"Repetitiveness"

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Enai Siaion

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Aug 19, 2009
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Sometimes you hear people claim that a game is 'repetitive'. Which would be just like soccer: all you do is kick a ball into a goal, over and over and over. Where are the vehicle sections? OMG this sport sucks.

If I buy a sci-fi shooter, I buy it because I want to shoot things in a sci-fi setting. If I buy a MOBA, I buy it because I want to control a hero and kill other players' heroes and push creeps. If I wanted to jump a weaponised car across bridges or play tower defense, I would buy Interstate or Plants vs. Zombies.

It's like tuning in to the news on TV and hearing '...and to prevent this from becoming repetitive, today we've replaced the news with the Teletubbies'. I didn't want Teletubbies, I wanted the news.

If a reviewer or player calls a game 'repetitive', it means he's bored out of his skull with the game and is only playing it because there's a cutscene or a new sword waiting for him. But if the gameplay is actually good and the player enjoys it, there is no reason to divert him or 'prevent boredom'. Quite the opposite: DotA is one map and Counterstrike has like 4 popular maps, which people play for years and years and years because the gameplay is good, much like nobody wants a new chess map with hexagonal squares.
 

Katana314

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Oct 4, 2007
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It is kind of difficult to define. Things can be considered repetitive if you always know they'll play out the same way. You obviously can't say this about, say, CounterStrike, because A. A lot of subtle and not-so-subtle strategies are involved, and B. Either side could win because things are pretty balanced.

What I might call repetitive is a game like Torchlight, because I know what will happen. I will enter a room, and somewhere between 20 and 30 monsters will appear with little pattern and run at me. I will kill each of them in turn and take relatively little damage, without any need to adjust my actions depending on what's happening.

The reason it's so difficult to define are all those dynamics that become reduced to a mental process for some people. For instance; "which direction did they go? Should I meet them head-on? Which directions should I look first when I enter this room?"
 

ciancon

Waiting patiently.....
Nov 27, 2009
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Shadow Of The Colossus is repetitive. But in an AWESOME way!
 

TheNumber1Zero

Forgot to Remember
Jul 23, 2009
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Repetitive to me means you do the same thing over and over again, and it gets old, meaning you get bored. It has to be boring to be repetitive, not the other way around.

I'm Mr Zero and that's my opinion
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Repetition in games is eased up by a number of design options:

Different environments to stop visual ennui
New mechanics to stir up gameplay
New enemy types that require different tactics

Examples of levels done really well to avoid repetition:

MW2 - Gulag
Gears of War 2 - Travelling to Landown on the Derricks
Ocarina of Time - Forest Temple

Examples of levels that are excruciating in their overly long repetitiveness:

Halo - The Library
Fallout 3 - Mothership Zeta
Oblivion - The Oblivion Gates


Anyone having nasty memories come back...?
 

CK76

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Sep 25, 2009
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If something is fun, I don't mind doing it over and over. So, never been bother by this criticism.
 

Zomni42

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Jul 22, 2008
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This recently caused an argument between myself and one of my roommates. We could both agree that Assassins' Creed was repetitive and Bioshock was not repetitive. Their sequels on the other hand we're both "repetitive" but, we each felt the other of the two sequels was more entertaining. I personally could play a ton more assassins creed 2 (beat it in two sittings and now looking for the collectibles) but i can't even get through Bioshock 2 (UGH! ANOTHER Big Daddy fight and Adam collection sequence. >.<). While his taste was the other way round. Therefore i think repetitiveness comes in different flavors and people have different tastes that are applicable to this repetition.
 

Korten12

Now I want ma...!
Aug 26, 2009
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MiracleOfSound said:
Repetition in games is eased up by a number of design options:

Different environments to stop visual ennui
New mechanics to stir up gameplay
New enemy types that require different tactics

Examples of levels done really well to avoid repetition:

MW2 - Gulag
Gears of War 2 - Travelling to Landown on the Derricks
Ocarina of Time - Forest Temple

Examples of levels that are excruciating in their overly long repetitiveness:

Halo - The Library
Fallout 3 - Mothership Zeta
Oblivion - The Oblivion Gates


Anyone having nasty memories come back...?
yes... I have dark memories of that... that evil level... it took me 4 hours of pure torture!
 

T-Bone24

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Dec 29, 2008
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Every game is repetitive, it's just that sometimes it's more noticeable. For example, Assassin's Creed had the same five missions that you had to do over and over again, and didn't really make any attempt to hide it or vary it. A good game will maask it's repetition with new locations, abilities or items.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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HG131 said:
Please, please!!!! MAKE IT STOP!!!! NO MORE FLOOD, NO MORE SPARK!!!!!!!! *Deep breathing* I'm... I'm ok. Sorry about that, bad memories. Awesome game, very bad level. Just, please, no pictures of the level Cortana in Halo 3.. I'm begging you.
Sorry, I couldn't resist...




snowplow said:
Man, that shit dragged ON and ON. I was so bored to tears. There was no indication how much of that nightmare was left, no variety in the environment at all. IT WAS THE SAME THING FOR FUCK I DON'T REMEMBER HOW LONG.
Yeah, I almost quit the game during that level.

I really enjoyed Halo 1 but some of the levels were just far too long and samey in the second half.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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MiracleOfSound said:
Examples of levels that are excruciating in their overly long repetitiveness:

Halo - The Library
Fallout 3 - Mothership Zeta
Oblivion - The Oblivion Gates
May I add The Fade section of Dragon Age: Origins to this, sir? It reminded me of the Oblivion gates with its endless sea of red and brown drabness.
 

More Fun To Compute

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Nov 18, 2008
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Repetition is one of the best things about games. If some reviewers are slamming games just for being repetitive then it just adds to the laundry list of reasons why reviews shouldn't mean anything. It's like faulting music for having a beat.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Unfortunately it's the mentality these days that a game doesn't need to do one thing well, it needs to do as much as it can even if mediocre. It works because people buy it.

I have never liked those GTA games. Never liked Halo with it's vehicle sections.

I mean heck Commander Keen was probably one of the most repetitive games ever but man was it fun.

I think its this incessant obsession for realism in games that causes this repetitiveness.
Ooh rather than make the player walk or teleport or ride a magical hippo wearing a jetpack let's add a vehicle section!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DustyDrB said:
MiracleOfSound said:
Examples of levels that are excruciating in their overly long repetitiveness:

Halo - The Library
Fallout 3 - Mothership Zeta
Oblivion - The Oblivion Gates
May I add The Fade section of Dragon Age: Origins to this, sir? It reminded me of the Oblivion gates with its endless sea of red and brown drabness.
You may indeed...

Though having just played it through a second time, it didn't seem so bad.

Orzammar/Deep Roads is waaaay too long though.
 

Daemascus

WAAAAAAAAAGHHH!!!!
Mar 6, 2010
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Assassins Creed is a perfect example of a great game draged down by repetitiveness. Same 3 mini quests for every mission.