Recurring game arguments you've noticed

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Confidingtripod

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People like to argue, there is a slight bit of fun explaining your views and trying to convince others of their validity but I think we all know a few arguments that seem to always crop up again and again with no concensus or settlement ever developing between arguing party's.

One I notice alot is the "(Bioware sequel) is better than (Bioware Origional)" I'n my own oppinion they heve a tendancy of moving away from what made the origional popular but people enjoy the new ones and I dont blame them, it is annoying but they just like the game.

So, what arguments do you see often coming up and what are your views on them?
 

Dirty Hipsters

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"This game is ugly and brown and it needs more color."

Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.

Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.

Come at me.
 

Weentastic

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"If its fun, why does it matter". This is a terrible argument that gets used by people who I'm pretty sure have brain damage. They seems to be pretty easy to entertain with very simple games. Especially when I would say, criticize game design decisions that lower immersion, simplify, or otherwise cheapen something that I used to think was enriching. This argument assumes that everyone approaches a game with the same expectations. If I buy a game expecting an enriching, engaging experience involving a deep storyline, but am instead confronted with simplistic gameplay that some might consider "fun", I have a right to be dissapointed.
 

Blood Brain Barrier

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"Point and click adventures are boring"

Um.. what? They're just not. Well okay, some of them can be, but they're no more likely to be boring than a game where you walk around with a gun stuck to your torso shooting stuff. I've played a lot more shooters and rpgs which sent me to sleep than I have adventure games.
 

Fleetfiend

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Weentastic said:
"If its fun, why does it matter". This is a terrible argument that gets used by people who I'm pretty sure have brain damage. They seems to be pretty easy to entertain with very simple games. Especially when I would say, criticize game design decisions that lower immersion, simplify, or otherwise cheapen something that I used to think was enriching. This argument assumes that everyone approaches a game with the same expectations. If I buy a game expecting an enriching, engaging experience involving a deep storyline, but am instead confronted with simplistic gameplay that some might consider "fun", I have a right to be dissapointed.
I partly agree with this one, if it's used completely like Weentastic said.

By that I mean, in my opinion, that a fun game gets brownie points no matter what else is wrong with it, because that's really the heart of what makes a game a game. But it definitely don't make the rest of the game not matter. There are some fun games that I hate, but I will admit they are damn good fun.
 

worldruler8

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Dirty Hipsters said:
"This game is ugly and brown and it needs more color."

Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.

Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.

Come at me.
I'll come at you by agreeing with you, partially. I didn't mind the new color pallete in GoW2 and 3, but I will agree the first GoW had a distinct, almost Gothic, color system that seemed to fit damn well with what the story and setting entailed.

OP-Probably that, in Minecraft, Notch doesn't care about the game, and is more focused on the moneyz. I'm not much a believer in that concept, and I'm not much a diehard fan of him, but I will agree that there is some truth to that.
 

AwkwardTurtle

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Skyrim is perfect.

I've heard that argument far too many times for me to count. x3

ALSO, I'm fine with it when it's used as an opinion statement, but when it's used as a blanket statement meant to be taken in general terms I cannot stand it:

"Turn-based combat is terrible and it can't possibly be immersive."

That is your opinion good sir or madam, not at all fact. >.>

ALSO ALSO, This is completely unrelated, but what better place to vent than here on the Escapist. :D

MagnaCarta II is in fact a KRPG meaning a Korean RPG developed by a Korean company located in (you guessed it) Korea. (South Korea to be more specific).

Just cause an RPG as a vaguely Asian style to it does NOT in automatically make it an Japanese RPG. (Right? o-o")
 

DustyDrB

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Dirty Hipsters said:
"This game is ugly and brown and it needs more color."

Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.

Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.

Come at me.
<--Guilty.

I'm not a fan of Gears' look (only played 3 hours of the first game before I quit, though), but I guess it fits the game.

Though as my contribution here, I'd like to name the counter-argument to yours. The "What do you want, pink and yellow flowers and rainbows everywhere?" argument. No, just because I'd like some color in the game doesn't mean I want it to look like My Little Pony. For example, I didn't like how Fallout 3's look, but I'm perfectly fine with New Vegas'. And really, the only big change (outside some forests around Jacobstown and the red clay of other areas) is the sky. It's actually blue (except for around Searchlight and Forlorn Hope).
 

Crazedc00k

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"But you can do [awesome thing X], and that's just so much FUN."

Not a big deal, but it would be nice if "big explosion/random plot twist/ cool boss fight" wasn't all that was needed to convince some gamers of a game's quality.
 

Random Fella

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Weentastic said:
"If its fun, why does it matter". This is a terrible argument that gets used by people who I'm pretty sure have brain damage. They seems to be pretty easy to entertain with very simple games. Especially when I would say, criticize game design decisions that lower immersion, simplify, or otherwise cheapen something that I used to think was enriching. This argument assumes that everyone approaches a game with the same expectations. If I buy a game expecting an enriching, engaging experience involving a deep storyline, but am instead confronted with simplistic gameplay that some might consider "fun", I have a right to be dissapointed.
^The quote by every iphone gamer^

I don't like the argument when someone may say a game is bad because of its graphics. Graphics are just the icing on the cake when it comes to a game to make it look nice, not make it more fun to play. Good example is diablo 1 and 2, some newer generation gamers won't even touch it because of how it looks graphically whereas it is for me one of the best games ever made and you can play that game for years and not get bored.
 

Battleaxx90

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Every damn time I see or make a thread about the new KH game, there's always SOMEBODY bitching about he doesn't like the series anymore and/or won't get it because it's no longer PS2/3-exclusive. Does that count?

Also, people complaining about the spinoffs (CoM, Days, BBS and Re:Coded) tend to dismiss them due to the fact that they're not KH3. What they tend to forget is that Word Of God has essentially said that KH3 will make no goddamn sense without the info from these games. That really ticks me off.

Just calm down, you zetta sons of digits! KH3 WILL come, I assure you!
 

CulixCupric

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BF vs COD. Seriously, this needs to end, because, in my opinion, they're the pretty much the same, and shows how much the industry is lacking in creativity when you constantly make war games, that are sequels to war games, that are basically a copy of the previous game that has an update and a new single player campaign that could have just been dlc released for the previous game. Devs, your brains, please use them, and make something new and unique. look, i know it's about money, but look at bethesda, they're creative, and rolling in cash from morrowind, oblivion, fallout 3, fallout: nv vegas, and skyrim. I wish i could take all the funding for these shooter games and hand it all to tim schafer at double-fine, because i love psychonauts, to the point where i bought both for ps2 and on steam. i bought oblivion three times, mainly because i played it so much that the first two disc where scratched beyond recognition.
 

Zhukov

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Oh, I have a whole bloody list.

- Regenerating health VS health packs.
- Bioware.
- "CoD sucks and is the devil" VS "CoD is fun, leave it alone!!!"
- Sonic.
- Nintendo.
- When and how can one justify piracy?
- Used games etc etc.
- Consoles, PC, dumbing down, blah-de-fucking-blah...

Yeah... ugh. And every time someone brings it up they appear to genuinely believe they're saying something that hasn't been said literally thousands of times before.
 

BreakfastMan

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Zhukov said:
Oh, I have a whole bloody list.

- Regenerating health VS health packs.
- Bioware.
- "CoD sucks and is the devil" VS "CoD is fun, leave it alone!!!"
- Sonic.
- Nintendo.
- When and how can one justify piracy?
- Used games etc etc.
- Consoles, PC, dumbing down, blah-de-fucking-blah...

Yeah... ugh. And every time someone brings it up they appear to genuinely believe they're saying something that hasn't been said literally thousands of times before.
You have stolen exactly all of the words out of my mouth! Return them at once or face the consequences!

OT: Pretty much all of the Zhukov said, to which I would also like to add anything and everything having to do with the whole "Games Are Art" thing. So sick of that...
 

Erttheking

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"Regenerating health and cover systems are bad, they are teaching bad gamers that they are not bad"

The comment of an elitist prick if I ever heard one.
 

Confidingtripod

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Battleaxx90 said:
Every damn time I see or make a thread about the new KH game, there's always SOMEBODY bitching about he doesn't like the series anymore and/or won't get it because it's no longer PS2/3-exclusive. Does that count?

Also, people complaining about the spinoffs (CoM, Days, BBS and Re:Coded) tend to dismiss them due to the fact that they're not KH3. What they tend to forget is that Word Of God has essentially said that KH3 will make no goddamn sense without the info from these games. That really ticks me off.

Just calm down, you zetta sons of digits! KH3 WILL come, I assure you!
I do agree with you on that, though I have to say it was a little annoying for them to come out on a different platform only, I know a CoM was Re:made for console but I never got my hands on it so when 2 rolled around I was kind of dissorented, though since the final mix'es and so on I feel like I wont know whats going on unless I just watch LP's of all of them again before getting 3
 

madwarper

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"The exact definition of what makes a RPG is ..."
"WRPGs vs. JRPGs"
"JRPGs aren't real RPGs"
 

YonderTunic

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I've never understood how some people think that sequeals are always too similar to other games in the series and we should be upset if a sequel to any game has the slightest resemblance to any of the previous.

I get that arguement for games that come out on a yearly-basis and change little to nothing, but the games that come out once every four to five years with significant changes still get beaten down if so much as the fact that you swing a sword the same way or some of the guns are re-used.