So, I've been thinking about this for awhile. Enough to make a post at least.
Following trends isn't a new thing, nor confined to one particular type of media. Videogames did it with platformers. Books had a YA craze following Harry Potter. After the MCU, everyone wanted their own cinematic universe. Seems to me that in most cases, what inevitably follows is that you have the original, a few products that manage to carve out a niche for themselves, and then everything falls into memory. However, if we look on the VG front, I can't help but wonder if the amount of time between trends is diminishing.
Like, I remember when everyone wanted to a WoW killer. I remember when MMS became a template because of Modern Warfare. I remember the MOBA craze. However, in recent years...is it just me, or did things change?
Like, Overwatch releases in 2016. While it takes inspiration from TF2, suddenly everyone wanted their hero shooter. I would like to remind you that 2016 is three years ago, and we're barely into 2019 at that. In the space of those few years...what happened? Battleborn was released and was forgotten. Lawbreakers was released and shut down. Battlecry never released at all. Paladins managed to carve out a small niche for itself, but that was it. Nowadays, no-one talks about hero shooters anymore, in part because the landscape has settled, in part because we've got new trends to follow. Again, that's less than three years. In contrast, the "MOBA craze" lasted at least a decade, depending on whether you cite Dota 1 or LoL as the beginning of said craze.
So what's happening now? Well, now, everyone wants the gravy train of battle royale or looter shooters, which brings me to the second part of this ramble (yes, this is me effectively combining two subjects into a single thread). Like, I get why people want battle royale stuff, because Fortnite shows that it can sell, and can be well regarded (like, grumbling aside, Fortnite seems to be fairly popular all things considered). It's also a genre that seems to be following the pattern of "top dog, second dog, maybe a third dog, all the rest," with Apex Legends. Plus, there's the proliferation of battle royale modes in other games, such as Black Ops IV and soon, Battlefield V. So, I get that BR is now "the next big thing," but "hero shooters" were the next big thing only a few years ago.
And then there's looter shooters. And I'm left to ask, is there any actual titan of the genre here? Borderlands 1/2 are well regarded in of themselves, but they feel segregated from the likes of Destiny 1/2, Division 1/2, Fallout 76, and Anthem. It seems that every time one of these games is brought up, the response is generally negative, even if they have their own fanbases. When I mentioned the other genres, each of them had their own "top dog," or at least, some game that became the template. But with looter shooters, it seems that everyone is trying to copy a trend that so many people are disgruntled with.
I dunno. It occurs to me that of the genres I listed, almost all of them are multiplayer-centric, and so few of them are of interest to me (in terms of mechanics), but anyway, just wanted to bring it up - basically, trends seem to be coming and going faster, and that looter shooters seem to be a case of people trying to follow a leader without knowing who the leader is.
Following trends isn't a new thing, nor confined to one particular type of media. Videogames did it with platformers. Books had a YA craze following Harry Potter. After the MCU, everyone wanted their own cinematic universe. Seems to me that in most cases, what inevitably follows is that you have the original, a few products that manage to carve out a niche for themselves, and then everything falls into memory. However, if we look on the VG front, I can't help but wonder if the amount of time between trends is diminishing.
Like, I remember when everyone wanted to a WoW killer. I remember when MMS became a template because of Modern Warfare. I remember the MOBA craze. However, in recent years...is it just me, or did things change?
Like, Overwatch releases in 2016. While it takes inspiration from TF2, suddenly everyone wanted their hero shooter. I would like to remind you that 2016 is three years ago, and we're barely into 2019 at that. In the space of those few years...what happened? Battleborn was released and was forgotten. Lawbreakers was released and shut down. Battlecry never released at all. Paladins managed to carve out a small niche for itself, but that was it. Nowadays, no-one talks about hero shooters anymore, in part because the landscape has settled, in part because we've got new trends to follow. Again, that's less than three years. In contrast, the "MOBA craze" lasted at least a decade, depending on whether you cite Dota 1 or LoL as the beginning of said craze.
So what's happening now? Well, now, everyone wants the gravy train of battle royale or looter shooters, which brings me to the second part of this ramble (yes, this is me effectively combining two subjects into a single thread). Like, I get why people want battle royale stuff, because Fortnite shows that it can sell, and can be well regarded (like, grumbling aside, Fortnite seems to be fairly popular all things considered). It's also a genre that seems to be following the pattern of "top dog, second dog, maybe a third dog, all the rest," with Apex Legends. Plus, there's the proliferation of battle royale modes in other games, such as Black Ops IV and soon, Battlefield V. So, I get that BR is now "the next big thing," but "hero shooters" were the next big thing only a few years ago.
And then there's looter shooters. And I'm left to ask, is there any actual titan of the genre here? Borderlands 1/2 are well regarded in of themselves, but they feel segregated from the likes of Destiny 1/2, Division 1/2, Fallout 76, and Anthem. It seems that every time one of these games is brought up, the response is generally negative, even if they have their own fanbases. When I mentioned the other genres, each of them had their own "top dog," or at least, some game that became the template. But with looter shooters, it seems that everyone is trying to copy a trend that so many people are disgruntled with.
I dunno. It occurs to me that of the genres I listed, almost all of them are multiplayer-centric, and so few of them are of interest to me (in terms of mechanics), but anyway, just wanted to bring it up - basically, trends seem to be coming and going faster, and that looter shooters seem to be a case of people trying to follow a leader without knowing who the leader is.