Recommend me board games!

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Queen Michael

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Jun 9, 2009
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I'm going to a board game caf? with my brother in a couple of days, and they've got literally hundreds and hundreds of games there, so I'd be grateful if you can recommend me a few to help me choose.

Here's what I'm looking for in a good board game:

1. It takes no more than an hour to finish it.
2. Not too complicated. What's too complicated IMO, you ask? Well, if there are multiple parts of the game and each part has more rules than some board games have in their entirety, it's too complicated.
3. It's playable--and actually fun--if you're just two people.
4. It's mostly strategy-based.
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
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Damn, just two people?

Guess Settler's of Catan is out. Sorry.

Maybe if they have a Down in Flames deck?

https://boardgamegeek.com/boardgame/36325/down-flames-aces-high
 

beyondbrainmatter

New member
Dec 7, 2010
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You might want to check out "Twilight Struggle".
Some more suggestions: http://www.dicetower.com/game-video/top-ten-strategic-two-player-games
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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First things first, get more people. 2-4 more.

But try Cut Throat caverns or King of Tokyo, and the Horse Heresy Board Game.

But when you get more people and time, I recommend Betrayal at House on Haunted Hill, Arkham Horror, and Warhammer 40k Relic.
 

Cowabungaa

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Feb 10, 2008
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No more than an hour, two people and strategy based? That limits your options alright. I don't know how fun all of these are with two people, as I'm always with a group, but at least there is:

- King Of Tokyo/New York
- Blood Rage
- Kemmet
- Cyclades
- Memoir '44 (definitely two-player)
- Mage Wars (definitely two-player)

Honestly, try to get at least another person there. Two if you can, 4 is often a good number for many simpler, shorter boardgames. If you're honestly stuck on two people I'd recommend trying to get your hands on Star Realms. It's basically Ascension but two-player focused and PvP.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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Red Planet is a game that my friends and I like! It's quite fun, even in 2 player, and pretty short so you can get a couple of rounds in. Strategy wise it varies per game due to a ticket to ride style mission system. You get more points for completing objectives, but the other player(s) don't know what your objectives are. There is a bit of bluffing and guessing what the other player is trying to achieve. In 2 player mode you also control another team, but you use that team to try and help you win. You use them to block your opponent, or to waste turns to help your primary team. It's good stuff! Relatively easy to learn too.

Apotheca is a really short game. It's kinda like noughts and crosses (Tic-Tac-Toe) but with coloured potions and extra rules. There are quite a few different strategies to employ, but the game isn't that deep. It's worth playing if they have it there, as it's not massively worth it to buy due to the lack of depth, but the first several rounds are pretty fun. Very easy to learn.

Castles of Burgundy is a game I am yet to try, but has been recommended to me by a trusted gaming friend. He says it's like 'the next stage of Catan' and that it works best in 2 player. Not too long either, and the strategy lies with trying to create combos in your play to boost your scores. It is dice based, but not unfairly weighted so you should always be able to play a move or 2.

Dead of Winter I played quite a few times with my aforementioned friend in a 2 player mode. It is really good with the app that you can download for it that adds scenarios and decision making to the game. Strategies are easy to figure out, but the real fun come in the contingency planning for the many things that could go wrong, and weighing the benefits of the decision making in the scenarios. Some don't like the randomness of the scenarios, but I love how they add to the atmosphere of the survival game.
 

mardocOz

The Doc is in...
Oct 22, 2014
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Erm... chess?

Limiting to two people is not my forte, I prefer games such as Battlestar Galactica or Coup which are better with around 4-5 people, or Avalon if more than 5. Sherrif of Nottingham is good for a few rounds, but again needs more than two so... hmm...

There's Epic PVP which is a card game... kinda cool...

Edit: Forum doesn't like acute accents...
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Android: Netrunner. Always Netrunner... asymmetrical gameplay... always fun. Plus it's LCG format.

A good mage vs. mage with deckbuilding and dicebuilding is Ashes: Rise of the Phoenixborn. Base game you get 6 phoenixborn with 6 complete decks... and 10 of each custom dice type. Fast paced, dead easy to learn, 15-30 minutes per game. Far superior to MTG <.< .... also LCG format.

Arctic Scavengers is a wicked, dark Dominion style deckbyuilder... with a whole lot of nailbiting and bluffing every 4 minutes. Though not as good with 2 as it is with 3 or more.

Seasons is a beautiful and strategic game. Very colourful and bright and has a sense of wonder about it. Also some of the card art are downright adorable.

Fairy Tale... try to get the newer reprint. Once again, not as good with 2 as it is with 3 or more.... but I think you'll be delighted by both the simplicity and the direct nature of it. Plus it's cheap as chips and you can take it anywhere.

Mage Wars....

Doomtown: Reloaded which is .... I mean the combat system is downright phenomenal. It's just a blast to play. And for a card game it's very board placement finicky. You get two lovely board pieces, one for each player, thst outlines where you can move, what you can build, where you have shootouts, who can join your posse for a shootout... it's tense and wonderful. Also LCG format....

The Pandemic games are always welcome... Just players take more than one character... simple, easy to learn, hard to master... I suggest the base game before the expansions or the Legacies.

Oh... and Terra Mystica. Which is a bit fiddly, but it's always a crowd pleaser.
 

Queen Michael

has read 4,010 manga books
Jun 9, 2009
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Tomorrow it's time, so if anybody's got tips that you haven't given me already it'd be grand.
 

Recusant

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Good gravy, are you people serious? Twilight Struggle may be (and indeed is) a fantastic game, but (barring nuclear war) there's no way you can finish it in under an hour, and two first-timers going at it are totally going to founder, even if they have enough historical awareness to understand what they're doing! And Arkham Horror? I have known only one person, who has dozens of playthroughs of that (also good) game and a specially set up storage box, who can get it set up in less than an hour. Playing it that fast would require being some kind of savant. Why not suggest Dominant Species? Or 18C2C? Hell, American Megafauna is designed for two players! Come on now, let's give the [wo]man what he (sorry, with a name like "Queen Michael", it's hard to tell) came for.

Here are a few that actually meet the listed qualifications:
- The Duke is a chess-derived game that only accommodates two players. It's short, it's simple, there's some surprising depth to it, and best of all, the website has a print-and-play version (having a print-and-play version of a game is always a good sign; it's essentially the developer saying "we have so much faith in our game that we'll let you play it free"). Also of note is The Duke's... cousin, I suppose you'd call it, Jarl, which uses the same rules, but has a more complex tileset, and tends to be a bit slower and more tactical. Both are worth a look, but I'd start with The Duke.
- Patchwork, another only-two-player. The theme seems a trifle strange (assembling a quilt), but it fits with the mechanics. The game is, again, fast and simple, with depth provided by some interesting mechanics that (initial setup aside) leave very little to luck. As with many of Uwe Rosenberg (the designer)'s games, it can seem like there's quite a bit going on at first, but a clear reading of the rules should make it all very clear.
- 7 Wonders: Duel. Not an expansion for 7 Wonders (which has quite a few, and is an interesting game in its own right, but may not even be playable with only two. Duel is its own game, and works on the theme of civilization and monument building in a package that shouldn't take more than half an hour.
- Star Realms, a deck-builder that's light enough to be quick, and heavy enough to be interesting.

Of those that handle more than two players...
-You can shouldn't have any problems getting in a round of Carcassonne in under an hour (especially with just two!) unless you really get stymied by the rules.
- Kingdoms, by Reiner Knizia, incredibly generic name aside, works well with two- though, as is usually the case, is better with three or four. It's short, very quick to learn, and as with anything that has Knizia's name on it, has some surprising strategic depth that may not be apparent at first glance, but quickly reveals itself.
- Splendor is less luck-derived than it seems at first (that's true of a lot of modern board games), and can be learned vanishingly quickly. If the others on this list are too short for your taste, give it a look- if enough people are at this event, someone will probably be playing it; it's quite popular.

All in all, it's a wonderfully fun hobby with (as you might expect) a lot of cross-pollination from the video gamer community. It's also experiencing something of a renaissance these days, so if you're not scared off by the sight of hundreds or thousands of different titles, being discussed by incredibly enthusiastic nerds babbling nonsensical terms you don't understand (in case you weren't sure why there was a lot of cross-pollination), there's a lot of fun to be had. Plus, while it's expensive, only one person has to bear each cost, and it's not like they'll ever cease to be backwards compatible! (Well, unless it's something like Dark Tower).
 

Tiger King

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Oct 23, 2010
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I would suggest space crusade or hero quest although both may be hard to come by these days.

https://cf.geekdo-images.com/images/pic338410.jpg

http://vignette4.wikia.nocookie.net/warhammer40k/images/a/a0/Space_Crusade_box_front.jpg/revision/latest?cb=20120408013742

stay away from monopoly ha ha
 

ensouls

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Feb 1, 2010
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Ascension. Absolutely

It's pretty pick to quick up and sometimes hard to gauge who's winning unless you're really keeping track, which I actually like.
You do the deckbuilding in game.

Smallworld's pretty good with 2 people too, if you like more of a Risk kind of thing.
 

Chessrook44

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Feb 11, 2009
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Well you could always go classic and just play a game of Chess.

>.> I'm TOTALLY not biased.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Recusant said:
Good gravy, are you people serious? Twilight Struggle may be (and indeed is) a fantastic game, but (barring nuclear war) there's no way you can finish it in under an hour, and two first-timers going at it are totally going to founder, even if they have enough historical awareness to understand what they're doing! And Arkham Horror? I have known only one person, who has dozens of playthroughs of that (also good) game and a specially set up storage box, who can get it set up in less than an hour. Playing it that fast would require being some kind of savant. Why not suggest Dominant Species? Or 18C2C? Hell, American Megafauna is designed for two players! Come on now, let's give the [wo]man what he (sorry, with a name like "Queen Michael", it's hard to tell) came for.

Here are a few that actually meet the listed qualifications:
- The Duke is a chess-derived game that only accommodates two players. It's short, it's simple, there's some surprising depth to it, and best of all, the website has a print-and-play version (having a print-and-play version of a game is always a good sign; it's essentially the developer saying "we have so much faith in our game that we'll let you play it free"). Also of note is The Duke's... cousin, I suppose you'd call it, Jarl, which uses the same rules, but has a more complex tileset, and tends to be a bit slower and more tactical. Both are worth a look, but I'd start with The Duke.
- Patchwork, another only-two-player. The theme seems a trifle strange (assembling a quilt), but it fits with the mechanics. The game is, again, fast and simple, with depth provided by some interesting mechanics that (initial setup aside) leave very little to luck. As with many of Uwe Rosenberg (the designer)'s games, it can seem like there's quite a bit going on at first, but a clear reading of the rules should make it all very clear.
- 7 Wonders: Duel. Not an expansion for 7 Wonders (which has quite a few, and is an interesting game in its own right, but may not even be playable with only two. Duel is its own game, and works on the theme of civilization and monument building in a package that shouldn't take more than half an hour.
- Star Realms, a deck-builder that's light enough to be quick, and heavy enough to be interesting.

Of those that handle more than two players...
-You can shouldn't have any problems getting in a round of Carcassonne in under an hour (especially with just two!) unless you really get stymied by the rules.
- Kingdoms, by Reiner Knizia, incredibly generic name aside, works well with two- though, as is usually the case, is better with three or four. It's short, very quick to learn, and as with anything that has Knizia's name on it, has some surprising strategic depth that may not be apparent at first glance, but quickly reveals itself.
- Splendor is less luck-derived than it seems at first (that's true of a lot of modern board games), and can be learned vanishingly quickly. If the others on this list are too short for your taste, give it a look- if enough people are at this event, someone will probably be playing it; it's quite popular.

All in all, it's a wonderfully fun hobby with (as you might expect) a lot of cross-pollination from the video gamer community. It's also experiencing something of a renaissance these days, so if you're not scared off by the sight of hundreds or thousands of different titles, being discussed by incredibly enthusiastic nerds babbling nonsensical terms you don't understand (in case you weren't sure why there was a lot of cross-pollination), there's a lot of fun to be had. Plus, while it's expensive, only one person has to bear each cost, and it's not like they'll ever cease to be backwards compatible! (Well, unless it's something like Dark Tower).


Twilight Struggle has ridiculous game lengths. I agree. Ditto Arkham Horror. It's one of those game night games where Twilight Struggle will feel like a marathon. Twilight Struggle is at least a 2 hour game and that's an exceedingly low estimate.

With two players and a one hour limit.... you're best looking for duelling games, deckbuilders, or drafting games like Fairy Tale or Parade. Board games don't do hours well. Either they're short or they're long. Duelling games like Netrunner or Ashes you can finish a game in 15-25 minutes (really easy set up and take down, too... and you can just switch over from Runner to Corp and it keeps it fresh)... but when you start bringing in worker placement, buttloads of random events, fiddly token arrangement, heavy objective focuses, multi-lateral area development, diplomacy, politics, etc... expect a long game.

I suggest dominion style deck builders, or simple drafting systems, or games you csn play with pre-set up decks. If you're playing Twilight Struggle... why the hell aren't you playing Rex or Twilight Imperium and getting more board gamers to the table? You'll have more fun. Way more fun.

I've also heard decent things about Mystic Vale. As a 2 player game that is.

I still prefer Arctic Scavengers to Splendor though, but I always like a certain degree of bluffing and conflict driven gameplay when it comes to such games. Splendor is passive aggressive at best and given it's open handed, yet card recycling randomized, it does often feel like Lady Luck is merely puxhing you around. It feels great when you unlock one of the bonus cards... but if you've spent 3 turns hate drafting cards because the gem cards you need keep getting bought out each turn and all the bonus cards feel removed from you the entire game ... it just feels like there's often no way to get back into the game that might go on for 20-30 minutes. Regardless of your strategy... which isn't all that deep to begin with.

I've had games where I lost by 10 points because each and everytine I've hate drafted it's merrly turned over another card I need ... and all the other players know it.

At least in Arctic Scavengers you might bluff one hand well to get a good contested resource that on your turn you only know the value of. Which means a smart play is all you often need to get back into the game.

Not only that but Arctic Scavengers is a game where if you're playing with 3 or more, you can tell who's thd biggest douchebag at the table as soon as one player starts racking on sniper teams. It's basically; "Yes... if I can't win... I can at least determine who *will* every couple of hands. Enjoy!"

Keep in mind, if you don't like conflict driven games there's plenty of co-operative 45 minute long games out there. If you like co-op I suggest Pandemic.... the legacy versions are awesome too if you want an almost co-operative rpg narrative sort of thing that unfolds as players who work against the clock to solve a perfect storm biological doomsday event.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
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There's not that many board games tailored to just 2 players. Even the ones that play 2 aren't that fun with just 2 players. I'm not sure how the environment is at the place you're going, but I'd recommend trying to play a game with another group there that has a spot for 2 more players. A game like Mysterium is a nice short game that plays 7 and has very little as far as rules go. There's quite a few fun party games like Codenames or Telestrations that can play a lot.

For games that are short and can play 2, I'll throw in Basball Highlights: 2045 and the Tiny Epic games, Tiny Epic Galaxies can do single player too.

These games already mentioned are also very good and rather simple games:
Recusant said:
- 7 Wonders: Duel. Not an expansion for 7 Wonders (which has quite a few, and is an interesting game in its own right, but may not even be playable with only two. Duel is its own game, and works on the theme of civilization and monument building in a package that shouldn't take more than half an hour.

- Splendor is less luck-derived than it seems at first (that's true of a lot of modern board games), and can be learned vanishingly quickly. If the others on this list are too short for your taste, give it a look- if enough people are at this event, someone will probably be playing it; it's quite popular.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
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Carcassonne. Rules are easy to learn, can be finished in under an hour with 2 players, lots of strategy involved, and can be expanded MASSIVELY with the expansions.