Redwall Rp (Looking for one more sheet) Open/Started

Recommended Videos

Redryhno

New member
Jul 25, 2011
3,077
0
0
Hello, and welcome fellow nostalgics, you read it right, this will attempt to be a Redwall rp, so without further ado:

Some help to refresh your memory: http://redwall.wikia.com/wiki/Redwall_Wiki

It will take place at Redwall Abbey, where the characters will begin. None of you are going to really be that amazing of warriors, so don't go putting down that you're a veteran of three wars(unless you're a hare, and then there's some stipulations down below about them). You may have used a sling before, or not, it doesn't matter, but the threat I'll introduce as we go along. There will be puzzles and riddles, that you have to figure out later on, and one of you may be visited by Martin to take up his sword, it depends, there's already a champion of Redwall that has it, but they may die, I haven't decided that yet.

Horde players, you are your leader's personal henchmen, you've got power to command your vermin(you may be a former captain, chief, etc)so make them each stand out in their own way, and have a couple of underlings in your bio slot.


The only real requirement is to write your dialogue the same way they do, if they have any, Moles(burr haye), Hares(wot,wots),etc.
Moles
Otters
Squirrels
Mice
Dormice
Hedgehogs
Hare(I'm only going to accept two at most, and they have to have a reason to be at the Abbey beyond you want them there.)

Rats(searat,greatrat,etc.)
Foxes
Ferrets
Weasels
Stoats

Faction:put this first so that I can make sure which side you're opting for
Name:figure it out
Species: under Good Guys Spoiler
Gender:
Age:20 seasons is Old, if you want to be a Dibbun, feel free to put 3 seasons(at most), but be warned that you will be restricted in what you can do.
Appearance:fur markings, colors, etc.
Temperament:do they get into trouble alot? Stay on the outskirts and do their jobs?
Current Job at the abbey:kitchen helper, fisher, gatherer, cellar helper, etc.
Weapons:choices are sling,staff,bow(rare),dagger. Hares are the exception in that they can use almost any weapon imaginable.
Life within Redwall so far:

Faction:So I can know first what you're opting for
Name:you know the drill
Species:Under Bad Guys Spoiler
Gender:
Age:15 seasons is venerable and not many live past 5, so take that into account
Appearance:color,scars,clothing,etc.
Weapons:Open to any- and everything, just don't expect to be a master swordsrat or something, you're going to all be the boss's personal henchmen, you've got power, but it's easily lost, so don't do anything stupid.
Place in the Horde: what's your area of expertise? logistics, cheffox, battle-rat,what?
Life before the Horde: I'll pm you certain things about your leader, so it can be kept mostly secret from the Redwallers. All I'm going to tell you now is that their name is Tivas Thunderfoot.
 

CJ1145

Elite Member
Jan 6, 2009
4,051
0
41
Faction: Redwall

Name: Rillibomp Ashenbury Talliwanger Paradeesus

Species: Hare

Gender: Male

Age: 13 Seasons

Appearance: A very odd-looking hare; rather, a very normal-looking hare that like any hare stands out around the littler creatures of Redwall. Fawn-colored fur covers most of his body, with a little tuft of white on his chin and his chest, and his tail. His ears are a tad shorter than the average hare's, and his whiskers are outrageously long to compensate, it seems. He keeps his clothing simple, with a half-buttoned brown-and-green tweed vest, and generally keeps the straightest, most perfectly-formed twig available in his mouth to chew on.

Temperament: Very sporadic and prone to flights of fancy, going into drawn-out fantasies in search of some plan to address the current situation. Never hostile, but always raring for a fight and a bit of trash talk.

Current Job at the abbey: Though he is always available as a guard, soldier, and gentlehare at-large, from day-to-day he acts as a gatherer, finding food and ingredients for various things outside of the abbey and bringing it back, with the understanding that he'll get a cut of whatever succulent meal is made with it.

Weapons: A sabre, as a (former)member of the Long Patrol is apt to possess, as well as retain a proficiency in. He can't help but fancy the staff, though, and imagine himself as a wizened old hare with naught but his walking stick to wallop any ne'er-do-well in his path.

Carries a pair of dirks on a little belt slung across his torso, which he mainly uses for slicing up food. The edges and points are rather sharp, though, and could conceivably be useful backup weapons.

Life within Redwall so far: Rillibomp showed up on an average spring day a few seasons ago at the abbey's door with nothing but his sword, his clothes, and his status as an ex-member of the Long Patrol to offer as toll for his entrance. A toll wasn't exactly required, but he felt it was proper to have one ready to pay with regardless. Though he immediately made himself useful, likely in return for eating such vast quantities of their food, he rarely spoke on why he had arrived.

When asked why, he elaborated: any hare worth their salt knew that if you wanted good food, you came to Redwall. Though flattered, the animals of the abbey weren't exactly keen to buy that. They pressed further, and it was a full two months into his stay before he finally explained why. As he told it, it seemed that any hare that stayed at Redwall for a few good seasons would wind up in a spot of trouble with some horde of vermin or another; and, being a hare who desired his name to go down in history, he figured a good brawl at Redwall would be just the ticket.

Naturally, he figured that his surely uncanny prediction would frighten the little creatures of the abbey, so he wasn't so willing to share his reasoning. By that point, he figured, he'd stayed so long that if he left the very next day the horde he was meant to slay would show up and terrorize the poor little mice, mole, etc.-folk, and he couldn't very well have that on his conscience. So he elected to stay until the next crisis came about, and help them fight it off. Until that day came, he settled in as any other resident.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Just curious, are you going to factor in that not all of the 'Bad' races are actually evil, and not all of the 'Good' races are all that good? Also, you left out badgers - is that intentional since being kind of xbox huge compared to all the other races they'd be a bit OP, or did you overlook them? I just figure that given that Foxes are about on the same scale as Badgers, it might be something you missed.

Also, shouldn't people know a little about the Vermin horde before they make a character for it? Just making a suggestion, maybe instead of having them make the sheet and then get the data, they PM you that they want to play a villain and you send them back the information.

Also, I think you might have made a mistake as far as the img code for the map, it's not showing for me.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Here's my attempt at a Hare. I hope I get in.

Faction: Redwall

Name: Marian Merlo Maximus Magnus

Species: Hare

Gender: Male

Age:11 Seasons

Appearance: Mar looks like an average Hare in height, though he is thinner than most. His fur is mostly white except for a few brown patches on the back of his ears and around his torso and legs. He wears his brown cloth trousers which are tightly tied with a leather belt made from one of his fallen vermin foes. He wears an old rag he calls a shirt, it used to be white before it was covered in blood again and again, and now its color varies from white to light brown.

Temperament: Mar had gone past his silly stage of pretend heroism rather safely thanks to his older brother that had protected him through his service in the Long patrol. He doesn't take silly risks and protects his comrades as well as he can. He's worried about his friends and depressed they haven't come back for him yet. He isn't very chatty or as hungry as Hares are portrayed to be.

Current Job at the abbey: At first incapacitated, Mar contributed little to the Abbey. After half a season of recovery, Mar was told he would help with the lifting of heavy objects and helping with other things the local mice would have trouble doing.

Weapons: A spear the size of mar, a sheathed sable he keeps hanging on his left waist by the belt and a sheathed dirk attached to his right waist by his belt. An iron buckler, a bronze cap and a leather vest he wears on his fur (He doesn't use it outside of combat. It's worn underneath a white cloth shirt that had been soiled with blood and washed many times.)

Life within Redwall so far: Mar joined together with his older brother to the Long patrol and fought alongside him and his comrades. They consisted of fifty or so warriors at the time and would often engage in skirmishes with vermin and come out victorious. Mar's brother, Guy Gaius Gimini, was the superior warrior and would often save Mar's life in battle. As the patrolled continued they both grew and became competent warriors and great friends. Almost two seasons ago the Long Patrol had been ambushed by a group of Vermin. The massive group overrun the Hares but they held together and pulled through. Many died and Mar himself was injured by an arrow in his left foot and had his chest slashed. They managed to drag themselves to the Abbey and left Mar to recover there while they returned to deliver news of new intelligence they had found after defeating the ambush. Even though they should have been back for him a long time ago, Mar continues to wait for his brother and other comrades. He spends most of his time in the Abbey helping with any hard labor and telling tales of the battles of went through.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
PrinceOfShapeir said:
The good races are good at heart, it's f'ing Redwall, Shap, they aren't going to turn traitor and open a gate, so don't worry about it. Evil races, fine, they aren't all bad, but neither are they all good, therefore the point's moot, they aren't going to be accepted at Redwall unless they're badly injured and even then they might just be left to die. If they want to try and break off from the horde, fine, but that's their decision.

Now, as for the badgers, yes I left them out because first, it's taking place at REDWALL, not Salamandastrom, which is why I left the hare option open with stipulations. Second, because they're pretty damn rare in the world, and third, because I didn't want everyone coming up with badger characters. Foxes on the other hand, yes, I know, they're somewhat on par with badgers, but not really,(every vermin can be on par with badgers given the right stuff) because the foxes are going to be UNDER Thunderfoot(no pun intended).

As for the vermin thing, nothing is really going to change on their sheet depending on what I pm them, so it doesn't matter, maybe a patch of blue cloth on their breasts or something,but that's about the limit.

The map, I know, I'm working on it.

And finally, either submit a sheet or get out, I don't care how you think this should be run, it's my game and my idea,not yours, I've seen you criticize a few different games where you never even put up a sheet, so don't come here looking for another post to put on your counter.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
2,172
0
0
Faction: Redwall

Name: Malcolm (Mal for short. Because Firefly is awesome.)

Species: Squirrel

Gender: Male

Age: 7 Seasons

Appearance: Mal is rather tall for a squirrel, standing a head above most of the Abbey?s other occupants; the only beasts he has to look up being the odd hare or the occasional otter. Underneath his habit, Mal?s coat is a dark sepia tone, spanning from his typically twitchy ears to the tip of his tail.
Dressed in normal Redwall garb, Mal wears a leaf-green habit a bit too large for his somewhat scrawny frame, though he refuses to wear sandals

Temperament: Although he?s certainly inherited his father?s wild blood, Mal has lived his entire life inside Mossflower?s boundaries, spending most of that time well within the Abbey?s walls. As such, the young squirrel has never experienced true danger or hardship, leading him to become a dangerous combination of cocky and ignorant.

Current Job at the abbey: Bell-ringer, and whatever miscellaneous duties he?s been assigned that day.

Weapons: Has developed a decent amount of skill with the sling, and normally wears one as a belt. Mal believes the accessory gives him a dashing, impressive look.

Life within Redwall so far: Malcolm?s parents arrived at the Abbey a few short weeks before his birth. As part of a Highland caravan, the squirrels were headed south through Mossflower, attempting to gather allies to help push back the vermin hordes overtaking their home. Though the Highlanders found food and rest within Redwall, they refused to stay long; Mal?s father, the leader of the group, knew that he would find no warriors in this place of peace. The caravan soon departed, leaving only one of its members behind: Malcolm?s mother, who would soon be giving birth.
Though his father had vowed to return with soldiers and weapons enough to make their homeland safe, he and the rest of the Highlanders never made their way back to the Abbey. The only knowledge Mal ever received of his father were the stories his mother told him when he was a Dibbun, painting the warrior squirrel in a marvelous light and filling her son?s head with wanderlust and love for battle.
With nowhere else to go, Malcolm and his mother remained at Redwall, leading comfortable lives among the kind beasts who took them in, Mal growing up among the hordes of other youngsters. Sadly, his mother died of a strong fever a few seasons ago, leaving Mal to grow into the reckless, foolhardy creature he is today.
 

kingofkumquats

New member
Mar 5, 2012
478
0
0
Aaah, Redwall. Sounds fun I'll give it a shot

Faction: Redwall

Name: Redjar Tinram

Species: Squirrel

Age: 10 seasons

Appearance: Red with a white chest. Tail has a black tip. Not exceptionally large or small for a squirrel. normally seen wearing a green tunic.

Temperment: Generally good natured. Despite getting along just fine with eveyone at the abbey, Redjar prefers to be alone in the woods, despite the dangers. He likes naure and finds the sounds of the forest peaceful and soothing.

Current job at the abbbey: Gatherer. He goes into the forest to gather nuts mainly.

Weapons: One of the few bows in the abbey. It was his father's so he treasures it. He has practiced shooting with it in the woods while gathering ingredients out in the woods and found himself to be a natural.

Life within Redwall so far: Redjar's grandfather was a well known warrior, who was known for his great skil with a bow. He traveled far and wide, defeating many vermin gangs, until one day he found Redwall. After stopping in to rest and eat, he decided he liked the people and the food enough that he stayed. He eventually had a son, Redjar's father, who he left his bow when he died many seasons later. He in turn had Redjar.

About a season after Redjar was born, a small vermin gang came to Redwall. Redjar's father was one of the defenders who chased the gang away. As the gang was running away one of them turned and shot an arrow at the defenders, hitting Redjar's father and killing him.

Growing up without a fater left Redjar feeling left out a lot, but he got along with everyone at the abbey. After a while he decided he preferred the peace of the forest to the hustle and bustle of the abbey, so he became a gatherer, and spent many long days in the trees shooting at whatever made a nice target, be it a rock, tree, or passing insect.

In the abbey he has become a bit of a father figure to young ones like him who had lost a father, and was generally kind to all of them. most of the older Redwallers see him as a kind, hardworking, if not a little eccentric squirrel.

EDIT: Changed the bakstory a bit, hopefully enough. I hadn't even realized it was basically the same as Pappytech.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Calm yourself, child. A little friendly advice won't do you any harm. You may note from reading Redwall books that there usually are badgers at Redwall - Russano, Cregga, Constance, etc.

As for evil members of the 'Good' races, remember Fenno, who murdered the Log-A-Log in Marlfox? Or the Gawtrybe Squirrels who might not have been quite evil, but were certainly a bunch of savage dicks? And remember Plumpen? Sure, he wasn't evil, but he still turned traitor and opened a gate into Redwall. Admittedly, he had a reason, but he still -did it-. Goodbeasts that aren't exactly Good are rare, yeah, but they aren't unheard of.

Also, things would change as far as their characters backstory because you're telling them to write up a character's backstory with no knowledge of what exactly they're working for. The villains in Redwall are pretty two-dimensional, but they still have dimensions - Cluny's horde was a pretty different entity than Slagar's band, Urgan Nagru's army, or Ungatt Trunn's forces.

And finally, you're behaving in a very immature manner, I really am only trying to help.

Faction: The Horde

Name: Aken Monshar

Species: Fox

Gender: Male

Age: 13 Seasons

Appearance: Aken doesn't look like the typical member of his species, predominantly covered by white and gray fur. He stands taller than the average fox, although his thin form leaves him at a comparable mass. His skin is exposed at numerous points, nasty scars crossing his torso, stomach, arms, legs, and face at various points, marks from sword and dagger and tooth. One of his eyes is milky-white and scarred over with a scar that divides much of his face, a nasty scar that goes across the side of his head, through his eye, and across his snout. Typically Aken dresses in soft, comfortable clothes in darker colors, enjoying the contrast between his stark-white fur, although in combat he dons a mail hauberk and helm. The clothes are invariably light and cool, even in climates most would consider quite chilly.

Aken eschews the typical, gaudy decorations common to many vermin - jewelry, silks, and such, and instead wears only a single simple decoration, a silver signet ring on his left paw, embossed with what he claims to be his personal sigil, a spear crossing the middle with a coin on one side and a teardrop on the other.

Weapons: Aken's weapons are all stored on his belt. He carries a simple hand and a half-sword on his right hip, intended to be drawn with his left paw. The blade is unadorned, simple steel, with an ashwood grip, the weight of the blade counterbalanced by a teardrop-shaped pommel. The pommel has a hefty cap on it, probably intended to see use as a possible secondary weapon. On his left hip hangs a buckler, intended for use in his right hand. At the center of his belt is a small knife which seems to be more for utility than combat, but it's sharp enough to pierce a belly as easily as easily as it would gut a fish.

Place in the Horde: Tactician and Warrior.

Aken's Soldiers: Aken has trained his soldiers to specialize in unconventional warfare, dirty tricks and the sort, utilizing ambushes, traps, stealth, and unusual or 'dishonorable' weapons to their fullest. He'll take anyone who can grasp the concepts, he cares little for species. Foxes, stoats, weasels, ferrets, rats, any and all are welcome. They're few in number, but they have often altered the course of battles. His most trusted warrior and lieutenant is Marcus Vodd, a small, gentle-looking rat who could easily pass for a mouse - as well as being a very skilled infiltrator and assassin, and a surprisingly proficient warrior.

In open combat, Aken's soldiers are generally armed with light armor and weapons and act as skirmishers and flankers, utilizing bows, javelins, swords, and light bucklers.

Life before the Horde:

Aken hails from lands far to the north of Redwall, a vast cold land where only the strongest survive. Aken was one of the strongest and lead his family to safety and comfort, keeping them well-fed and safe. That others were often hurt in their scrabble for food and a safe place to sleep was unfortunate but unavoidable. What was Aken to do? Leave his brothers in the cold and the hunger so that some moles would have their bellies full and their bodies warmed? It's a hard world, you have to look out for your kin.

In time the long trek from the frozen wastelands came to an end, the endless winter broke as they moved further south and came into what seemed to them like warm and fertile lands, although to those of Mossflower it would seem a cold, desolate, empty land. There larger groups than the few far-flung families and clans of the frozen lands dwelled - a shrew tribe, roving bands of hungry rats, and a massive serpent that terrorized the land.

The rats and shrews had been feuding for the land for many seasons now, and neither side was coming off well. While beast for beast the Shrews were more than a match for three of the rats, the rats outnumbered the shrews three to one, and all the while the snake fed on rat and shrew alike.

Thrown into this situation, Aken and the Monshars quickly came to a conclusion - this place is worse than where we just came from. While his family urged Aken to take them back north away from this wartorn land, Aken couldn't step away from the warmth and abundance of food. He soon found his calling - scheming.

It wouldn't take long before they drew the attention of the rats. Thirty or so foxes, hardened by the frozen lands would make a valuable asset to any force, and so the leader of the rats, one who went by the name of Shankjaw, approached the Monshars and attempted to recruit them. Aken, having been waiting for this, quickly managed to push the subject away from his joining their horde and to the great snake terrorizing them. Despite being from the north, Aken had a way with words, particularly over the dimwitted rat, and quickly managed to persuade him that any victory over the Shrews would be hollow if the snake were not dead, and to kill the snake, he would need Shrew expertise.

Within weeks, Aken had managed to broker a meeting between the leader of the Shrews and the rats, dedicated to killing the great snake. Both forces working together could trap it and put an end to the monster's life, and so the plan went into effect, proceeding admirably with the shrews providing their expertise in tracking, the rats providing manpower, and Aken and the Monshars providing plans. Soon, it paid off, the snake had been outmaneuvered and trapped in a shallow cave.

The battle that ensued was worthy of song as Shrew and Rat fought side by side to slay the terrible beast, and in the end prevailed over it, Shankjaw and Log-a-Log together finishing off the great evil. The Monshars had brought peace to this war-torn land.

And now Aken knew they needed to break it. The rats and shrews were too numerous, there wasn't enough food to go around. The war would eventually break out again, but by that time the hunger would have come back to the Monshars.

And so Aken took up the rapier of a fallen Shrew warrior while no one was looking and flung it into Shankjaw's back, following up with a cry of horror and a 'They killed Shankjaw!', making a sufficiently passable imitation of a rat's cry that combined with the physical evidence soon brought a new battle. Caught in the same cave that had trapped the serpent, this was no brief skirmish that left only a few dead, but a terrible battle that claimed the life of nearly every rat in the band, and most of the Shrews.

It was a great victory for the Monshars. They had this land for their own, and no one the wiser. No one knew of Aken's trick - except for Aken's closest friend, his eldest brother. He had seen Aken's act, heard the trick. While the bonds of brotherhood were too thick for battle to take place between them, he told Aken to leave and never return, that such an act left him with no place among their people. That was no act of desperation, but an act of cruelty and greed.

Aken departed immediately. Emotions warred within him - grief at his departure, elation at being free of their burden. Guilt at what he had done, jubilation over the success of his scheme. He wandered for some time under this fugue, into still warmer and richer lands, until he finally encountered the horde of Tivas Thunderfoot. He joined the horde, his savage warrior skills and natural cunning serving him well. He quickly rose in the ranks, soon becoming one of the most respected warriors in the horde, particularly given that he took a lighter hand with his underlings than most of his peers, preferring that they follow him out of respect and faith in his abilities rather than fear of his wrath.
 

=y

New member
May 11, 2012
754
0
0
Consider me interested. I may edit in a sheet at some point.

Faction: Redwall (although he doesn't live there normally)

Name: Quinn Dancestream

Species: Otter

Gender: Male

Age: 15 seasons.

Appearance: Smooth, dark brown fur with two lighter marks on the head.

Temperament: A friendly and aging traveler with a checkered past as a rascal. He likes to play pranks and jokes but is considered a reliable Otter to those who know him well. Does not get along well with Log-a-Log or any of the Guosim. He has bad blood with Skipper and refuses to talk about the other Otters he once lived with.

Current Job at the abbey: Taken in by the abbey until his home in the marshes by the river is no longer flooded out, he helps out however he can. He regularly goes out on his own to bring back catches of fish for all his friends.

Weapons: He has a long, slender dagger he once found in a tree. He takes care to keep it sharp but mostly uses it while hunting fish. It has strange markings and he often tells friends it was the weapon of a warrior. Prefers to use a sling but has yet to actually fight vermin in a battle.

Life within Redwall so far: Because he is only intending to stay at the abbey until his home ceases to be underwater; he still feels apart from the residents. He has a few friends and is adored by the Dibbuns for his ludicrous stories about his adventures. He earns his keep by doing what is asked of him and he goes out fishing on his own initiative. Although he has only beaten off a few marauding vermin who targeted him in his travels, he takes great pleasure in discussing his 'tactics' with Mar (much to the real warrior's annoyance).
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
CJ1145 said:
Hare slot number 1: FILLED, just remember the only requirement is you have to write your dialogue in character and all.
TheIronRuler said:
Hare slot number 2: FILLED, same speech as CJ.
Pappytech said:
Bellringer has been taken.

kingofkumquats said:
Like it, but change some of the bio a bit, Pappy and you have basically the same story and I've gotta side with the guy that posted about an hour before. Sorry.

PrinceOfShapeir said:
Well, I'll have you trained in no time at this rate.

Problems: You haven't mentioned the vermin you command, and I asked for Horde members to give a basic outline of their underlings, along with a few names for your Lts, basic make-up, weapons, armor, etc., all you've said is that they follow him through respect(which may get you killed).

Second, you do know that you are almost at the oldest age a vermin can be right? As in, lots of underrats jockeying for your position despite you being a "well-respected leader". Just don't be surprised if you walk into your tent with three ferrets holding daggers, if you keep with the age thing.

Third, your place in the horde is already as an advisor to Thunderfoot, but I'll take the tactician part, you'll just be a better one than most.

=y said:
Nice to see another otter lover here. Mind if I plot in something with that dagger of yours? Other than that: welcome to Redwall, the abbey of debauchery and study.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
PrinceOfShapeir said:
Hard to describe my underlings when I know literally nothing about the horde other than the leader.
It's your standard mixing pot horde, rats, weasels, ferrets, etc(the races open to horde players, funny idea there right?). It's up to YOU to decide what and who you want under your command, I thought that was clear when I said you should decide what/who you want as underlings.

Now, you can stop pouting about knowing nothing and describe your guys, or retract the sheet. This is literally the thing that has no boundaries beyond keeping it reasonable(as in, no full plate rat guard, battalions of super-sneaky ferrets assassins, company of dual-bladed axe foxes, etc.)
 

kingofkumquats

New member
Mar 5, 2012
478
0
0
Redryhno said:
kingofkumquats said:
Like it, but change some of the bio a bit, Pappy and you have basically the same story and I've gotta side with the guy that posted about an hour before. Sorry.
Oh, hey they are similar,uncannily so. I'll get right on that
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Alright, edited in his unit. And the thing I wanted to know was actually the stuff you just sent me in my horde descriptor packet. Didn't change what I had in mind, but the thing is I can't know if it will or not until I know what it is.

I am aware of most of the other factors you mentioned, and I'm fully expecting those issues to crop up.
 

Quicksilver_Phoenix

New member
Apr 14, 2009
150
0
0
I'm no good at RP'ing so I can't join in, but it makes me happy that other people enjoyed those books. I loved them when I was really young and it's great that others still enjoy them to this day. :)
 

Dogmatic99

New member
Jun 24, 2012
914
0
0
So Cool! I've never posted in these forums before so I don't know how to make those little boxes you all made but here it goes anyway :)

Faction: The Horde

Name: Frek

Species: Rat

Gender: Male

Age: 4 Seasons

Appearance: Grey/Brown fur painted a messy mixture of red and black. His teeth resemble yellow, jagged spikes. He's covered in tiny nicks and cuts though most are covered by his matted fur. He wears a ragged leather vest (though none of his underlings dare ask what skin the leather is made from) and a collection of trinkets made from the bones of his victims.

Weapons: His only weapons (claws and teeth not withstanding)are a pair of worn daggers which he uses both for fighting and eating.

Place in the horde: Enforcer

Life before the horde: Frek was born one of the painted ones of the pine section of Mossflower Woods. Frek was shunned by his peers, considered extremely violent even by the cannibalistic Painted Ones he would stalk his prey silently through the tree tops before killing and devouring them in fits of wild abandon, howling with laughter all the while. His love for violence became so extreme that he abandoned the traditional green and purple tattoos favoured by his people and began to decorate his fur with the blood of his kills. This was the final straw for his tribe, who were already distrustful of him, and so Frek was banished. Driven out into the wild to die. But it was not to be this betrayal on the part of his people only drove Frek to greater depths of madness. When he stumbled upon The Horde Tivas Thunderfoot saw potential in the psychotic red rat and promised him that in return for his loyalty he would one day help Frek destroy the tribe that had cast him out and make him their new ruler, second only to Thunderfoot himself. Freck quickly made a name for himself among the other hoard members who quickly learned to avoid him around camp.

Underlings: Freck became somewhat of a role-model among the more unstable rats in the hoard. His talent for violence and stealth made him an ideal leader for scouting missions and vanguard attacks. He demands every solider he commands paint their fur blood red like his own.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Faction: The Horde

Name: Temero

Species:Giant Rat

Gender: Male

Age: 5 seasons

Appearance: Temero is a giant black rat, with a god complex. As such, he wears royal robes and a crown with a giant scepter. His robes are a deep red and gold with a scepter matching, only it has cubic zirconia at the top. He is not stained in the least with dark black eyes.

Weapons: Aside from his own scepter which he hits people with, he relies on the rats that follow him. His direct followers are his Band of Fifteen, all of which are battle hardened and wield light leather armor with clubs. Outside of that, he has gained the support of many other rat bands and can call upon them when needed, though they are mostly in regular clothes with crude clubs and stabbing tools.

Place in the Horde: Charismatic lieutenant and propaganda master.

Life before the Horde: When Temero was a young rat, he had been cast off from his home due to not being a large coward and unwilling to demonstrate any physical abilities, despite being a Giant Rat. He found himself at home however, when Temero discovered a rat castoff group. Due to his large stature, many began to look up to him within the small band and soon he found himself leader. After stealing from a few sources, Temero donned a robe, scepter and crown and declared himself king of the Band of Fifteen. He quickly let the position get to his head and became a narcissist. While the group was small relatively, his leadership got them better equipment and soon they began to dominate the surrounding forest. The band of Fifteen ended up merging with other bands all under the direct control of Temero. His greatest moment was his uprising against the Giant Rat Village. In which Temero killed every single member of his family and every one else inside his old home. It was after the destruction of his old home, that he attracted the attention of the horde and joined their ranks as a lieutenant.

Underlings:

Jarco, Captain of the Band of Fifteen: While Temero is the General of the BoF, Jarco was the original Captain and has a long time ago pledged loyalty to him. Jarco, while not nearly as big as Temero, led by example and as such, wields a large two handed ax. He is famous for being able to cleave stones in half with it. His fur is a bright orange and he stands out in the crowd. He has black eyes and goes in to battle wearing only cloth, though his proficiency with his ax has never made his lack of armor a problem.

Antrio, Captain of The Sons of the Marshes: Antrio owns and directly commands TSotM and when Temero began expanding and gathering followers, Antrio was the first to pledge loyalty to him, bolstering his numbers by a very large count. Antrio himself is a rat from the marshes, and as such, he and his band are all a ghastly whiteish grey with red eyes. Their weapons are horrific, consisting of twisted metal metal formed around clubs and poisoned, to poisoned arrows. A single hit from Antrio or any of his followers is almost always a death sentence. Antrio himself is an expert with an arrow and can hit seemingly any target. His armor, like Jarco is next to none, though he wears tattered cloths which only enhance his ghastly imagery.

Mostoran, Commander of the Grey Legion: The Grey Legion is a much more typical arrangement of rats. While a number of them are actually grey, they range in any color of rats. They are typical foot soldiers and dominated the adjacent forest to the one Temero took over. Temero gave a highly convincing speech which convinced Mostoran to pledge his loyalty as well. Due to the high resource counting that Mostoran has gathered, he has been able to outfit himself and his guards with chain mail and actual swords, though his army itself is armed mostly with clubs and leather.

I basically modeled him after a Saturday morning cartoon villain, in that while he talks a big game and has actual power within his minions, he is about as hilariously weak and cowardly as they come.
 

Tiger Sora

New member
Aug 23, 2008
2,220
0
0
I loved the show as a kid. Ahh the memories. I think I need to re-watch the show now.

Hoping for fun in this rp, as I do in everyone. Provided I'm accepted. "I am that is" Think thats the quote.
Faction: The Horde
Name: Farhaar Kelmic Sightseeker
Species: Fox
Gender: Male
Age: 8 Seasons
Appearance: A gruff hardened red fox. Multiple symmetrical black lines of fur traveling from his chin back up to his ears. Red fur, white furred chest, neck, chin and the tip of his tail. Ear tips are black. A small scar runs along the knuckles of his right hand. Employs green clothing for camouflage. A green tunic over a leather chest piece, and a hood of the same color with earholes. A pair of bracers, rather ornate. Sword and quiver both fastened to his left leg since Farhaar is right handed, he feels it's quicker and easier to reach down for an arrow than back.

Weapons: Longbow and iron head arrows. One hand Flamberge. Kris kept in the right boot.

Place in the Horde: Mercenary. Head tracker and scout. Farhaar is Tivas' eyes and ears but fills more roles as necessary, so long as the money flows.

Life before the Horde: Farharr was born in the northlands. His first seasons were harsh but served to toughen him. He never knew his father, his mother never told him anything of him. Not that it mattered, the land itself taught him the lessons. Farharr crafted many bows for himself in the first seasons. Poor quality but every time a new one was carved it served him better. He had a nack for hunting, becoming a reliable tracker.
His fourth season. Searching for a better life Farhaar left for the south lands. The warmer climate was a nice adage to. There was more than enough food to eat, and plenty of travelers. Banditry turned out to be a very profitable entrepreneurial endeavor. He gained his sword from a Hare warrior in an ambush. A bounty to this day is still on his head. Many tried to kill him but none succeeded in that end, but it did push him to join Tivas' Horde. The safety in numbers, food, gold was all very pleasing. Maybe he could get land out of it, or a hole in the ground. That was not the plan though, Farhaar is not loyal enough to die for anyone.

Underlings: Farhaar has three Captains under his command.

Morfor and Formor. Two weasel brothers of questionable reliability and intelligence. They often decide to goof off rather than follow their orders. Rarely are they reprimanded for this due to no one ever finding out. They're ok with a bow and good trackers, putting them above the cut of regular horde rabble.

Vorune Burrowburner a large Bilgerat who commands the rank and file of Farhaar's soldiers when he's more important things to do. He's extremely ambitious, dreaming of becoming a warlord himself. He's never told anyone, treasonous thoughts lead straight to the chopping block. His battle axe in Tivas' back would be a great feat, leading to his dream.

The rank and file vermin are allowed to use whatever weapons they want, excluding the archers.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Quicksilver_Phoenix said:
Hey, only way to get better is to try.

Dogmatic99 said:
for spoilers its "spoilers", "/spoilers", with the "" replaced by []

great to have a rat, blood thing is cool too, but one thing you missed was name a few of your own captains in your part of the horde that answer to you, they're going to be important later on.

drmigit2 said:
Another rat! I like the Counsel of Fifteen, and your personal followers and all. Though you fell into the same pit as Dogmatic, name a few of your captains, they're important later on.

PrinceOfShapeir said:
Alright, the easiest part(and the most fun in my opinion) of the Horde character is finally done with you. enjoy the horde
 

=y

New member
May 11, 2012
754
0
0
Redryhno said:
=y said:
Nice to see another otter lover here. Mind if I plot in something with that dagger of yours? Other than that: welcome to Redwall, the abbey of debauchery and study.
By all means plot away with it. I do have a side story planned with Skipper but I'm flexible. Glad to be aboard.