Phoenixmgs said:
Sorry to be the Debbie Downer again, but what has Rockstar ever innovated in the open world genre since GTA3? They've basically been making nothing but better looking GTA3s since GTA3. The biggest knock on Rockstar's games have been extremely linear missions for at least a decade now. When is Rockstar going to design missions to really allow for open-endedness or utilize some systemic systems [https://www.youtube.com/watch?v=SnpAAX9CkIc], even the latest Zelda is far beyond anything Rockstar has done in that regard. So if Rockstar finally addresses that, will they even be able to catch up to everyone else let alone surpass them? Same thing with enemy AI, Rockstar's games hardly have any AI outside of pathing AI. Same question as I just asked, will improvements to the AI even allow for the kind of stealth/action combat that Ubisoft has been doing for years in their sleep let alone surpass that? The fact that you now have an inventory and your horse can carry stuff makes me scared that there's going to be a needless loot system (Skinner box). The bit about you being able to respond and react to characters sounds like it'll be a poor man's Bioware dialogue system. If Dan Houser is still the main writer, the writing is going to be shit as well.
To conclude, I'm not going get hyped for something when you haven't proven yourself capable in the past. Rockstar wasn't even top dog in open world games at the end of PS2/Xbox gen when Pandemic schooled them with Mercenaries.
But does Mercenaries have an organic, lived-in feel that is loaded with attention to detail as described here? [http://m.ign.com/articles/2018/05/03/worlds-first-look-at-red-dead-redemption-2]
I know written descriptions have a way of making things sound impossibly good, but to me it still sounds far better than any Rockstar game preview before it. The idea of removing the mission notifications already make it sound more appealing; like choice isn?t forced by intrusively gamey icons or instructions. As for the character and NPC interactions, they really aren?t as surprising as the amount of care that?s apparently gone into the horse stuff. Different breeds reacting accordingly to various factors, developing a bond, using the horse for greater utility and a more practical, authentic inventory system, taking care of it so it takes care of you, etc.
I want to get lost in the smallest minutia when I play these games, and it looks to be in great supply here.