FF7 games have been getting bigger and better in scope.
While I hate FF7 with a passion,I concur.
 

logoman117

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Sep 12, 2008
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Legend of Zelda: Ocarina of Time

It brought so many innovations to the action genre.
 

octafish

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Apr 23, 2010
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Well Quake for the mouse look, Halo for the proliferation of FPSs, Halflife for the intergration of story into gameplay, GTA 3 for a sense of freedom, and whatever the first "brown" shooter was. I don't think that the proliferation of shooters and the "brown" genre are good things necessarily.

Some really good games had no influence what-so-ever. Psychonauts, Beyond Good and Evil, NOLF and NOLF2, Planescape: Torment certainly didn't launch a raft of copy cats, indeed you could argue that NOLF was just a copy of Half Life that surpased the original, doesn't make it any less of a great game.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Somebody else already towed the Persona line (though I can safely say I like P4 as much as P3), so I will move on to...Fallout 3! Why? A big step forward in the Fallout universe, taking us from 2D to 3D. Not everything worked out, I know, and there ARE complaints about it, but I considered the move rather bold and the game to be fun. And if you don't like Fallout 3, well you...umm...probably saved your money, then. Yeah.
 

TheMann

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Jul 13, 2010
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octafish said:
Well Quake for the mouse look, Halo for the proliferation of FPSs, Halflife for the intergration of story into gameplay, -snip-
Actually Marathon had mouse look and predated Quake by two years. It also had a pretty integrated and fairly complex story, it's just that you only got it through reading computer terminals, due to the technology constraints in 1994. What Quake really brought to the table was the use of true polygons in the engine. That was a pretty big deal for the time. In fact, I'm not sure they used sprites at all in that game. Since building with polygons is way easier than sprite based levels, Quake was also largely responsible for the proliferation of the mod community, at least in the FPS genre.

I also don't know whether I'd cite Halo as the game that made FPS a common type of game, but it's certainly the one that brought the FPS to the console.

A funny thing about Halo: It was originally never intended to be a console game. Bungie began work on it before the X-Box was even announced. It was originally intended to be the first major game for *GASP* Mac OSX, as well as being available for PC. But then Microsoft bought out Bungie and, well that's another lengthy story for another time.
 

keve4433

Not totally insane....YET!!!
Dec 9, 2009
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Siegreich said:
Persona 3, deep, brilliant and so wonderfully depressing
I want to play that so bad!! Everywhere I have gone to look for it hasn't had it though!
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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*Channels inner fanboy*

Freelancer, Streets of Simcity, SSBM, Defender (gamecube edition), Blitzkrieg 2 and Platypus.

[sub][sub][sub]Some of those are more obscure than the others :)[/sub][/sub][/sub]

OT: Now, outside of my private delusion, I think that FFIV, Sid Meier's original civilization games, 007 Goldeneye and Super Mario 3 were rather revolutionary during the period in which they were released.
 

Instant K4rma

StormFella
Aug 29, 2008
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I second Ocarina of Time. Nothing beats that game in my book. Of course, that book is now riddled with mounds of nostalgia, but that's beside the point.
 

keve4433

Not totally insane....YET!!!
Dec 9, 2009
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Instant K4rma said:
I second Ocarina of Time. Nothing beats that game in my book. Of course, that book is now riddled with mounds of nostalgia, but that's beside the point.
Is that not true for everyone?
 

Jasper Jeffs

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Nov 22, 2009
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Unreal Championship 2. It can be an FPS or a TPS, the mutators can drastically change the game and it's the only game nowadays that makes me jump around in multiplayer screaming because it's a fast paced clusterfuck.
 

Gildan Bladeborn

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Aug 11, 2009
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TheMann said:
What Quake really brought to the table was the use of true polygons in the engine. That was a pretty big deal for the time.
Descent beat Quake to that technological feat by a year, or if you want to be really technical by two years, as the demo for Descent came out in 1994. It still used sprites for power-ups and the hostages (which were basically power-ups in that you flew over them to collect them), but everything else was fully polygonal, 1 year after Doom hit shelves.

Quake may have had more impact on the state of FPS technology, but it was essentially playing catch-up, not doing something new when it rendered non-architectural objects in polygons.
 

Jumping_Over_Fences

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Apr 15, 2009
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Super Mario Bros. 3

Still my favorite game of all time. Still influential on the world of gaming. I was alive and old enough to enjoy it in 1990, when it came out, and it has always had a huge impact on my life.
 

zfactor

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Jan 16, 2010
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Jumping_Over_Fences said:
Super Mario Bros. 3

Still my favorite game of all time. Still influential on the world of gaming. I was alive and old enough to enjoy it in 1990, when it came out, and it has always had a huge impact on my life.
Har har, I still have that...



There's a review where a guy finds all the devil references in it...
 

Jumping_Over_Fences

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Apr 15, 2009
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zfactor said:
Jumping_Over_Fences said:
Super Mario Bros. 3

Still my favorite game of all time. Still influential on the world of gaming. I was alive and old enough to enjoy it in 1990, when it came out, and it has always had a huge impact on my life.
Har har, I still have that...



There's a review where a guy finds all the devil references in it...
NO!!! I refuse to hear what he has to say! That game is wholesome and fun and does not reference the devil. Whoever that guys is, he is the devil for saying that!