Red Dead: Redemption 2 details

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hanselthecaretaker

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If even half of that is true then it looks like Rockstar is doing what I?ve been hoping for, which is raising the bar for more self-authored and dynamic, immersive gameplay. The greater attention to detail for shooting mechanics sounds interesting as well.

What perhaps made me take notice more than anything though is that this game is apparently a company-wide collaboration; meaning no ?-North? or ?-San Diego?, etc. They are putting all hands on deck for this game, probably since GTA online is still keeping that side of things rolling. Here?s hoping this is truly a generational leap for what is possible in open world gaming with an enormous budget and talent to back it up.
 

Neurotic Void Melody

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Fuck me, that's one angry looking bear.

It shall be knighted 'Cuddles.'

From a safe distance.



I try to avoid these types of videos, and watching that made me feel dirty and ashamed in my selfish desire for extra information. When someone else is acting way more excited to push a hype beyond what is already there, it has an opposite effect. Like an overzealous drinking buddy who is egging you on to down your drinks in an immature fashion...hey, look I was going to down them anyway, but now you're making me feel uncomfortable and suspicious about it. Perhaps if it was instead narrated by Eeyore or the sadness lady from Inside Out?
Still, Hubby Horse bonding is a positive takeaway here at least.
 

dscross

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Looks pretty sweet. Then again, I've come to expect high quality stuff from Rockstar.
 

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Samtemdo8 said:
You should see Warcraft old bear models:

That bear is not angry
Minus the make-up tho. Guessing bears don't roll like that.
 

hanselthecaretaker

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Xsjadoblayde said:
Fuck me, that's one angry looking bear.

It shall be knighted 'Cuddles.'

From a safe distance.

No, no, no, no, no. This is one angry looking bear


Anyways, I agree the video has a toxic level of hype to it, but considering there are no really official sources of hyper detailed info yet, it?s probably the best we?re gonna get for now.
 

Phoenixmgs_v1legacy

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Sorry to be the Debbie Downer again, but what has Rockstar ever innovated in the open world genre since GTA3? They've basically been making nothing but better looking GTA3s since GTA3. The biggest knock on Rockstar's games have been extremely linear missions for at least a decade now. When is Rockstar going to design missions to really allow for open-endedness or utilize some systemic systems [https://www.youtube.com/watch?v=SnpAAX9CkIc], even the latest Zelda is far beyond anything Rockstar has done in that regard. So if Rockstar finally addresses that, will they even be able to catch up to everyone else let alone surpass them? Same thing with enemy AI, Rockstar's games hardly have any AI outside of pathing AI. Same question as I just asked, will improvements to the AI even allow for the kind of stealth/action combat that Ubisoft has been doing for years in their sleep let alone surpass that? The fact that you now have an inventory and your horse can carry stuff makes me scared that there's going to be a needless loot system (Skinner box). The bit about you being able to respond and react to characters sounds like it'll be a poor man's Bioware dialogue system. If Dan Houser is still the main writer, the writing is going to be shit as well.

To conclude, I'm not going get hyped for something when you haven't proven yourself capable in the past. Rockstar wasn't even top dog in open world games at the end of PS2/Xbox gen when Pandemic schooled them with Mercenaries.
 

sXeth

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I mean, it looks conceptually interesting. But Rockstar are also the masters of polish, and more polish, but really janky and under-delivering gameplay. Polish looks really neat in trailers and "vertical slices" in interviews, but doesn't really hold together an experience.

Not exactly having rep for being hyper truthful either. Remember how heists with deep strategic choices were supposed to be a main fixture in GTA 5? To only kind of appear in the very beginning and very end with all the ones between presented as heists but following strict linear directions. (Even the years (and a re-release) late ones in GTA:O are mostly linear sequences)
 

dscross

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Seth Carter said:
I mean, it looks conceptually interesting. But Rockstar are also the masters of polish, and more polish, but really janky and under-delivering gameplay. Polish looks really neat in trailers and "vertical slices" in interviews, but doesn't really hold together an experience.

Not exactly having rep for being hyper truthful either. Remember how heists with deep strategic choices were supposed to be a main fixture in GTA 5? To only kind of appear in the very beginning and very end with all the ones between presented as heists but following strict linear directions. (Even the years (and a re-release) late ones in GTA:O are mostly linear sequences)
I've never played a Rockstar game I didn't enjoy and spend a lot of time on. GTA 5 is a fantastic game, although I have to say, for me, I think LA Noire, Bully and Red Dead are better gameplay wise.

And I don't understand why you are picking on one little bit of the marketing of GTA 5. You did get choices about the heists with outcomes that changed how much money you earned from them. But it's more about the openness, freedom and design of the world itself, with the number of things to do, that people enjoyed.
 

hanselthecaretaker

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Phoenixmgs said:
Sorry to be the Debbie Downer again, but what has Rockstar ever innovated in the open world genre since GTA3? They've basically been making nothing but better looking GTA3s since GTA3. The biggest knock on Rockstar's games have been extremely linear missions for at least a decade now. When is Rockstar going to design missions to really allow for open-endedness or utilize some systemic systems [https://www.youtube.com/watch?v=SnpAAX9CkIc], even the latest Zelda is far beyond anything Rockstar has done in that regard. So if Rockstar finally addresses that, will they even be able to catch up to everyone else let alone surpass them? Same thing with enemy AI, Rockstar's games hardly have any AI outside of pathing AI. Same question as I just asked, will improvements to the AI even allow for the kind of stealth/action combat that Ubisoft has been doing for years in their sleep let alone surpass that? The fact that you now have an inventory and your horse can carry stuff makes me scared that there's going to be a needless loot system (Skinner box). The bit about you being able to respond and react to characters sounds like it'll be a poor man's Bioware dialogue system. If Dan Houser is still the main writer, the writing is going to be shit as well.

To conclude, I'm not going get hyped for something when you haven't proven yourself capable in the past. Rockstar wasn't even top dog in open world games at the end of PS2/Xbox gen when Pandemic schooled them with Mercenaries.

But does Mercenaries have an organic, lived-in feel that is loaded with attention to detail as described here? [http://m.ign.com/articles/2018/05/03/worlds-first-look-at-red-dead-redemption-2]

I know written descriptions have a way of making things sound impossibly good, but to me it still sounds far better than any Rockstar game preview before it. The idea of removing the mission notifications already make it sound more appealing; like choice isn?t forced by intrusively gamey icons or instructions. As for the character and NPC interactions, they really aren?t as surprising as the amount of care that?s apparently gone into the horse stuff. Different breeds reacting accordingly to various factors, developing a bond, using the horse for greater utility and a more practical, authentic inventory system, taking care of it so it takes care of you, etc.

I want to get lost in the smallest minutia when I play these games, and it looks to be in great supply here.
 

sXeth

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dscross said:
But it's more about the openness, freedom and design of the world itself, with the number of things to do, that people enjoyed.
Yes, all the things to do. Like the nonsense stock sim, buying real estate and....

Golf? I think the golf was in GTA5 and not just GTAO, not sure.

Tne AI certainly didn't have any interactions in it to create any kind of emergent gameplay.

Shiny world to wander around, but so is , BotW, Horizon, Ark, whatever else.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
Phoenixmgs said:
Sorry to be the Debbie Downer again, but what has Rockstar ever innovated in the open world genre since GTA3? They've basically been making nothing but better looking GTA3s since GTA3. The biggest knock on Rockstar's games have been extremely linear missions for at least a decade now. When is Rockstar going to design missions to really allow for open-endedness or utilize some systemic systems [https://www.youtube.com/watch?v=SnpAAX9CkIc], even the latest Zelda is far beyond anything Rockstar has done in that regard. So if Rockstar finally addresses that, will they even be able to catch up to everyone else let alone surpass them? Same thing with enemy AI, Rockstar's games hardly have any AI outside of pathing AI. Same question as I just asked, will improvements to the AI even allow for the kind of stealth/action combat that Ubisoft has been doing for years in their sleep let alone surpass that? The fact that you now have an inventory and your horse can carry stuff makes me scared that there's going to be a needless loot system (Skinner box). The bit about you being able to respond and react to characters sounds like it'll be a poor man's Bioware dialogue system. If Dan Houser is still the main writer, the writing is going to be shit as well.

To conclude, I'm not going get hyped for something when you haven't proven yourself capable in the past. Rockstar wasn't even top dog in open world games at the end of PS2/Xbox gen when Pandemic schooled them with Mercenaries.

But does Mercenaries have an organic, lived-in feel that is loaded with attention to detail as described here? [http://m.ign.com/articles/2018/05/03/worlds-first-look-at-red-dead-redemption-2]

I know written descriptions have a way of making things sound impossibly good, but to me it still sounds far better than any Rockstar game preview before it. The idea of removing the mission notifications already make it sound more appealing; like choice isn?t forced by intrusively gamey icons or instructions. As for the character and NPC interactions, they really aren?t as surprising as the amount of care that?s apparently gone into the horse stuff. Different breeds reacting accordingly to various factors, developing a bond, using the horse for greater utility and a more practical, authentic inventory system, taking care of it so it takes care of you, etc.

I want to get lost in the smallest minutia when I play these games, and it looks to be in great supply here.
That's been a knock on Rockstar's previous worlds for awhile now whether it be Errant Signal's GTAV video or Dunkey's video that he uploaded yesterday. Again, I ain't going to get hyped or excited for a game when the dev hasn't had a history of delivering on such and such features.

I play open world games for missions and objectives that can be completed open-endedly. If it's about attention to detail and getting absorbed in the world, a more linear game can give you even higher attention to detail. I really don't care if the guy sweeping his porch is stuck in a loop because I ain't going to sit there and see if he does something else. As long as it seems real as I pass by, then that's all that matters. How is sitting and watching a guy go inside after sweeping his porch making the game better? You can literally do that in real life and people watching in real life is a lot more interesting anyway while also being free.
 

hanselthecaretaker

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Phoenixmgs said:
hanselthecaretaker said:
Phoenixmgs said:
Sorry to be the Debbie Downer again, but what has Rockstar ever innovated in the open world genre since GTA3? They've basically been making nothing but better looking GTA3s since GTA3. The biggest knock on Rockstar's games have been extremely linear missions for at least a decade now. When is Rockstar going to design missions to really allow for open-endedness or utilize some systemic systems [https://www.youtube.com/watch?v=SnpAAX9CkIc], even the latest Zelda is far beyond anything Rockstar has done in that regard. So if Rockstar finally addresses that, will they even be able to catch up to everyone else let alone surpass them? Same thing with enemy AI, Rockstar's games hardly have any AI outside of pathing AI. Same question as I just asked, will improvements to the AI even allow for the kind of stealth/action combat that Ubisoft has been doing for years in their sleep let alone surpass that? The fact that you now have an inventory and your horse can carry stuff makes me scared that there's going to be a needless loot system (Skinner box). The bit about you being able to respond and react to characters sounds like it'll be a poor man's Bioware dialogue system. If Dan Houser is still the main writer, the writing is going to be shit as well.

To conclude, I'm not going get hyped for something when you haven't proven yourself capable in the past. Rockstar wasn't even top dog in open world games at the end of PS2/Xbox gen when Pandemic schooled them with Mercenaries.

But does Mercenaries have an organic, lived-in feel that is loaded with attention to detail as described here? [http://m.ign.com/articles/2018/05/03/worlds-first-look-at-red-dead-redemption-2]

I know written descriptions have a way of making things sound impossibly good, but to me it still sounds far better than any Rockstar game preview before it. The idea of removing the mission notifications already make it sound more appealing; like choice isn?t forced by intrusively gamey icons or instructions. As for the character and NPC interactions, they really aren?t as surprising as the amount of care that?s apparently gone into the horse stuff. Different breeds reacting accordingly to various factors, developing a bond, using the horse for greater utility and a more practical, authentic inventory system, taking care of it so it takes care of you, etc.

I want to get lost in the smallest minutia when I play these games, and it looks to be in great supply here.
That's been a knock on Rockstar's previous worlds for awhile now whether it be Errant Signal's GTAV video or Dunkey's video that he uploaded yesterday. Again, I ain't going to get hyped or excited for a game when the dev hasn't had a history of delivering on such and such features.

I play open world games for missions and objectives that can be completed open-endedly. If it's about attention to detail and getting absorbed in the world, a more linear game can give you even higher attention to detail. I really don't care if the guy sweeping his porch is stuck in a loop because I ain't going to sit there and see if he does something else. As long as it seems real as I pass by, then that's all that matters. How is sitting and watching a guy go inside after sweeping his porch making the game better? You can literally do that in real life and people watching in real life is a lot more interesting anyway while also being free.
Well the game isn't out yet but from what they?ve played it?ll be open-ended plus be loaded with other details. The last paragraph in that article states, Rockstar made an interesting point when talking about the game ? it never wants you to feel as though you're being pushed in a certain direction, or that the developer is somehow guiding you. Every decision is yours, and you have to live by those decisions, no matter how good or bad they are.

A linear game is too scripted and limited to offer much of anything dynamic or meaningful from a gameplay perspective. I?d also rather have NPC?s with more fully developed routines because not only does it make the world feel more authentic, it could lead to more dynamic gameplay encounters. We?ll have to wait and see, but it sounds like they?re taking these elements much farther now by having them actually affect your character and the world itself.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
Well the game isn't out yet but from what they?ve played it?ll be open-ended plus be loaded with other details. The last paragraph in that article states, Rockstar made an interesting point when talking about the game ? it never wants you to feel as though you're being pushed in a certain direction, or that the developer is somehow guiding you. Every decision is yours, and you have to live by those decisions, no matter how good or bad they are.

A linear game is too scripted and limited to offer much of anything dynamic or meaningful from a gameplay perspective. I?d also rather have NPC?s with more fully developed routines because not only does it make the world feel more authentic, it could lead to more dynamic gameplay encounters. We?ll have to wait and see, but it sounds like they?re taking these elements much farther now by having them actually affect your character and the world itself.
That bit from the article sounds great, but the question is will Rockstar actually be able to deliver that. Dynamics and emergent gameplay is what I want from open world games but I really have no confidence in Rockstar delivering that even as good as Ubisoft. Their mission design is even more static that many linear games. I don't have any confidence in CDPR's Cyberpunk because they haven't proven to make good gameplay. I hope it's good but I ain't counting any chickens yet. Same thing with Horizon and Guerilla Games, I wasn't too excited or hyped for Horizon because Guerilla was a dev that only made the Killzones. Of course, I hoped it would be good based on the subject matter alone.
 

Neurotic Void Melody

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hanselthecaretaker said:
No, no, no, no, no. This is one angry looking bear


Anyways, I agree the video has a toxic level of hype to it, but considering there are no really official sources of hyper detailed info yet, it's probably the best we're gonna get for now.
Understandably! Anyone would be perturbed if they awoke to find themselves shaved during their personal winter hibernation.
Samtemdo8 said:
You should see Warcraft old bear models:

Their intimidation is found dearly wanting... is this a test?